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XerXesCZ

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Everything posted by XerXesCZ

  1. XerXesCZ

    [CAMP] SEAL Team 6 DEVGRU

    Filedropper link for DEVGRU v5.0 is unfortunately down... if someone has it, can you reupload it somewhere? It would be a great shame if this perfect campaign is lost in internet dust. Armaholic has last versin 4.0
  2. Ah, didn't knew about this, sorry! I was thinking this was about an empty vehicle, not about a vehicle currently operated by enemy.
  3. Of course, but if I have access to that vehicle (for example, I capture it), then I can load everything I want into or onto it?
  4. XerXesCZ

    What Makes a Good Arma Campaign?

    Yes, good old CWC, I also like this idea. Thanks everyone for their priceless input on this matter :-) Now, the only thing left to solve is where the tutorial mission will take places, so it won't be too immersion-breaking.
  5. XerXesCZ

    What Makes a Good Arma Campaign?

    Yes, I completely agree. Tutorials are really boring as hell, but I am afraid that it is unevitable in my campaign, given the reasons above. When I mention Hidden & Dangerous 2 again, there was also the option to completely fail the whole tutorial. It really pissed me off back then when I had to redo the whole almost half-completed mission again. Maybe giving some more ambience into the tutorial and some interesting content instead of "Go, run to the flag and the back" or "Step over there and shoot five targets" can overcome the understandable cons.
  6. XerXesCZ

    What Makes a Good Arma Campaign?

    Thanks to everyone for their input! As for the tutorial mission, it's purpose is not to teach the player how to actually play the game, because... well, somebody who downloads custom content must already know how to play the game. Teaching the player how to play game would be, as stated before, really boring even for me. Without unfolding the story too much, I can say that the player gets promoted from regular 'grunt' into an elite CTRG unit, which is currently in IOC state (Initial operating capacity). Solely purpose of the tutorial mission will be to decide which class will player fill, and how to operate the Blacknet (essentially a network used to gain intel and supplies), since this is one-time deployment without any additional reinforcements. All supplies will be distributed by high-altitude flying UAVs (similar to CLEO supply drops in State of Decay), limited requisitions made from the Blacknet. Filling the boots of other side of conflict is an interesting idea, but then, CSAT will most definitely don't have the same procedures as CTRG. This is why the campaign won't probably actually be ever released, as I am kinda perfectionist and I don't tolerate even slight mistakes or unrealistic behaviour in my work. :) But... who knows. Maybe I get kicked off my work and have plenty of time to finish it. Right now, my campaign is being made on Friday and Saturday nights ;)
  7. XerXesCZ

    What Makes a Good Arma Campaign?

    Amazing thread! Read through it all, but, I have bunch of questions I wanna ask, as I am doing this little project of mine, which may or may not be finished and published (borrowed these words from IndeedPete :P ) due to RL time issues. To me, the best campaign in ArmA series is still the good old OFP one, seconded by Resistance. Simple AI, choices that actually had some effect in future missions... it just worked, and I always find some time to replay through it once again. But then, back to the questions; First thing; some people here said that it should be vital if the campaign contained some kind of Boot Camp mission, or tutorial mission. I agree, but the problem is, more addons, less players (and the terrain addons are rather big). Would you see as a problem if the Boot Camp mission was played e.g. on Stratis, with map disabled and location in description listed as Classified, THEN be deployed on the very same Stratis you just trained on on a covert operation? Wouldn't be that immersion breaking? I liked training missions in older games such as Hidden & Dangerous 2, old as hell, but still a classic, or Vietcong. It isn't even a problem to make you a team leader after a fresh training (which honestly seems a little bit weird, I know). But there is this problem with only three official terrains, which all can be used for deployment in roughly 15 missions campaign. Second thing; revive. Some people here on the forums cursed the revive system in ArmA 2, speaking about it as "babysitting" your teammates. The logic thing seems to do "You are shot, you are dead", but because I'm planning to do a one-time deployment with no support, it can easily happen you won't have any teammates in the third mission and it very quickly turns into a "Lone Wolf" unrealistic scenario. Making them immortal does not seem like a solution either. I still remember when playing MERCS from IndeedPete, that at some point in beta version (don't know if it's still like this or not), your teammate Dražen Petrović was immortal and I've been used to send him up front as a bullet catcher. :) So, what's a general opinion on revive in these days? Thanks in advance for any help in this matter ;)
  8. Hi, EDIT Okay, I have pinpointed the main problem to be here: class Missions { class ApexProtocol {}; }; Other MP missions, etc. are working correctly, so there is problem in syntax of ApexProtocol in mission class. Does anyone know how to use it correctly? // EDIT I have set up Windows dedicated server and I want it to run APEX. Server is updated to v1.62 and I can see it showing in server list, however, it is stuck on "Creating" status and it cannot be connected to. Maybe there is something I am doing wrong. server.cfg // // server.cfg // // comments are written with "//" in front of them. // STEAM steamPort = 26584; steamQueryPort = 28584; // GLOBAL SETTINGS hostName = "Dreamscape testing"; // The name of the server that shall be displayed in the public server list password = "####"; // Password for joining, eg connecting to the server passwordAdmin = "####"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz' reportingIP = "arma3pc.master.gamespy.com"; // This is the default setting. Leave empty for private servers if you do not want your server listed publicly logFile = "A3Master.log"; verifySignatures = 2; // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[]={ "", "", "", "__________ SYSTEM MESSAGES __________", "Welcome to the testing server", "IMPORTANT Verify Signatures is enabled", "", "Web: www.dreamscape.eu", "__________ END OF MESSAGE __________" }; motdInterval = 5; // Time interval (in seconds) between each message // JOINING RULES maxPlayers = 16; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. // VOTING voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective //voteMissionPlayers = 0; // INGAME SETTINGS disableVoN = 0; // If set to 1, Voice over Net will not be available vonCodecQuality = 10; // Quality from 1 to 10 persistent = 1; // If 1, missions still run on even after the last player disconnected. // MISSIONS CYCLE (see below) class Missions { class ApexProtocol {}; }; kickDuplicate = 1; equalModRequired = 0; requiredSecureId = 2; timeStampFormat = "short"; // SCRIPTING ISSUES onUserConnected = ""; // onUserDisconnected = ""; // doubleIdDetected = ""; // // SIGNATURE VERIFICATION onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "kick (_this select 0)"; //"ban (_this select 0)"; // tampering of the signature detected onDifferentData = ""; I am running the server with the following command As previously stated, server is showing in server list without problems, but it is stuck at creating.
  9. Thank you, working now! I have one last question, is there any chance to get more than 4 players on the server? Well, I know it was meant to be played in 4 players, but technically more players are not impossible and I have seen servers that allows it. Thanks again!
  10. I understand that you need to put this in your missions class: class ApexProtocol{}; So the mission class will look like this: class Missions { class ApexProtocol {}; }; BUT, this is not currently working for me and I am troubleshooting it. Mission rotation in Apex Protocol should work standalone, I think. I made a topic about it here.
  11. Greetings to all, I have a question regarding permissions to porting stuff from one game to another. When CUP (beautiful addon, by the way, love all their work) recently included good old OFP (or ArmA CWA, if you want) maps in its pack, I got an idea that I might be able to port some of the old community made campaigns to A3. Just because I have the time and I would love to see it under the new engine. I am sure not only me. The problem is, however, I seem not to be able to reach people who stand behind these campaigns, thus I cannot ask for permissions to do so. I've been searching a lot on this forum, they are either inactive or unnable to reach completely. Specifically, I have the Retaliation campaign in mind, and in the future, maybe Shadows of the Motherland, too. I can't find any of the original authors here on the forums, only some people related to it's translation into English, but they are mostly inactive, too. Second thing is, both campaigns were developed by the russian community, and because my Russian is even more horrible than my English, I don't orientate very well on their forums so I can't try my luck there. To port the campaigns without permission is a no-go, and to do it only for my own use is a) selfish and b,) useless. My question therefore is, if someone here could point me in the right direction where to ask and get permissions for porting. Any help would be greatly appreciated.
  12. XerXesCZ

    Permissions problem

    Okay, thanks all for answers. I wrote at fp.ru forum and obtained some contacts.
  13. XerXesCZ

    Using virtual arsenal with any mission.

    Easier way for you might be to download MCC Sandbox and you can access VA from there. It's much more easier than altering the pbos if you don't have any experience with it.
  14. XerXesCZ

    Permissions problem

    Thanks for your reply. Unfortunately, Retaliation license is very clear in this matter: I've tried writing e-mail that is listed in the contacts, but the email address does not exist anymore. I can still try writing to administrative contact listed under domain WHOIS of the domain which hosted the mailbox, but I am unsure of the results. I'm unsure about porting old campaigns from BIS, as there are much more missions than in Retaliation (it would take much more time to complete), and maybe CWR are already on it, as they helped CUP team porting their OFP maps into A3. Because of that, I am aiming to port less-known and interesting campaigns from OFP. EDIT: Oh, flashpoint.ru is behind Cloudflare, no contacts then... :-(
  15. ARMA 3: Conflict '85 - A CUP expansion
  16. So happy to see ArmA CWA terrains ported to A3. :) Great work CUP, love all your work! Recently, I've started playing again ArmA CWA, official + Resistance campaign, plus some really good community-made ones (Retaliation, Shadows of the Motherland). Maybe someone can port them to A3. If I had the skill, I would do it, but seeing how much work required CWR2 discourages me. :(
  17. XerXesCZ

    Apex + dev branch

    I realised they are similar, didn't knew that both include Apex. Main reason I asked is the new AI driving changes, I can't get it to work on [apex_sneak_preview] version (probably need v1.63 for that). If both include Apex, then it's solved, as stated before, didn't knew that. Thanks!
  18. Greetings, first of all, I wanna say that I am aware that this is pretty silly question. I am wondering, if there is any possibility to run [apex_sneak_preview] and [development] versions together. I always liked to get all the new updates in the first line, so I can test them. Recently, when I purchased Apex and switched my version to [apex_sneak_preview], I no longer run on development branch, but on the main branch. I know that it is either not possible at all, or it is something pretty damn simple that I just don't see. Any responses would be appreciated.
  19. XerXesCZ

    UK leaves Europe

    This. I regret their decision to leave EU, as myself, being of Czech nationality, also live and work in Britain. Reason? Money, of course. I always liked this thing about Brits that they usually don't complain too much about not speaking exactly gramatically correct all the time. If they can understand you, they won't complain about missing 'a' and 'the' here and there (well, mostly). Only in UK I've seen Pakistani salesman who doesn't speak English very well selling you phone carrier services in a big shopping centre. :) This of course won't affect people who are working specialized jobs as e.g. electricians and freelance server administrators like me, but there aren't many of us who do this kind of work and not being directly from Britain. So I think the main reason for their leave will be fulfilled then. Also, they are saying it can take up to seven years for them to break off from EU.
  20. XerXesCZ

    Apex DLC & Linux Server

    Okay, this is bad. From the .rpt log you included I can get that it encounters a critical error, because Tanoa files are (probably) packed with newer version of Binarize, which creates version 71 p3d files, which cannot be read by A3 server binary for Linux. Then, in last 4 lines of the log it starts to destroy instance of running A3 server, because this is unrecoverable error. You may try killing the A3 server processes (use top or htop to get the process ID), or restarting the whole rig, but I think it won't help here. There still may be some workarounds, like trying to emulate the A3 server on Linux using Wine, but I personally think it would be better to wait until 11th July when Apex gets released and proper A3 server binaries for Linux will get updated. Also, which server provider are you using? As a workaround, if they support KVM and remote mounting, you can try to run a trial of Windows Server 2012 R2 on the machine, which has an evaluation period for 180 days. In that time, I am sure the binaries for Linux get a proper update.
  21. You need to redeem it to Steam. If you purchased it in the store, go to My Purchases then click on blue "Details" button, login to your Steam account and you are done.
  22. XerXesCZ

    Apex DLC

    No, the Extended Edition included DLCs, not expansions. You only get Apex for free if you bought ArmA III Supporter Edition.
  23. XerXesCZ

    Apex DLC & Linux Server

    If you use cPanel, then OK, it indeed does not work on Debian. As for the problem, the example shown in your last post will probably be Windows-only, but I was thinking, why not let Steam download to Linux APPID 107410 with Windows binaries etc. BUT also with Apex pbos which then you can tell APPID 233780 (A3Dedi) to parse in it's configs? Because, well, Tanoa is not in binaries, it's in that pbo's. Or, maybe this is all bullshit. Right now, I don't have any free development "playground" server at my disposal, and I am too afraid to test it on production machines, so I don't have any asset to test it, although I am intrigued.
  24. XerXesCZ

    Apex DLC & Linux Server

    I don't absolutely know if this will work, as it is completely untested, but you can try following command in SteamCMD: app_update 107410 -beta apex_sneak_preview As for the development version, you switch using the command: app_update 107410 -beta development But you should know that in fact, apex_sneak_preview is not a development version, but a stable version (1.62 for the moment). Also, for running A3 server I recommend running a latest Debian distribution, it has better packaging system and better stability + resource management (just my personal opinion) than CentOS. That is, of course, if you can afford to reinstall, and plan to use your server only for hosting Arma3 servers. You should of course create a backup of your system before trying anything of the above, Linux is all about trying and experimenting, I am sure that it is doable somehow, but it can be a long way from there.
  25. Hi, I hope I am posting this into the right category, but this seems to me more like a question than a server issue. Right now I find myself in a need to test some server assets. I have a few spare dedicated and scalable VPS servers at my disposal, and I need to test them for load. I particulary need to see how a running A3 server impacts performance of a whole rig. So, situation is; I've got A3 server up and running. The question is, however, how do I get people on that server? :) What scenario would people like to play, what would interest them to join that particular server? I should add that I do not wish to run Altis/Tanoa Life on one of my servers, but I am sure if I would, the player problem wouldn't be a problem anymore. Thanks in advance for any help in this matter.
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