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Everything posted by Neviothr
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[WIP] Terrain Diyala province Iraq
Neviothr replied to Cype_Revenge's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Very, very, very nice! -
extract kindof or check if destructible
Neviothr replied to davidoss's topic in ARMA 3 - MISSION EDITING & SCRIPTING
What's your end goal here? -
You need to add the player into the units list in radioChannelCreate, like so: _index = radioChannelCreate [[0.96, 0.34, 0.13, 0.8], "Direct Chat", "%UNIT_NAME", [player, US4, RG2, RG3, RG1, US3, US2]]; Also, don't execute all that code in the trigger, but rather: Inside trigger "On Act.": null = execVM "say.sqf"; say.sqf: RG2 customChat [1,"Bout fucking time you bundas got here!"]; sleep 3; US2 customChat [1,"The fuck?"]; sleep 3; US4 customChat [1,"Hey, just calm down. What's going on here?"]; sleep 3; RG2 customChat [1,"I reckon it's pretty simple what's going on here."]; sleep 3; RG2 customChat [1,"Sarge is injured, pilot is dead, you porras are late."]; sleep 3; US2 customChat [1,"The fuck is a 'porra'?"]; sleep 3; US4 customChat [1,"Curtis, let me handle this."]; sleep 2; RG2 customChat [1,"There's nothing to handle here, just call in your chopper because this place is already starting to swarm with commies."]; sleep 3; US4 customChat [1,"Alright, Curtis call in Sunray."]; sleep 2; US2 customChat [1,"Which one?"]; sleep 3; US4 customChat [1,"The one that's still flying, for fuck's sake."];
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DynaSound - A sound mod by LAxemann (Release)
Neviothr replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Alright, thanks. -
DynaSound - A sound mod by LAxemann (Release)
Neviothr replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Does this work with the current stable version? -
Thank you so much CUP Team!
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How would one go about reporting bugs while the feedback website is down for maintenance?
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[FUPS] AI script - looking for help
Neviothr replied to fett_li's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Great stuff! -
Looking for a script that finds all units that are in buildings
Neviothr posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Does anyone know of a script that finds all the units which are inside a building, and then executes a code for all of those units? Thanks in advance. -
Looking for a script that finds all units that are in buildings
Neviothr replied to Neviothr's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ended up using CBA_fnc_taskDefend :p https://dev.withsix.com/docs/cba/files/ai/fnc_taskDefend-sqf.html -
Looking for a script that finds all units that are in buildings
Neviothr replied to Neviothr's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I tried to use the next script from this thread: https://forums.bistudio.com/topic/170467-determine-if-unit-is-outside-a-building/?p=2662697 { if (count (lineIntersectsObjs [(getPosASL _x), [(getPosASL _x select 0), (getPosASL _x select 1), ((getPosASL _x select 2) + 20)]]) == 0) then { hint "works"; }; } forEach allUnits; But it always hints "works", any ideas? -
Community Upgrade Project - CUP Terrains
Neviothr replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Would it be possible to make islands look more like they did back in Arma 2, using the new lighting? -
What's the name of the script/file in the pbo that controls the attacking behavior of AI? As in how much they move and when.
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Need help writing an extension in C# for A3
Neviothr replied to d0nar's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Perhaps this could help? https://github.com/intercept/intercept -
Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
Neviothr replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
That's what I've been doing, thanks for clarifying. -
Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
Neviothr replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
What do you do with the profiling thing? -
noice.
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New off-road for upcoming Tanoa expansion: http://velebny.net/offroad.html
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Arma 3 2DEditor and you! Please leave feedback!
Neviothr replied to Repetence's topic in ARMA 3 - GENERAL
Scripting is much harder to do in 3DEN, it takes A LOT longer to load. -
Yes yes yes! Thank you! All of the above are extremely useful, needed, and much appreciated additions!
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RHS Escalation (AFRF and USAF)
Neviothr replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Phew, you got had me there for a second... but then I remembered the date.- 16577 replies
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- Weapons
- Accessories
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(and 1 more)
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Is there any good documentation left for this mod?
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A2/A2:OA beta CorePatch 01.03.2016
Neviothr replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
I was assuming you didn't use all features of ACE. If that's the case, then how did you find which pbos depend on on other pbos? I've tried use ACE before, but didn't need some of the features, so I decided to remove some of the pbos are named after feature I don't need. Problem is - pretty much all pbos depend on each other, and I've had a hard time finding documentation of pbo dependencies. All I wanted to ask was if you have any good documentation of ACE. -
A2/A2:OA beta CorePatch 01.03.2016
Neviothr replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
How did you find what each pbo does, and what pbos have which dependencies? -
AI Caching and Distribution System
Neviothr replied to naught's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Is there a way to show how many units are currently cached using hints?