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Everything posted by Maff
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Close your eyes and listen to the video... It sounds exactly like being on an A3 KOTH server. 🤣
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cfgMarkers for ellipse/rectangle one?
Maff replied to pierremgi's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Markers created in 3DEN no longer show up in game? Is it just area markers? Or icon markers too. 😱- 16 replies
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cfgMarkers for ellipse/rectangle one?
Maff replied to pierremgi's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Sorry for the delay. I have been away from Arma for 8 months. I'm currently waiting on a new motherboard so I cannot test this, but I swear I was creating AREA markers in 3DEN with; _m = create3DENEntity ["Marker", "", [0,0,0]]; _m set3DENAttribute ["markerType", 1]; _m set3DENAttribute ["size2", [250,250]]; _m set3DENAttribute ["baseColor", "ColorEAST"]; _m set3DENAttribute ["brush", "Border"]; Hopefully that'll do the job.- 16 replies
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I haven't played Old Man but sounds like you need to open the map "M" and click on the relevant subject in the top left of the screen. For reference. Hopefully that helps you out.
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camouflage [RELEASE] DynamicCamo Script
Maff replied to The Real Bunc's topic in ARMA 3 - MISSION EDITING & SCRIPTING
What's the tonne of script errors you are receiving? Share your .RPT file. What happens when you disable debug? -
SpawnAI Module Loadout Script Creates Duplicate Backpacks..?
Maff replied to Blitzen88's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ensure the units don't already have backpacks. Triple check you're executing on the server! -
Supports For When Switching Soldiers In Editor
Maff replied to KiRiTo50's topic in ARMA 3 - MISSION EDITING & SCRIPTING
My first thought was "Try syncing all units you want to switch to". How have you set up the Supports? By script or editor sync? EDIT: BIS_fnc_addSupportLink -
CfgMovesFatigue and Arma 3 Stamina
Maff replied to gnc_lord_mdb's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Did this work? I can't be arsed to test it out. -
{ _x setUnitPos "MIDDLE"; } forEach units this; Double click the flag above the group leader and paste the above in the init field. Change "MIDDLE" to reflect what stance you need.
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CfgMovesFatigue and Arma 3 Stamina
Maff replied to gnc_lord_mdb's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Change the first 2 lines with your required class. Be aware, I have NOT tested it, and I don't think this will work the way you're expecting it to. class Land; class Man: Land { staminaDuration = 60; staminaCooldown = 10; staminaRestoration = 30; aimPrecisionSpeedCoef = 5; terrainDrainSprint = -1; terrainDrainRun = -1; terrainSpeedCoef = 0.89999998; }; -
Los Angeles CA Terrain 51km - Source files complete
Maff replied to blackflagmedia's topic in Arma Reforger - Terrain Creation
O Christmas tree, O Christmas tree! -
Non-Damaging Mortar / Artillery
Maff replied to Adamnellz's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I don't think there's a way to disable damage on the unlucky ones in the... shite. Maybe disabling damage on units in the area / shite, but that can cause immortality down the line. Try BIS_fnc_fireSupportVirtual. I've used the function many times in missions. Ensure you run it on the server ( Tick the box! ) and hope no one important gets hit. And work out the radius to hit probability formula... And let me know if you figure it out. -
Game Logic Making map trees indestructible
Maff replied to outwardpanicjoe's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Sounds like you're looking for the `Edit Terrain Object` module. It's found under F5 > `Environment`. EDIT: There's a checkbox to Enable Damage... Uncheck it. Image, if needed. -
Advanced Combat Radio Environment 2 (ACRE2)
Maff replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I've never used Babel before but, I assumed that Babel worked with radios also. Is that not the case?- 896 replies
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rearming [HELP] Reliable vehicle rearming (from vanilla and mod vehicles)
Maff replied to thy_'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Was it @Grumpy Old Man that had a script for (re)loading pylons? Apologies if not though, I swear I saw the GOM tag! -
script bc_wpn_convert functions mag_belt.sqf not found
Maff replied to Bond007MI's topic in ARMA 3 - TROUBLESHOOTING
Your game can't find the mentioned function in one of your mods you are using. You can solve it by unselecting the relevant mod before starting Arma. Report the error to the mod author too. -
[SOLVED] Teleport Player + Group of Other Players onMapSingleClick
Maff replied to Ferdilanz's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Sleep on it and don't give up on your task. Did you want someone else to create the script for you? -
[SOLVED] Teleport Player + Group of Other Players onMapSingleClick
Maff replied to Ferdilanz's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Does it work? You need to test it before you know if it works or not. Going by your requirements you need to use addAction to openMap then onMapSingleClick ( check the parameters ) so you can fnc_teleportGroup / setPos. -
[SOLVED] Teleport Player + Group of Other Players onMapSingleClick
Maff replied to Ferdilanz's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You'll be fine. Give it a go and use this post if / when you run into trouble. From the example function, it looks like you're halfway there. You'll only get it wrong and cause horrific failure if you don't test and test again. -
[SOLVED] Teleport Player + Group of Other Players onMapSingleClick
Maff replied to Ferdilanz's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Don't they have admin access to the debug console and camera? I'm getting a Star Trek vibe here. Nice! C'mon. It's like riding a bike... Where the bike gets less and less squeaky by the mile. Some help: addAction, openMap, onMapSingleClick, setPos. 🖖 -
camouflage [RELEASE] DynamicCamo Script
Maff replied to The Real Bunc's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Nice one, @The Real Bunc! I haven't been keeping up with development since its early release, but I have a question. What is your favourite scripting command in Arma? -
I'm sure you could make the laptop an arsenal. Check this out. Not tested.
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Having some config trouble
Maff replied to suhhdude13's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Double check the path of hiddenSelectionsTextures for RedCross_Vest1. It's different to all the other vests... Missing Data folder. The following line also looks weird to me. It doesn't explain why its only Vest1 and Vest2 that aren't showing up though. Why is it there? And why is there a semicolon within the brackets? units[] = {"RedCross_Vest_Mod";}; I've only worked with vests twice so I'm likely missing something really obvious, but I'll check it out later when I have more time. EDIT: I've managed to get all FOUR vests to show up on units / players. As I don't have the custom textures you are using, I used the default textures for testing. There were so many weird characters throughout your example but that's probably down to a known copy-paste issue on the forums. It was torturous but fun! NOTE: I corrected the hiddenSelectionsTextures for RedCross_Vest1 path. The textures SHOULD still be visible, but if not then add a \ at the start of the path. Reply if there any issues. You now owe me beer. -
scripting Custom ammo box contents when spawned
Maff replied to Cooks Corner's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You're best posting your script to get some help. -
Problems creating an infinite backpack
Maff replied to br_ac_army's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I have updated my previous post with a working example. Your mod in the Dropbox link is just a modified CBA. Move your config.cpp to sbm\addons\backpack_sbm and delete the x folder.