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Posts posted by Foxone
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2 hours ago, Ch-46Lover said:Will it be getting an Advanced Flight Model?
It already has..... 😐
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Just now, MrGalaxy said:if im not mistaken its H-60 pack -Development version?
yes indeed
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On 7/15/2020 at 9:37 AM, Polik164 said:Any Update? Would absolutely love to fly this thing. Looks Amazing.
It is released on Steam Workshop
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22 hours ago, Crew Dog Gamer said:welp
If you are still looking for an MH-60M I suggest you check out Yax's UH-60M pack, it also has the MH-60M and MH-60M DAP, https://steamcommunity.com/sharedfiles/filedetails/?id=1745501605
(it also has the option to add an Assault Boat/CRRC to the bottom of the fuselage with ACE)
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5 hours ago, williamle12 said:is there a way to load the Moab ?
Not at this time
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33 minutes ago, WPK-ArmedVeteran said:Hey. Idk if it's the right place to do so, but this mod contains your pbos, which probably breaks copyright: https://steamcommunity.com/sharedfiles/filedetails/?id=2059615852
Thanks we will look into it!
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On 1/29/2020 at 11:53 PM, Predator14 said:patience it's been years since i hate them please thank you and arma 4 will be released by 2020 -2022 that it will not even publish everything and that everyone will go to arma 4 ....
On 1/31/2020 at 3:39 AM, Predator14 said:And why don't you buy licensed models that you can wear in A3 will go faster and RHS has already done so many times?
Thanks for the very counter productive posts, really helps us to stay motivated..... might just wait till Arma 5 instead since Arma 4 is a little bit too close for us and I don't think we are going to make that release window.....
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17 minutes ago, BlackSomethingDown said:With the inclusion of all those helmet-mounted lights, may I know if you guys will be adding in functionality from MrSanchez' Headlamps? I believe COS does that with the helmet light in the NVG slot, but if I'm not wrong the functionality can be built into the helmet itself.
We will look into it.
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On 12/2/2019 at 12:35 AM, Richards.D said:Thanks for the kind words. AFAIK, the CROWS display only shows the gun's relative position to the front of the vehicle, so I don't think it shows the bearing anywhere on the screen. However, if someone can find a reference, we can probably put it in.
You are right 😃. I was not able to find any reference that indicates it also shows compass bearing, just the gun's relative position indeed. 👍🏻
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@Eesh Sin Ger Please stop with the constant nagging and complaining, for the last time: WE ARE NOT MAKING A B-52!!!!
If you want one, go make it yourself, if you don't plan on doing it, then please stop bringing up subject!!! We have stated how we feel about bombers and this will not change, they simply have no real purpose in Arma, end of discussion.-
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Hi, very much loving the M-ATV and vehicles with the CROWS system. So I was wondering if the compass bearing could be added to the UI, right now it is quite a long process of having to leave the gunner sight first, get the compass out and then quickly find it, then try and move the turret to that bearing, hope this can be considered.
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2 hours ago, Capt Childs said:Assuming it’s still in plan, looking forward to seeing the return of the CV-22B and MC-130J 😎
Definitely still planned and being worked on along with the AC-130's.
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4 hours ago, Eesh Sin Ger said:I have a suggestion for a plane can it be the B52 bomber?
No
36 minutes ago, Eesh Sin Ger said:oh yeah i forgot pls add the sr 71 too
and No.
We don't take suggestions, and besides that, the SR-71 is way out of our time frame scope and serves to purpose in Arma at all. Same for the B-52, the maps are generally too small for heavy bombers (Doesn't mean the B-2 and B-1B are cancelled, those are still planned). But it would be a waste of our time and resources.
1 hour ago, Eesh Sin Ger said:and where's the ac 130?
Still being worked on
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7 hours ago, Lau Jah said:Ant date for next update and also next mod part release ?
When it's done!
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2 hours ago, arta123 said:leave it lets focus on ac130 and b2
No, we decide what we work on first. right now that is finishing the fighters and utility first.
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Amazing work guys!!!! Looking incredible!
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2 hours ago, K.Hunter said:Very happy to see this release. Congratulations guys!
I do have a question though. Actually surprised no one asked this yet, but are you guys going to also release the Security Forces assets as part of this? I was actually looking forward to using the all-new USAF mod with SF units patrolling the airbase for ambience, and ended up surprised when I didn't find them in here 🙂
Negative. we have dropped the whole ground force stuff as there are mods out there like RHS and other gear mods that provide all the necessary assets to simulate Security Forces and AFSOC forces.
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2 hours ago, GamerOnkel said:Can you turn the m1 abrams and the m2 bradley from rhs into the batt of the c17?
Due to our older loading system (relying on the bounding box around the vehicle to determine the size) and RHS's bounding boxes being a decent bit larger than the vehicles themselves (can be seen in editor) it is currently limited to what your images show with the vehicle being "too big". We will fix this in future when moving to the vanilla ViV system
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12 hours ago, cry me a river said:The AIM120Cs are designed primarily for long range use and thus they always use a datalink for initial guidance; even when the bay doors are open the missile rails are not extended and so the missiles cannot see the target anyway. The AIM-120s can still be deployed at short range, but its riskier in real life (though this is not something that is replicated in Arma 3 game mechanics). The way we can better reflect this in game with the mod is to only open the bay doors when the missile or bomb is being ejected.
First of all the AIM-120C is a Radar guided Medium (not Long) range missile. They use the aircraft radar information for initial guidance and after a certain period after launch the missile will go "Pitbull" meaning it will turn on it's own active radar to keep tracking the target (It does not require the aircraft to keep active lock on the target either, unlike the AIM-7 which is a semi-active radar missile). Additionally the AIM-120 doesn't need a launch rail unlike the AIM-9X (hence it extends a little out of the F-22, and which is why the F-35 can't carry AIM-9's internally) and can just be "dropped" after which the missile's motor will go active. It also does not need to "look" at the target with any form of sensor on the nose as it doesn't have such a thing (again unlike the AIM-9 which has a Heatseeking sensor in the nose). And the thing with the bay being constantly open when the missile/bomb type is selected is something we will look into.
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28 minutes ago, Mcnab.D said:Hello 3cb Team. just wondering if you guys are able to fix or look into any bugs that have arisen in the C130?
The C-130 3CB uses is from RHS.
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6 hours ago, GordonWeedman said:Maybe the L-ATV/JLTV?
Personally hoping for the SOCOM version
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13 hours ago, Richards.D said:Thanks for the kind words everyone with regards to the M-ATV, I will relay them to Gurdy, who did a crap ton of modelling on it as well, basically the entire Med Poly with a few changes. We'll do some kind of official teaser once I add the other variant this weekend. Cheers!
What would this other variant be.... 🤨
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The M-ATV is looking great!!! Can't wait for what the future holds 😃
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RHS Escalation (AFRF and USAF)
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
You haven't ready their FAQ thoroughly enought I think!