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Jove Chiere

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Everything posted by Jove Chiere

  1. Jove Chiere

    ToH Characters

    Greetings @Airwolf, 1- Yes I was asked to separate the females by size, but the size change was not significant. So let's simply choose to add a differentiator at the beginning of the woman's name "(W)blah blah". 2- The heads use a similar nomenclature, yes. For identityTypes[] in CfgFaces, i use the current ones Vanilla Arma 3: Head_Euro Head_Greek Head_Tanoan Head_African Head_Asian Head_NATO Head_TK In the Contact DLC they added some that may be added soon. Head_Enoch Head_Russian And I was considering using the ones that existed in Arma 2, but nobody uses them anymore: Head_Irish Head_European Head_British Head_Australian Head_Canadian Head_East_Asian Head_Japanese Head_Chinese Head_BAF Head_GER Head_CDF Head_RU Head_CIV Head_INS Head_GUE Head_PMC Head_LCWF Head_VME Head_JSDF Head_USMC The choice is based on the head originally used in Arma2 and the skin tone and shape of the face texture. Fully compatible with 9ACG Cold War Factions... 😉 Hahaha, I'm sorry, forgive me @JD Wang... It's not perfect, and the difference between people is almost minuscule at times. But it reduces the chances of finding 2 equal faces. And since I also improved most of Arma3 vanilla textures (Contact textures are pending), I also did the same experiment with them. I guess I must have some trauma that I have been obsessed by the heads and faces of Arma3. Thanks for using them... 😏
  2. Jove Chiere

    ToH Characters

    5214 new Faces Version 1.410 Ok, after the initial scare, I'll explain... I have just done something I have wanted to do for a long time. They are not really new heads, they are combinations of 237 existing face textures (including the official ones), with the 23 existing head shapes (also including the official ones). Added 5214 new faces (for a total of 5521). In the Arsenal when you want to choose a head they don't appear, but when you add a soldier on the map, MAGIC! Now you will see a bigger and more varied globality in the AIs that appear on the terrain without overloading the game.
  3. Jove Chiere

    ToH Characters

    Two years on the head Well, it's been two years since I started this project... In full pandemic and being at home without being able to go out, what better time to dedicate myself to this madness of adapting all the heads of ArmA 2 and Take on Helicopters that I could find. I can only say thanks for the support of this community, the encouragement and good intentions of many. Thanks to this, I'm happy after this time with the current result. Improvable? always... ToH Characters evolution collage, comparative 2020/2021/2022. Improving every day...
  4. Jove Chiere

    ToH Characters

    For some reason it gives you a dependency on the old camouflages, the mod changed the naming structure in the *.PBO a few months ago and you may have some that should be removed. If it's not too much trouble could you reinstall the mod? I'll add tomorrow the exact list of mods you should have. If the error is when loading a mission, it's normal then as the camouflages are missing, so you don't need to reinstall anything. Sorry for the inconvenience and thanks for reporting it.
  5. Jove Chiere

    ToH Characters

    At 2K resolution Version 1.400 Thanks to some people's advice and experimenting with it little by little, I have found the perfect spot for the use of AI in the face texture rework for Arma 3. Of course it wasn't free and I had to pay to get the service of a Mind-blowing A.I. technology and thanks to that I was able to enlarge the quality of the textures to a 2K size (which is 400% more definition). It's true that the size has increased, but it hasn't caused any performance problems in the game. I have also improved 61 faces of Arma 3 Vanilla... And finally, I have included myself in the list of faces... Very egocentric, I know. There is now a mini-me in the mod.
  6. Jove Chiere

    ToH Characters

    I am experimenting with Mind-blowing A.I. technology (but the paid kind) and the results are amazing. Much more detailed textures. Then and now... As you can see the improvement is focused on the dentral part of the face and the hair or beard around it. You might get an update soon, but don't be afraid of the realism afterwards!
  7. Jove Chiere

    ToH Characters

    Goodbye acne! Version 1.370 We are working for everyone's health, so no more of those pimply faces... Normalmap (NOHQ) textures have been corrected for higher quality in 150+ of our faces. Now it is possible to brighten them and not die trying to add beauty filter to the max. Also the combination of 155 faces with the 23 different heads has been added (not including story characters with first and last name and female characters). Faces add an alphabetic code at end of class, e.g. "Face01a": a ->African b ->Asian c ->Greek d ->White e ->Bearman f ->Boy g ->Chief h ->Ethiopian i ->Grinding j ->Japanese k ->Jawbone l ->Kenyan m ->Miller n ->Moviestar o ->Ohara p ->Persian q ->Poland r ->Reynolds s ->Russian t ->Samoan u ->Skydive v ->Spanish w ->Vietnamese This creates a total of 155 faces * 23 head types = 3565 face combinations! But don't worry they are hidden, is only head & face combinations.
  8. Jove Chiere

    ToH Characters

    Hi @Valken It is very interesting and spectacular what can be done for some time with these AIs, although useless for texture generation since they are flat images and do not have human form. It is very possible that when generating the face also moved the position of the eyes or mouth and not to fit in the UV texture map this would not fit in the mesh model. As I understand it you would have to start a project specifically for Arma3 faces and train that AI to recognize the different facial parts of a model texture in the UV. So much for any simple hobby artist. But besides all this, the problem is that I have an AMD graphic and that requires Nvidia, so I can't test it. But as I always comment, this issue is beyond the main topic of this mod, as it has no direct application. The same goes for the image enlarger with AI to create more detail and a long etc.... It is common to think that you can use a magic wand to turn an elephant into a horse. But the reality is that only through hard work you can achieve these things. Maybe beyond 2035, we will have these tools, because who would think in my time (long time ago...) to have intelligent spell checkers or language translators (thanks DeepL).
  9. Jove Chiere

    ToH Characters

    Stag party at the end of the summer Version 1.360 Today I've released a new update for the mod, before the summer ends and I can't spend so much time. I've included 7 new mesh heads that I've been announcing for the ethnic faction profile. They include: Kenyan, Ethiopian, Russian, Poland, Spanish, Japanese & Samoan... And here celebrating in Arma 3 with the TCGM Girls in bikinis. https://imgur.com/a/xmFbS5p Happy end of summer holidays...
  10. Jove Chiere

    Arma 3 with FidelityFX Super Resolution

    Updates about MAGPIE. Video of how to use MAGPIE: And MAGPIE version in English: https://github.com/7Brandyn7/Magpie/releases/
  11. I have an AMD GPU and I play Arma3 in 4K, and the FPS in many occasions are low, having the option to scale the screen resolution to avoid fps drop. But the quality of the filtering is not very good, and the image loses sharpness and too much quality. AMD's FSR options have just been released, which work equally well on Nvidia and Intel, achieving better quality and lower image scaling. As this is difficult to explain, I wanted to make some example images (with a small x3 magnifying glass) so that everyone can judge. Images at 4096x2160 pixels ArmA 3 Fidelity Super Resolution TEST Multiple options for comparison Zoom in to see more detail, pixel by pixel on your screen I personally gain 150% more FPS when using the 75% scale, and 200% more FPS when using the 50% scale. This is very easy to implement, there are already mods like the one in GTA5 that add support for FSR externally created by the community. And the same author has created a FSR common distribution that can be used in any game. I guess many will say "NVIDIA's technology is much better! Better to implement DLSS.", and it's true... but the problem with this is that it will only be a breakthrough for a privileged few with their RTX 20 and 30 series. I look forward to your comments on this, Thank you.
  12. Jove Chiere

    Arma 3 with FidelityFX Super Resolution

    I am going to write a small and vague guide so that you can test MAGPIE with FSR in ArmA 3, but it is pleasantly simple. MAGPIE is a free software of Chinese origin that allows you to scale small windows to full screen, and for a correct viewing, it allows you to add pixel scaling filters. To simulate the effect of the FSR we only have to run Arma3 in window mode at a size smaller than our screen, and with MAGPIE open and the FSR zoom mode, press the ALT + F11 keys (Customizable). As they say in the FidelityFX-FSR GITHUB, you can use a percentage mode or some preset window sizes. I recommend leaving the Arma 3 scale at 100% and lowering the window size. According to FidelityFX-FSR, these presets are: And this is it, by pressing ALT + F11 we can expand the selected window and see the game with the FSR effect applied. Clarification that the FSR is designed for people who play with high pixel density screens and lose a lot of FPS for that reason.
  13. Jove Chiere

    Arma 3 with FidelityFX Super Resolution

    I can only show evidence of image quality, the FPS also goes up of course... But it's not the same result using shader injectors compared to something native. Still I will show you a very silly example that we can all understand. https://imgsli.com/NjQxMzE The same image at 2160, 1800 and 1080 pixels vertically.
  14. Jove Chiere

    Arma 3 with FidelityFX Super Resolution

    OK, it is now possible to check the FSR status in any game (in this case ArmA 3). For this I used MAGPIE, a free Chinese software found in GitHud that is used to scale game windows to fullscreen. I have used many formulas so you can appreciate the variations by applying 3 values: Window resolution + 3D scaling in ArmA 3 + FSR on/off https://imgsli.com/NjQxMTU/ With these 3 parameters we can see the differences and compare one image with the other. Within the comparisons, for my personal taste and image quality, the main difference is when we use the official A3 scaling, on a 3840x2160 screen with a 50% scaling, the image is very blurry in the final result. Whereas if we lower the resolution to 1920x1080 and leave the A3 scaling at 100% with the FSR filter, the result is an image very close to the original. https://imgsli.com/NjQxMTU/2/6 Therefore, I conclude that the ideal would be to integrate the default FSR effect into the ArmA 3 engine managed by the scaling percentage and the image sharpening slider.
  15. Jove Chiere

    ToH Characters

    Create a thread in the forum and if you want we can talk about it... To continue this conversation here is to break the thread of the topic of this mod.
  16. Jove Chiere

    ToH Characters

    It may seem strange, but I also looked at it a long time ago, because of the Spanish language (which doesn't exist). But it is really hard the amount of words and combinations (normal and whisper mode) that have to be recorded. So, I left it in the "for Arma 4" drawer. I even thought about creating a list of all the words needed, using DeepL to translate them quite correctly and using Microsoft Azure voices to record the sounds. But it's still A LOT OF WORK! and I'm an artist, not a sound editor or a programmer...
  17. Jove Chiere

    ToH Characters

    Three new heads created for the next pack 3. For now I have 6 created, but the idea is to get to 18 new heads. Poland, Spanish & Japanese (The texture was chosen at random) History of existing heads... Working on Pack 3 In this image you can better appreciate the subtle differences of each face, it seems little but by adding a texture, it gains a lot of personality.
  18. Jove Chiere

    ToH Characters

    Working on a new ToH Characters update of heads (3d models only) of more ethnicities, in order to create more diversity. Surfing the internet looking for factions I found a lot of information about average faces in world populations. And the truth is that I find many of these faces very recognizable (although we are all different). So I've started to work on modelling ethnic heads (I don't have any A2 textures left to convert). Here I show you the first three... Kenyan, Ethiopian & Russian (The texture was chosen at random)
  19. Jove Chiere

    Arma 3 with FidelityFX Super Resolution

    It's true Valken, that we already have image scaling and even the focus filter, but even if these two options are maxed out, the effect on image quality is very blurry in vanilla. FSR creates a spiral focus with artefact correction and also without generating a temporary file to be read, all directly on the GPU. Of course this is not going to free up CPU work to control AI or vehicle physics. So we will need a good computer. But 2k or 4k gamers will be able to adjust their FPS better even if their GPUs are not state of the art (or even pre state of the art). Obrigado a você Pagoda.br, the previous image comparison host closed or deleted many links. This site is better, faster and with more options. About the 1080p version, I haven't tried that option, but if you zoom in and fullscreen in the image options, you will get a very close feeling of how it should look. The quality will decrease a lot as there are less pixels, and the effect will be much more visible. But as I said, if your computer's performance has reached a limit, you will have to sacrifice graphics quality to get more FPS.
  20. Jove Chiere

    Arma 3 with FidelityFX Super Resolution

    If BI were to implement this technology, we could scale the image to 75% of the screen and gain 50% more FPS. It is clear that at higher resolutions (e.g. 4k) the scanning performance improves a lot without affecting the quality too much. If we go to 50% scaling, the quality drops a lot, but we gain 100% more FPS. Remember that it is not the same quality if we scale a 1080 to 720 resolution than a 2160 to 1080. But if you are willing to sacrifice quality for fluidity, it is very viable. The graphics card doesn't matter the brand or model. From what you can currently squeeze though 50% or 100% more of. FPS.
  21. Jove Chiere

    Arma 3 with FidelityFX Super Resolution

    Updated links to a better page, sorry for the inconvenience.
  22. Jove Chiere

    Arma 3 with FidelityFX Super Resolution

    Battleye screams like crazy... It should be implemented directly as adding external DLLs makes it a possible cheat. Plus a fatal error when closing the Arma 3 client.
  23. Jove Chiere

    Arma 3 with FidelityFX Super Resolution

    If it currently has 60 fps... it could easily go up to 120 with the performance option (scaled to 50% resolution).
  24. Jove Chiere

    ToH Characters

    Crimson Lance, for Lancer Red... Copy? Version 1.350 If you're planning to go to Takistan for your summer holidays, maybe our friends from the BAF can join you, because they're finally back on active duty! Uniforms, weapons, vehicles and terrain from the CUP mod. In addition to the 11 BAF dlc faces, I've also included the 9 missing Asian faces from the PMC dlc. British Armed Forces UK new faces ION Services asian new faces With this I think I've closed all the faces that existed in the A2/A2OA/TkoH games. From now on I will only improve the quality and add camouflage configurations or story characters. More story characters! Armaverse We have also added 7 new story characters (a total of 12 so far), which I will now introduce. Daniel Deadman: Explosives Diver Specialist. Paul Harris: Local Tanoa dealer. Vladimir Nikitins: LDF light soldier. Korneel Lewandowski: Criminal hacker expert. Andrew Sfakianakis: Former AAF soldier (Traitor). Peter Fritz: Civilian arms dealer. Betty Mynatt: IDAP volunteer. I hope you like it and enjoy this mod and all its possibilities. A big hug!
  25. Jove Chiere

    ToH Characters

    That's my plan, to let my imagination run wild, but with some Armaverse logic. Any suggestions are welcome. It would be much easier with AEGIS, with those dependencies, you can create all those combinations you mentioned (UK, Iran, China, etc..). But I don't plan to add dependencies to the MOD, so I will have to rely on the options VANILLA offers me.
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