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vme_cycle6

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Posts posted by vme_cycle6


  1. Change notes

    /*********************************************************************************/

    V1.01

    New Features:
     
    1. FN6 71mm Portable AA missile
    2. PF98 120mm AT Rocket Launcher
    3. QJY88 optical sight and PF98 fire control optical sight
    4. New opticals for 95-1(daytime and NV), QBU88, QJY88, PF98, PF89
    5. Added reticle illumination for daytime opticals on 95-1 and QJY88(toggle by "Ctrl+/")
    6. New tactical flash light and NV laser indicator for QBZ95-1 (toggle by "Ctrl+L")
    7. Mirage effect for all rifles and MGs
    8. QJY88 binded with its optical sight
    8. New AT Team (PF98)
    9. New AA Team (FN6)
    10. New Recon Team
    11. Added Zeus feature for PLA unites/weapons/accessories/magazines
    12. Updated naming for PLA unites in 3D Editor
     
     
    Fix/Changes: 
     
    1. Fixed Ammo config error for PF89 and PF89B
    2. Fixed 95-1B muzzle velocity (dat "tank buster" XXD) 
    3. Fixed model bug for uniform cuff
    4. Fixed PF89 adds ammo when entering vehicles
    5. Fixed DCV05 subsonic ammo muzzle velocity 
    6. Fixed area of sound effect for 95-1 mag changing was too large
    7. Fixed QBZ03 first person model see through issue
    8. Fixed light reflection effect on QBZ03 and QJY88 was too strong.
    9. Fixed QJY88 firing rate, removed semi-automatic mode.
    10. Fixed 05 SMG muzzle velocity
    11. Fixed 35mm grenade launcher muzzle velocity
    12. Adjusted DAP92 penetration value
    13. Adjusted ammo box items
    14. LR4 will use original flash light and laser indicator
    15. Reduced type of Eotech553, (only one colour left)
    16. Removed temporary flash light and laser indicator
     
     
    Knowing issue: 
     
    1. No vehicles. We know it's a big one. Please be patient, they will be added in the future updates.
    2. Backpack colour issue. We will rebuild the backpack model and texture.
    3. Penetration effect not obvious on all ATs. But the damage effect is pretty good.
    4. Colour too dark on QSZ92 and QSW06. Texture will be updated.
    5. QBU88 optical sight too bright. Texture will be updated.

     

     

    /***************************************************************************************************/

    v1.02

    1.New YM11 daytime scope for 95-1 (Kong)
    2.New submachine gun QCW85 (SRU)
    3.New model, texture, shadow for QBZ 92/06 (SRU)
    4.New script, replaced functions of MRT (Fan)
    5.New open bolt animation for QCW-05 (KA)
    6.Four new blue UN Type 03 helmet (Kong)
    7.New wind goggles
    8.New Type 03 helmet with headphones 
    9.New uniform for Capitans 
    10.New UN peacekeeping troops
    11.New flag pole (KA)
    12.Supporting new BIS official Chinese vocal for radio communication
    13.Visible red/green laser designator for QBZ95-1
    14.QJY88 daytime scope now can switch aim point
    15.New mag changhing animation and muzzle flash for QJY88 (KA)
    16.Ammo and scope adjustment (GPGPGPGP)
    17.Bug fix for character config (Fan)
    18.Bug fix for LR4 and PF89 scripts (Fan)
    19.Fixed the "Iteminfo" error message happened after v1.62
    20.Texture adjustment for backpack
    21.Equipment adjustment for PLA squads.
    22.Model adjustment for 5.8mm and 7.62mm suppressor
    23.Texture adjustment for aim point scopes
    24.Bug fix: missing texture for CS/LR4 at long range.
    25.Removed thermal image for PF98
     
     
    Notes:
     
    1.MRT is not required anymore but still compatible.
    2.Daytime scopes for QJY88 and 95-1 both have two aiming points that can be toggled.
    • Like 3

  2. Hello dear ArmA fans,

     

    It's been a very long time. And now, finally, we could release our VME PLA mod for ArmA3.

    Although, many of you may know, it's not the first release of our mod. We made our first release on Armaholic and Steam Workshop cuz I had a little issue posting threads here.

    But I just realized that the issue is gone, so here I am presenting our new VME PLA mod to you guys. :cheers:

    First, some screenshots:

     

     

    ?interpolation=lanczos-none&output-forma

     

    ?interpolation=lanczos-none&output-forma

     

    ?interpolation=lanczos-none&output-forma

     

     

     

    Plz allow me to copy/past the mod description from our Steam workshop just to save me some time :P 

    /***************************************************************************************************************************************************************/

    Chinese People's Liberation Army Character and Weapon Mod. 
    Ver 1.02 Last Published on July 14th 2016 
    Made by China Virtual Military Engineers 
     
     
    To download directly through onedrive: 
     
    Steam Workshop:
     
     
    Mod content
    Weapons: 

    QBZ95-1 5.8x42mm Assault Rifle
    QBZ95-1GL 5.8x42mm Assault Rifle with Grenade Launcher
    QBZ95-1B 5.8x42mm Short Assault Rifle
    QJB95-1 5.8x42mm Squad Light Machine Gun
    QBZ03 5.8x42mm Assault Rifle
    QJY88 5.8x42mm General-Purpose Machine Gun
    QBU88 5.8x42mm Designated Marksman Rifle
    CS/LR4 7.62x51mm Bolt Action Sniper Rifle
    QCW05 5.8x21mm Suppressed Submachine Gun
    QSZ92 5.8x21mm Pistol
    QSW06 5.8x21mm Suppressed Pistol
    PF89A 80mm Single-Shot Rocket Launcher (HEDP)
    PF89A-AST 80mm Single-Shot Rocket Launcher (bunker-buster)
    WPF89-2 80mm Single-Shot Rocket Launcher (Thermobaric)
    PF89B 80mm Single-Shot Rocket Launcher (Anti ERA HEAT)
    PF89 80mm Single-Shot Rocket Launcher (HEAT)
    PF98 120mm Rocket Launcher
    FN-6 Portable AA Missile

     
    Uniforms and Gears: 


    Type 07 Uniform (General Purpose Camouflage)
    Type 07 Uniform (Desert Camouflage)
    Type 07 Cap (General Purpose Camouflage)
    Type 07 Cap (Desert Camouflage)
    Type 07 Back Pack (General Purpose Camouflage)
    Type 03 Helmet (General Purpose Camouflage)
    Type 03 Helmet (Desert Camouflage)
    Type 06 Tactical Vest (General Purpose Camouflage)
    Type 06 Tactical Vest (Desert Camouflage)
    Type 15 Tactical Vest (General Purpose Camouflage)
    Type 15 Tactical Vest (Desert Camouflage)

     
    Ammo Box: 

    PLA Basic Weapon Box
    PLA Pistol Weapon Box
    PLA Launcher Weapon Box

     
     
    Required Mod: 
    CBA_A3  
     
     
    Note: 
    PLA Unites are under "Independent" side. 
    Flash light and laser indicator support MRT function by using "Ctrl" + "L" to toggle. Requires MRT mod. 
    Eotech 557 supports MRT function by using "Ctrl" + "num pad /" to toggle. Requires MRT mod. 
    (in v1.02 MRT functions are replaced by native functions)
    To use Chinese Translation mod, Delete "vme_pla_localization_foreign.pbo" and "vme_pla_localization_foreign.pbo.VME.bisign" under "@VME_PLA\Addons\" Directory 
     
     
    Developers: 


    Team Lead: BYM101

    Models and Textures:
    QBZ95-1/QBZ95-1GL/QBZ95-1B/QJB95-1/LR4/QCW05/PF89/PLA Character By: VME Kingsniper101
    QBZ03/QBU88/QJY88/ By:VME XiaoXue
    QSZ92/QSW06/QBU88 Scope/ By:VME SRU
    QBZ95-1 Scope view(Daytime and NV)/QBU88 Scope view By: VME LWM

    Config:
    Weapon By: VME KICKASS & VME AAA(GPGPGPGP)
    Character By: VME fan

    Skeleton model:
    Weapon By: VME KICKASS
    Character By: VME Kingsniper101

    Script:
    LR4 Bolt Action By: VME AAA(GPGPGPGP) & VME fan
    PF89 Disposable Script and Munition effect By: VME AAA(GPGPGPGP) & VME fan

    Assistance:
    Improving Sound Structure, Fixing Config bugs By: VME Huzige
    Testing and QA By: VME Huzige & Huilang & Warmachine 86

     
     
    Item codes: 
    weapons: 


    vme_pla_qbz95_1
    vme_pla_qbz95_1GL
    vme_pla_qbz95B_1
    vme_pla_qjb95_1
    vme_pla_qsz92
    vme_pla_qsw06
    vme_pla_qcw05
    vme_pla_qbz03
    vme_pla_qbu88
    vme_pla_LR4
    VME_PLA_QJY88
    vme_pla_PF89A
    vme_pla_PF89B
    vme_pla_PF89A_AST
    vme_pla_WPF89_2
    vme_pla_PF89
    vme_pla_FN6
    vme_pla_PF98
    vme_pla_qbz95_1_mix
    vme_pla_qbz95_1_mix_silencer
    vme_pla_qbz95_1GL_mix
    vme_pla_qjb95_1_mix
    vme_pla_qcw05_mix
    vme_pla_qsw06_mix
    vme_pla_qbu88_mix
    vme_pla_LR4_mix
    vme_pla_PF98_mix
    VME_PLA_QJY88_mix

     
     
    accessories: 


    VME_PF98_Scope_FCS
    VME_QJY88_Scope
    VME_QJY88_Scope_Light
    VME_95_1_PST
    VME_95_1_PST_Light
    VME_95_1_PNV
    VME_LR4_Scope
    VME_qbu88_scope
    VME_Eotech_557_Magnifier_UP
    VME_Eotech_557_Magnifier_DOWN
    VME_Eotech553
    VME_QBZ95_1_Silencer
    VME_QBZ95_flashlight
    VME_QBZ95_flashlight_laser
    VME_QBZ95_laser
    VME_QBZ95_laser_flashlight
    VME_rail_scopes
    VME_QJB95_1_bipod_rail
    VME_QJB95_1_bipod
    VME_QSW06_Silencer
    VME_QCW05_Silencer
    VME_qcw05_rail_scopes
    VME_QBZ03_rail
    VME_qbu88_bipod_rail
    VME_qbu88_bipod
    VME_qbu88_rail
    VME_LR4_Silencer
    VME_LR4_bipod
    VME_QJY88_bipod

     
    mags: 


    vme_pla_PF89A_Rocket
    vme_pla_PF89B_Rocket
    vme_pla_PF89A_AST_Rocket
    vme_pla_VME_WPF89_2_Rocket
    vme_pla_PF89_Rocket
    vme_pla_FN6_Rocket
    vme_pla_PF98_AT_Rocket
    vme_pla_PF98_MP_Rocket
    VME_QBZ95_1_30Rnd_DBP87
    VME_QBZ95_1_30Rnd_DBP10
    VME_QBZ95_1_30Rnd_DBP10_Tracer_Green
    VME_QJB95_1_75Rnd_DBP87
    VME_QJB95_1_75Rnd_DBP10
    VME_QJB95_1_75Rnd_DBP10_Tracer_Green
    VME_QJY88_200Rnd_DVP88_Heavy
    VME_QJY88_200Rnd_DBP10
    VME_QJY88_200Rnd_DBP10_Tracer_Green
    VME_1Rnd_HE_GL
    VME_1Rnd_Smoke_GL
    VME_QSZ92_20Rnd_DAP92
    VME_QSW06_20Rnd_DCV05
    VME_QCW05_50Rnd_DAP92
    VME_QCW05_50Rnd_DCV05
    VME_QBU88_10Rnd_DVP88_Sniper
    VME_QBU88_10Rnd_DBP10
    VME_QBU88_10Rnd_DBP10_Tracer_Green
    VME_LR4_5Rnd_M80
    VME_LR4_5Rnd_M118_Special
    VME_LR4_5Rnd_M62_Tracer_Red
    VME_LR4_5Rnd_M61_AP

     
    ammo: 


    VME_80mm_PF89B
    VME_80mm_PF89A
    VME_80mm_PF89
    VME_80mm_PF89A_AST
    VME_80mm_WPF89_1
    VME_71mm_FN6
    VME_120mm_PF98_AT
    VME_120mm_PF98_MP
    VME_58x42_DBP87
    VME_58x42_DBP10
    VME_58x42_DBP10_Tracer_Green
    VME_58x42_DVP88_Heavy
    VME_58x42_DVP88_Sniper
    VME_58x21_DAP92
    VME_58x21_DCV05
    VME_762x51_M118
    VME_762x51_M80
    VME_762x51_M62_Tracer_Red
    VME_762x51_M61_AP

    • Like 19
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