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Jove Chiere

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Everything posted by Jove Chiere

  1. Jove Chiere

    ToH ReCharacters

    Taking up old projects Beta Version 0.1.2 I've taken up again the texturing of the characters from ArmA 3 to ArmA Reforger. Several things have changed, so I've had to half restart the texture transformation process. As you can see it's a bit different from how it was at the beginning, but the methodology of representing the faces in AR has changed, simplifying it and losing quality in the process. W.I.P. Wounded W.I.P. Boris Krupin in the nude Updates: improved face textures added body colour textures added first wounded textures on 2 heads (test)
  2. ToH ReCharacters Faces of Bohemian Interactive for Arma 3 ported to Arma Reforger. Available in Workshop https://reforger.armaplatform.com/workshop/596330D9AF34AF38-ToHReCharacters Greetings to all, I am once again starting a project to adapt the old faces of our old friends to this evolution of Enfusion. Initially I will start with textures only and later I hope to add new heads. So forgive me if at first I will only be able to use the 12 head shapes that exist in Reforger. The initial work was to create a template for myself to be able to do the first step of basically converting the face distribution from A3 to AR. This took me about 10 days with a lot of testing, but once it was done it was a lot faster to process all the faces. Now it's been a while since I can't advance this due to lack of time, but the next step will be to create some templates based on the AR faces to give the most definition to the processed A3 faces. Here are some very preliminary examples of the processed and enhanced quality heads (Miller, Dwarden, Solomon Maru, Krupin, Yakhin😞 Arma Public License Share Alike (APL-SA)
  3. ToH Characters Faces of Bohemian Interactive for Arma 2 & Take on Helicopters ported to Arma 3. The mod of the ToH characters, including the faces that appear in Take on Helicopters, Arma2, Arma 2 Operation Arrowhead, Arma 2 British Armed Forces, Arma 2 Private Military Company, Arma 2 Army Of Czech Republic... adapted for Arma 3, have their limitations as they are poor quality Arma 2 textures. But they have been adapted and the necessary textures have been created to make them look as good as possible. It currently includes: 👨180 & 👩45 TkoH/A2/A2OA/A2BAF/A2PMC/A2ACR faces 💆‍♂️18 & 💆‍♀️7 heads ready to be played ‍🦲+5500 Combinations for AI https://community.bistudio.com/wiki/Arma_2:_CfgIdentities New story characters! I've started a new project in the MOD, it's about bringing these faces to life in the Armaverse. So, I'm creating story characters that can be used in missions or campaigns to create new and exciting scenarios. In addition to the character, I am adding a brief description of them, to give possible ideas of what or who they might be. How to do a face conversion from A2 to A3? Some people have asked me where is the difficulty in taking some textures from Arma 2 and adding them to Arma 3. Well, behind this mod there is a lot of technical and artistic work. Given the amount of faces that existed, I looked for a way to automate the process to some extent and thus be able to work with such a volume of faces. It is not a simple copy and paste, as it requires a total deconstruction of quality and detail in the faces of A2. You can download from now in Workshop, enjoy: @ToH Characters https://steamcommunity.com/sharedfiles/filedetails/?id=2170387941 (Available via WorkShop). Todo.txt @ToH Characters Known Bugs: -Some textures could be improved. -Women's bodies. Any advice on the old faces of A2 or ToH to give a greater resemblance to the original, will be welcome. Arma Public License Share Alike (APL-SA) Take On Public License Share Alike (TOPL-SA) Arma 2 & Take On Helicopters is made by Bohemia Interactive. based on Public Data Pack
  4. Jove Chiere

    ToH Characters

    Small differences between women Version 1.440 Greetings friends of physiognomy... One thing I have been asked to do is to add identityTypes values for female faces. Now you can set your mods according to these values depending on the ethnicity of the woman. Head_Euro_W Head_Greek_W Head_Tanoan_W Head_African_W Head_Asian_W Head_NATO_W Head_TK_W Head_Enoch_W Head_Russian_W It's really simple, just add a _W to any existing identityTypes. Good luck and happy holidays 2024.
  5. Jove Chiere

    ArmA 3 Characters 4K - A3C4K

    I think I have the perfect Normalmap template to generate all the faces of ArmA3 at 4K. A correct combination of the skin details we have in Vanilla, plus a more realistic minidermis and added a microdermis that is the delight of any potographer. Of course I'm also improving the feet for the legion of podophiles! Happy weekend... & feet.
  6. Arma 3 Characters 4K This is a simple mod that upscales the textures of Arma 3 faces and bodies to a new level of detail x16. Recommended for people who are very obsessed with graphics quality and photographers. @A3 Characters 4K https://steamcommunity.com/sharedfiles/filedetails/?id=2965541384 (Available via WorkShop). Currently Adds 109 textures with a size of 4096x4096 pixels. 1024 vs 4096 To Do list Here I'll show you what I'm working on so you can get an idea of what's to come. ✅ In principle the _CO textures, which are the Colour part, are scaled and finished with very good quality. ❌ Now I started to work on the _NOHQ which is the Normal Map part. I'm still in the process of research, so this is still alpha. ❌ I've also modified the _SMDI which is the glow and reflections part, these are being improved to make the eyes more believable and correct some old bugs in the methodology of the first ArmA 3 characters. Now, these characters are going to be quite heavy in some Gigabytes, I understand that can be a problem, but that's the thing about modern game graphics. Here are some pictures of progress, thank you & feet. Arma Public License Share Alike (APL-SA)
  7. Jove Chiere

    ArmA 3 Characters 4K - A3C4K

    You're right about the cover, but maybe it's also on purpose as aggressive propaganda. I don't mind the foot jokes (it's true, they have horrible feet!). But as I already said in the workshop... "When a Wise Man Points to the Moon, The Fool Looks at the Finder." -Kǒng Fūzǐ, 500 BCE Thanks for the idea! 😎
  8. Jove Chiere

    ToH ReCharacters

    Familiar faces to all Beta Version 0.1.0 Ok, beta version of the mod published in Workshop. Try it and comment your opinion. https://reforger.armaplatform.com/workshop/596330D9AF34AF38-ToHReCharacters Known problems: Faces are too rough. The neck does not fit the body. Faces have no wound marks.
  9. Jove Chiere

    ToH ReCharacters

    I've made progress, I've already managed to include them in the random faction faces, but there's a problem to be solved when playing them in first person. My PC is very old, I can't take 100% quality photos. Sorry about that!
  10. Jove Chiere

    ToH Characters

    Improved Livonia heat quality Version 1.430 Since I'm back from holidays, I've advanced some of the Contact guys' faces to full 2K quality. Livonia map and Aegis uniform/weapon Also fixed the problem with the icons of the different DLCs when sorting by MOD in the arsenal (it was annoying for everyone to see them with my logo). I've also been playing around with the _AS maps that take care of the occlusive shadows and have given it a touch more quality (little change but it improves a bit when there is no light). And that's all for now, I'm still working with the camouflages to give a good experience. Happy summer!
  11. Jove Chiere

    ToH Characters

    DayZ and Reforger is totally different... Anyway, the important thing here is not the engine, but the UVmap of the textures. DayZ is more similar to ArmA 3 by joining the body texture. In the case of ArmA 3 to ArmA Reforger I had to almost reinvent the textures, being very little similar to the original texture. Then there's the legal issue, it's already semi-illegal to port the A3 heads to AR, and that's within the same license more or less being all part of the ArmA universe, going to the DayZ license is another world that I don't even consider. In conclusion, this is my TODO: ArmA 3: I'll keep improving the face textures. ArmA Reforger: Maybe I'll get to implement A3 textures in AR. A2 textures to AR might not be possible due to texture quality. DayZ: I'm not going to create content for DayZ, sorry.
  12. Jove Chiere

    ToH Characters

    Minor update: I'm currently working a bit on the face creation for ArmA Reforger, and the truth is that adapting the A3 faces to AR is something spectacular. Here are some examples A3 to AR (Miller, Dwarden, Solomon Maru, Krupin, Yakhin): Have a happy June.
  13. Jove Chiere

    ToH Characters

    About the eyes, true that ArmA 3 has a little dark and gloomy. But they are the same as the ones the characters in ArmA 3 Vanilla have. I am a slave to the visual style and limits of the features set by Bohemia.
  14. Jove Chiere

    ToH Characters

    Greetings @Airwolf, 1- Yes I was asked to separate the females by size, but the size change was not significant. So let's simply choose to add a differentiator at the beginning of the woman's name "(W)blah blah". 2- The heads use a similar nomenclature, yes. For identityTypes[] in CfgFaces, i use the current ones Vanilla Arma 3: Head_Euro Head_Greek Head_Tanoan Head_African Head_Asian Head_NATO Head_TK In the Contact DLC they added some that may be added soon. Head_Enoch Head_Russian And I was considering using the ones that existed in Arma 2, but nobody uses them anymore: Head_Irish Head_European Head_British Head_Australian Head_Canadian Head_East_Asian Head_Japanese Head_Chinese Head_BAF Head_GER Head_CDF Head_RU Head_CIV Head_INS Head_GUE Head_PMC Head_LCWF Head_VME Head_JSDF Head_USMC The choice is based on the head originally used in Arma2 and the skin tone and shape of the face texture. Fully compatible with 9ACG Cold War Factions... 😉 Hahaha, I'm sorry, forgive me @JD Wang... It's not perfect, and the difference between people is almost minuscule at times. But it reduces the chances of finding 2 equal faces. And since I also improved most of Arma3 vanilla textures (Contact textures are pending), I also did the same experiment with them. I guess I must have some trauma that I have been obsessed by the heads and faces of Arma3. Thanks for using them... 😏
  15. Jove Chiere

    ToH Characters

    5214 new Faces Version 1.410 Ok, after the initial scare, I'll explain... I have just done something I have wanted to do for a long time. They are not really new heads, they are combinations of 237 existing face textures (including the official ones), with the 23 existing head shapes (also including the official ones). Added 5214 new faces (for a total of 5521). In the Arsenal when you want to choose a head they don't appear, but when you add a soldier on the map, MAGIC! Now you will see a bigger and more varied globality in the AIs that appear on the terrain without overloading the game.
  16. Jove Chiere

    ToH Characters

    Two years on the head Well, it's been two years since I started this project... In full pandemic and being at home without being able to go out, what better time to dedicate myself to this madness of adapting all the heads of ArmA 2 and Take on Helicopters that I could find. I can only say thanks for the support of this community, the encouragement and good intentions of many. Thanks to this, I'm happy after this time with the current result. Improvable? always... ToH Characters evolution collage, comparative 2020/2021/2022. Improving every day...
  17. Jove Chiere

    ToH Characters

    For some reason it gives you a dependency on the old camouflages, the mod changed the naming structure in the *.PBO a few months ago and you may have some that should be removed. If it's not too much trouble could you reinstall the mod? I'll add tomorrow the exact list of mods you should have. If the error is when loading a mission, it's normal then as the camouflages are missing, so you don't need to reinstall anything. Sorry for the inconvenience and thanks for reporting it.
  18. Jove Chiere

    ToH Characters

    At 2K resolution Version 1.400 Thanks to some people's advice and experimenting with it little by little, I have found the perfect spot for the use of AI in the face texture rework for Arma 3. Of course it wasn't free and I had to pay to get the service of a Mind-blowing A.I. technology and thanks to that I was able to enlarge the quality of the textures to a 2K size (which is 400% more definition). It's true that the size has increased, but it hasn't caused any performance problems in the game. I have also improved 61 faces of Arma 3 Vanilla... And finally, I have included myself in the list of faces... Very egocentric, I know. There is now a mini-me in the mod.
  19. Jove Chiere

    ToH Characters

    I am experimenting with Mind-blowing A.I. technology (but the paid kind) and the results are amazing. Much more detailed textures. Then and now... As you can see the improvement is focused on the dentral part of the face and the hair or beard around it. You might get an update soon, but don't be afraid of the realism afterwards!
  20. Jove Chiere

    ToH Characters

    Goodbye acne! Version 1.370 We are working for everyone's health, so no more of those pimply faces... Normalmap (NOHQ) textures have been corrected for higher quality in 150+ of our faces. Now it is possible to brighten them and not die trying to add beauty filter to the max. Also the combination of 155 faces with the 23 different heads has been added (not including story characters with first and last name and female characters). Faces add an alphabetic code at end of class, e.g. "Face01a": a ->African b ->Asian c ->Greek d ->White e ->Bearman f ->Boy g ->Chief h ->Ethiopian i ->Grinding j ->Japanese k ->Jawbone l ->Kenyan m ->Miller n ->Moviestar o ->Ohara p ->Persian q ->Poland r ->Reynolds s ->Russian t ->Samoan u ->Skydive v ->Spanish w ->Vietnamese This creates a total of 155 faces * 23 head types = 3565 face combinations! But don't worry they are hidden, is only head & face combinations.
  21. Jove Chiere

    ToH Characters

    Hi @Valken It is very interesting and spectacular what can be done for some time with these AIs, although useless for texture generation since they are flat images and do not have human form. It is very possible that when generating the face also moved the position of the eyes or mouth and not to fit in the UV texture map this would not fit in the mesh model. As I understand it you would have to start a project specifically for Arma3 faces and train that AI to recognize the different facial parts of a model texture in the UV. So much for any simple hobby artist. But besides all this, the problem is that I have an AMD graphic and that requires Nvidia, so I can't test it. But as I always comment, this issue is beyond the main topic of this mod, as it has no direct application. The same goes for the image enlarger with AI to create more detail and a long etc.... It is common to think that you can use a magic wand to turn an elephant into a horse. But the reality is that only through hard work you can achieve these things. Maybe beyond 2035, we will have these tools, because who would think in my time (long time ago...) to have intelligent spell checkers or language translators (thanks DeepL).
  22. Jove Chiere

    ToH Characters

    Stag party at the end of the summer Version 1.360 Today I've released a new update for the mod, before the summer ends and I can't spend so much time. I've included 7 new mesh heads that I've been announcing for the ethnic faction profile. They include: Kenyan, Ethiopian, Russian, Poland, Spanish, Japanese & Samoan... And here celebrating in Arma 3 with the TCGM Girls in bikinis. https://imgur.com/a/xmFbS5p Happy end of summer holidays...
  23. Jove Chiere

    Arma 3 with FidelityFX Super Resolution

    Updates about MAGPIE. Video of how to use MAGPIE: And MAGPIE version in English: https://github.com/7Brandyn7/Magpie/releases/
  24. I have an AMD GPU and I play Arma3 in 4K, and the FPS in many occasions are low, having the option to scale the screen resolution to avoid fps drop. But the quality of the filtering is not very good, and the image loses sharpness and too much quality. AMD's FSR options have just been released, which work equally well on Nvidia and Intel, achieving better quality and lower image scaling. As this is difficult to explain, I wanted to make some example images (with a small x3 magnifying glass) so that everyone can judge. Images at 4096x2160 pixels ArmA 3 Fidelity Super Resolution TEST Multiple options for comparison Zoom in to see more detail, pixel by pixel on your screen I personally gain 150% more FPS when using the 75% scale, and 200% more FPS when using the 50% scale. This is very easy to implement, there are already mods like the one in GTA5 that add support for FSR externally created by the community. And the same author has created a FSR common distribution that can be used in any game. I guess many will say "NVIDIA's technology is much better! Better to implement DLSS.", and it's true... but the problem with this is that it will only be a breakthrough for a privileged few with their RTX 20 and 30 series. I look forward to your comments on this, Thank you.
  25. Jove Chiere

    Arma 3 with FidelityFX Super Resolution

    I am going to write a small and vague guide so that you can test MAGPIE with FSR in ArmA 3, but it is pleasantly simple. MAGPIE is a free software of Chinese origin that allows you to scale small windows to full screen, and for a correct viewing, it allows you to add pixel scaling filters. To simulate the effect of the FSR we only have to run Arma3 in window mode at a size smaller than our screen, and with MAGPIE open and the FSR zoom mode, press the ALT + F11 keys (Customizable). As they say in the FidelityFX-FSR GITHUB, you can use a percentage mode or some preset window sizes. I recommend leaving the Arma 3 scale at 100% and lowering the window size. According to FidelityFX-FSR, these presets are: And this is it, by pressing ALT + F11 we can expand the selected window and see the game with the FSR effect applied. Clarification that the FSR is designed for people who play with high pixel density screens and lose a lot of FPS for that reason.
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