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1stLt. Black

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Everything posted by 1stLt. Black

  1. Teamspeak IP: Ts3.3rdSFO.us Public Server IP: 63.141.249.146 Port: 2542 Map: Clafghan Game Type: Insurgency (ALIVE) High Traffic Time: 8:00pm-12:00am Central US time Server side mods (Required): CBA ACE3 TFAR RHSUSAF CUP Terrains - Maps CUP Terrains - Core CUP Vehicles CUP Units CUP Weapons F/A-18 Claghan Alive The Mods 3rdSFO Runs includes above: BloodLust USS Nimitz BackPackOnChest ShackTac User Interface Advanced Sling Loading Advanced Towing Advanced Urban Repelling Arma Enhanced Movement FIR Pilot&Crew Pack HMDs MOD (Metric) L3-GPNVG18 Panoramic Night Vision Spec4Gear v4.6 Splended Smoke Theseus Services Steam Collection http://steamcommunity.com/sharedfiles/filedetails/?id=827107985 Server is open keys, so you can run any mods that you like. Just have the minimal required ones and you should be good.
  2. Gentlemen, they only way we get this to work is by commenting, so if you want to see this integrated, share your experience without it and how it would benefit you.
  3. I did not even think about that aspect. Good eye.
  4. Have you developers thought of adding a auto pilot holding pattern for the Jets? Like a 2 km circle at wherever height you turn it on? This would be extremely useful and I know it would not be hard to toss in there before release. I am not the only Milsim pilot who feels this would be a huge help. When your taking down a CAS nine line, it is a pain to write down info, mark the map, program your micro dager, and respond on the radio all at the same time you try and keep your aircraft within range of the JTAC. If you are upon the more serious milsim units like us, Air assets are a type 1 or 2 control for the most part, they circle the sky for 30-40 minutes at times waiting on a fire mission. Adding a feature like this would highly benefit those who go through the the struggle. Not to mention the young ones who's mom's tell them to feed the dogs or something could just pop it on and there plane is still alive when they get back.
  5. So I was just watching a mod video with a flir camera on an A-10 warthog. Very similar to all the UAV cameras if not the same. My question, is it possible to add that camera to a second monitor while the plane is on your main monitor?
  6. Now I do understand that Arma is not a flight Sim, But there is a lot of out there who take the fixed wing seriously in MilSim units. I am at a dilemma with purchasing a new set up hoping the Jets DLC will be compatible. I am leaning towards the Thrustmaster HOTAS set up with some pedals and possibly MFD cougar pack. Is bohemia making the Keybindings more acceptable to this kind of set up for the DLC release? I had my hopes up due to this photo in the Jets DLC video
  7. 1stLt. Black

    Jet DLC & Compatible Sticks

    So do the toggles work in arma with the thrust master hotas?
  8. Hello all, Wanted to announce that we will be trying to run a fun, large-scale Realism/MilSim session this Friday night @ 1900 US Central time for the 3rd SFO and any other units/players that wish to participate. We will be hosting this on our NEW servers, and hope to get a great turnout. _______________________________________________________________ NEW SERVERS This Friday will also be serving as a stress test to see how the new servers will be performing. Starting this week, we will officially be up and running on our new server computers. Here are the basic specs of what we will be running on: -8-Core CPU -16GB of RAM -Dedicated Linux OS Box -Full Bandwith Control _______________________________________________________________ HOW TO JOIN First off, make sure you join our Teamspeak for TaskForce Radio: ts3.3rdSFO.us Mods—The mandatory minimum mods required to join the server are as follows: -CBA -ALiVE -ACE3 -Task Force Radio -CUP Terrains/Weapons/Vehicles/Units (plus compatibility files) -RHS USAF -FA/18 Jets All of these mods can be found in our official mod list, and you can see some of the other mods that we run there as well in case you want to run extra (we do not lock keys, so you are free to run what you please, we just ask that you dont use "personal arsenal" or things that we can not see and hear!). Our official mod list can be found here, simply subscribe to any mod that you do not have and wish to run: Official Mod List We also have our own mod that includes a few other mods that are either not on the Steam Workshop, or that we run a different version of. This can be found here via our DropBox (~60mb download—easy!): Drop Box Mods _______________________________________________________________ If you have any questions or want some help getting set up, please make sure to visit us in our Teamspeak (ts3.3rdSFO.us) and somebody will help you out. Hope to see you all out on the battlefield! -Cpt. Black
  9. 1stLt. Black

    Jets DLC revealed

    That's all possible but again no guarantees. Why would you want to switch to MPH? The metric system is all aircraft use for the most part. It's very simple to learn. 1 km is 1000 meters which is close to three football fields. 1meters is 3.3 feet. Prior service infantry Marine, and I have grown fond of the metric over imperial all together. I think if you tried you would to. Just a thought.
  10. 1stLt. Black

    Jets DLC revealed

    Also it would be nice if they could build the holding cycle auto pilot like they have in real airplanes for. When it comes down to the mil sim area, it's a pain in the ass to take down a casual 9 line, read your map, make your marks, and keep the plane where you need it.
  11. 1stLt. Black

    Jets DLC revealed

    Nope that's a space peanut
  12. 1stLt. Black

    Jets DLC revealed

    Why would they put the Time, Money, and effort in this animation if they were playing a joke?
  13. 1stLt. Black

    Jets DLC revealed

    Also to add to this, my pops was navy on a ship. Here is a picture of signaling takeoff. And here is Bohemias "Scanning The Horizon: Arma 3 in 2017" Animation creation picture on their video. Looks like we are going to get an Aircraft carrier boys!
  14. Hello, I am Captain Black, Commanding officer of the 3rd Special Forces Operations. Some of you may have heard of us by now. We are looking for professional Mil-Sim units to band a Leadership committee. With this committee would help solve problems within the Mil-Sim community. The reason we have begun this campaign is due to the excessive amount of Mil-Sim players we come across speaking of their last unit and how terrible it was. This either creates sim jumpers or players to quit the mil-sim altogether. We want to solve this issue as a team of Leaders. Now I’m not sure how this can be done or what exactly we would do, but if you put enough people in a room a plan begins to form. Here will be the parameters of the units available for this committee (Due to Change): 30+ active members 17 Years old + groups Military Simulation Units Top two ranking officials of the unit North American region Primary focus is ARMA 3 First If you are interested and to verify you have read, paste my name in your comment below and send me a friend’s request. Thank you for your time and consideration. Sincerely Cpt. Black 3rdFO Commanding
  15. 1stLt. Black

    Servers that I can do ATC at?

    Lol I think he means like airfield tower but if not my bad. Are you still looking for a such place?
  16. Here at 3rd Special Forces Operations, we take pride in the leadership of true Arma series Professionals. Professionalism is the core pillar of the foundation upon which we build this unit; Confidence drives the various aspects of our Brotherhood--we all want to be good, and we all want to be better than we were the week before. At the end of the day, ladies & gentlemen, what we the leadership are looking for is not perfection, but rather the desire to see oneself improve. What sets us apart from other military simulation units is that we focus on and master the basics of infantry-based combat tactics in realistic battlefield scenarios. We are not just leading a group of subordinates: we strive to lead one another as peers and uplift the unit together. To us, a team is not meant to be micro-managed, but instead, is meant to be provided a task and given the freedom to utilize the skill-sets and tools available to them to complete it in the most effective way possible. Our top priority is to accomplish the mission before us, and we will find the means to finish it no matter what it may take. If these basic principals are what you look for in a mil-sim unit, we would love to have you along for the ride. Cpt. J. Black What we want in a new join is the confidence and ready to be committed to a unit that puts hours of time so you can gain the experience you are looking for. We follow our rank structure, we have a solid event planning system, and most of all we have a full infrastructure ready to take on as many of you as possible. We are created and ran by veterans from many branches. It so happens that veterans understand the military very well and we were able to relate their experience to the arma 3rdsSFO community. So if you're ready for a Realism unit that is not going to crash like the last five you have been in, come roll casually with us on our Insurgency server and learn what is the 3rdSFO! Operation Timezone: Central US time or -6 GMT Game Type: CO-OP and PVP Teamspeak IP: Ts3.3rdSFO.us Public Server IP: 63.141.249.146 Port: 2542 Map: Taviana Game Type: Insurgency (ALIVE) High Traffic Time: 2000-00 Server side mods (Required): CBA ACE3 TFAR RHSUSAF CUP Terrains - Maps CUP Terrains - Core CUP Vehicles CUP Units CUP Weapons F/A-18 Alive The Mods 3rdSFO Runs includes above: BloodLust USS Nimitz BackPackOnChest ShackTac User Interface Advanced Sling Loading Advanced Towing Advanced Urban Repelling Arma Enhanced Movement FIR Pilot&Crew Pack HMDs MOD (Metric) L3-GPNVG18 Panoramic Night Vision Spec4Gear v4.6 Splended Smoke Theseus Services Steam Collection Server is open keys, so you can run any mods that you like. Just have the minimal required ones and you should be fine.
  17. Hello My name is John and we have been working on a Arma 3 Life Server. We have our own Server Box for the Game server. The Teamspeak is a NPL 512 slot, and 40+ people trying to help. The thing is, they are all what i call (Google Devlopers) besides one gentlemen. But work is an overload on him and we are requesting some experienced help. No matter what your talent is in the scripting/modding world, we will most defiantly take a look at you. When we get up and running you will be rewarded for the amount of help/work you put into the community. Serious Inquires only please. 18+ is required Email John: 3rdsfo@gmail.com Map is already up, Most things work properly, they just need help on the pile of work left to do.
  18. I wouldn't say im completely new to the editing side of arma but im really new with .SQF's, .EXT's and so on. iv been trying to do exactly what yall are trying to forever now, but i need step by step, like 1+1=2 kind of instructions if anyone is patient enough to help me do so? I put everything in the libraries/documents/arma3/usersaved/missions/sss.stratis < thats just what i named it. i put the sounds (file) with the two recordings libraries/documents/arma3/usersaved/missions/sounds and im getting (cannot find Radio.sqf) in game when i try to trip the trigger. What am i doing so terribly wrong?
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