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Everything posted by XerXesCZ
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Help with cutscene scripting needed
XerXesCZ replied to XerXesCZ's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks! Actually, I saw this function in de-pbo'ed scripts, but didn't realize it's the one I'm looking for! -
Help with cutscene scripting needed
XerXesCZ replied to XerXesCZ's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks Devastator, it seems like a working solution and what I saw in the tutorial, it can also do a first person camera. By chance, do you know how to use that location reporting I mentioned in my first post? -
Okay, well, funny thing is - if I use TOR browser, I can get to Armaholic without problems. I'm more used to situations where I can't use TOR browser because of various proxy blockers and other restrictions, not vice versa... Problem is in the DNS then, although I can't understand why Google DNS is not resolving correctly, it may be some local issue though. I remember when Google had a downtime for about three hours in Prague datacenter, and almost 1/4 of the Czech internet went straight to hell... :-/ Thanks to anyone who participated in this thread, I was almost thinking that Armaholic got DDoSed for a while :-)
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Hi, I've tried searching forums for answer, but didn't found one. I don't know if it's just me, but I'm unable to access Armaholic, does anybody know what is happening?
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OK, this is really strange. I have tried clearing browser cache, also tried using a different browser, tried connecting from my phone... I've rebooted my router, rebooted my PC, also I've setup DNS to 8.8.8.8 (Google DNS). Still, no luck so far, Armaholic is unavailable. It is definitely problem on my end, I know, but a very strange one. Here, my tracert output: Tracing route to armaholic.com [87.117.194.130] over a maximum of 30 hops: 1 35 ms 8 ms 2 ms 192.168.0.1 2 10 ms 12 ms 10 ms 10.101.0.1 3 13 ms 9 ms 14 ms xxx.xxx.xxx.xxx 4 9 ms 9 ms 9 ms xxx.xxx.xxx.xxx 5 12 ms 15 ms 13 ms xxx.xxx.xxx.xxx 6 10 ms 11 ms 10 ms 212.4.152.113 7 23 ms 16 ms 32 ms brn-iva-link.itself.cz [212.96.178.40] 8 14 ms 13 ms 28 ms bra-brn-link.itself.cz [212.96.178.9] 9 15 ms 15 ms 34 ms xe-1-1-2-0.bts-001-score-2-re0.interoute.net [84.233.184.93] 10 528 ms 29 ms 25 ms ae0-0.bts-001-score-1-re0.interoute.net [84.233.147.1] 11 23 ms 23 ms 27 ms ae1-0.vie-per-score-2-re0.interoute.net [84.233.147.14] 12 21 ms 15 ms 18 ms ae0-0.vie-per-score-1-re0.interoute.net [212.23.43.49] 13 24 ms 27 ms 24 ms ae3-0.fra-006-score-1-re0.interoute.net [212.23.43.26] 14 * * * Request timed out. 15 30 ms 30 ms 29 ms ae8.mpr1.fra3.de.zip.zayo.com [64.125.26.233] 16 81 ms 46 ms 49 ms ae27.cs1.fra6.de.eth.zayo.com [64.125.31.216] 17 52 ms 44 ms 56 ms ae2.cs1.ams17.nl.eth.zayo.com [64.125.29.59] 18 47 ms 50 ms 43 ms ae0.cs1.ams10.nl.eth.zayo.com [64.125.29.80] 19 46 ms 49 ms 48 ms ae2.cs1.lhr15.uk.eth.zayo.com [64.125.29.17] 20 38 ms 39 ms 39 ms ae27.mpr3.lhr3.uk.zip.zayo.com [64.125.30.235] 21 45 ms 48 ms 53 ms ae13.mpr1.lhr15.uk.zip.zayo.com [64.125.30.55] 22 39 ms 38 ms 40 ms 94.31.48.86.IPYX-107159-910-ZYO.zip.zayo.com [94.31.48.86] 23 47 ms 44 ms 49 ms po111.net1.north.dc5.as20860.net [62.233.127.174] 24 45 ms 46 ms 51 ms 87.117.211.46 25 * * * Request timed out. 26 * * * Request timed out. 27 * * * Request timed out. 28 * * * Request timed out. 29 * * * Request timed out. 30 * * * Request timed out. Trace complete. For me, it seems like there is some problem on the trace, because last IP reached starts with 87.117.*.* (same as Armaholic IP), but that doesn't explain why it works for others...
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Is there any chance that Tapatalk will work with new version of the forum software?
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That is really shame, but of course, RL takes priority :-) I really loved M.E.R.C.S. and I hope that this will be finished someday.
- 59 replies
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- campaign
- singleplayer
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I have encountered this bug too. You can turn wheels, etc., but you cannot drive off. After reloading the mission, everything works fine. I suppose that the bug was caused because I have ordered Anatoli to embark the car, then embarked myself. If I with my character embark at first, and then let embark Anatoli, I can drive off normally. AZCoder, you did a great job there! At first, I was little discouraged by the size of dependencies, but I see now that they all were needed for the content. I highly recommend this campaign to everyone!
- 115 replies
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- 1
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- chernobyl zone
- rhs mod
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Czech translation has been done. I've created merge request on GitHub. Sorry it took so long, had some RL issues that slowed me down.
- 1251 replies
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Hey R3vo, I've forked your repository and will do Czech translation.
- 1251 replies
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Correct use of forEach array
XerXesCZ replied to XerXesCZ's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks, that worked! playerTrainingPhase variable is used when the player is given objective to shoot on target, so the AI won't interfere. By the way, is there any possibility to create virtual entity, something like Game Logic, and then give the AI order to move to the position of that Game Logic via script? Thanks! -
Hi, I'm trying to setup a simple script, which controls AI shooting at firing range: // ambientShootingRange.sqf _aiShooters = [XER_firingRange_Shooter_01,XER_firingRange_Shooter_02,XER_firingRange_Shooter_03]; _enemyTargets = [XER_firingRange_TargetE_01,XER_firingRange_TargetE_02,XER_firingRange_TargetE_03,...]; _playerTrainingPhase = false; _rNumber = random [4, 6, 8]; { while {alive _x && !_playerTrainingPhase} do { sleep _rNumber; _x dotarget selectRandom _enemyTargets; _x forceWeaponFire [currentWeapon _x, "Single"]; _x setVehicleAmmo 1; } } forEach _aiShooters; Basically, I want all AI units in _aiShooters variable to do what's in the while loop, however, best result I was able to achieve is that only the first one (XER_firingRange_Shooter_01), is actually firing. \ Thanks in advance for any help!
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[SP/CO6) Ghost Recon: Island Thunder 2 Campaign
XerXesCZ replied to lightspeed_aust's topic in ARMA 3 - USER MISSIONS
The problem is only with 1st mission. I have added you on Steam. -
[SP/CO6) Ghost Recon: Island Thunder 2 Campaign
XerXesCZ replied to lightspeed_aust's topic in ARMA 3 - USER MISSIONS
Yes, I have installed CUP Terrains Full, also all other packs released from CUP Team, in latest versions. Problem still persists. -
Ok, apparently turning V sync on helped. I've also tried disabling PIP, but then I wasn't able to see in mirrors anything. Now, with PIP on Low and V sync on, it magically works! Thanks for help!
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Hello, recently, I've bought a new gaming laptop, which has dual GPU cards with SLI. Sadly, everytime I turn the SLI on, I am having problems with flickering mirrors in cars. Without SLI, I can't run the game properly. Before anyone mention this, I did used the search function, I've also googled for a solution. However, only information regarding this were almost two years old. Is this fixable somehow, so I could play the game in SLI mode without mirros flickering? I can't believe that solution wasn't found in two years (however, I am not complaining). I am on dev branch, version 1.65. Thanks in advance for any help in this!
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[SP/CO6) Ghost Recon: Island Thunder 2 Campaign
XerXesCZ replied to lightspeed_aust's topic in ARMA 3 - USER MISSIONS
I have Apex installed. It's the first mission. -
[SP/CO6) Ghost Recon: Island Thunder 2 Campaign
XerXesCZ replied to lightspeed_aust's topic in ARMA 3 - USER MISSIONS
Hello lightspeed! I've downloaded all your missions from Steam Workshop, however, when I try to run the scenario, I get following error: steam\__cur_sp.Tanoa\mission.sqm/Mission/Entities/Item31.type: Vehicle class Land_Antenna no longer exists I am on latest dev branch, have all DLCs installed, not running any mods. Any solution to this, or is the problem on my end? Thanks in advance for any help! -
I'm afraid that, since this forum is based on Invision Power Board, that filtering Asian/Simplified Chinese characters will be of no use. It will just show "????" instead of "垃圾邮件", and therefore more difficult for the moderating team to recognize spam and badly encoded posts.
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Actually, there are many aspects discussed here I plan focusing on. This thread has helped me a lot! But still, much work needs to be done until my campaign is complete.
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I am currently working on something, but the progress is slow right now, due to RL issues. We need more quality campaigns in A3! :-)
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[SP Campaign] M.E.R.C.S. - mercenary expendable ruthless covert selfish
XerXesCZ replied to IndeedPete's topic in ARMA 3 - USER MISSIONS
Hey, you actually don't need to translate the binary on the laptop. -
This actually made me laugh :D :lol: A lot. Had to post this, sorry. A question for the OP; why were you trying to cheat on BE enabled server? Shouldn't your friend who set up the server at least inform you that he has it enabled? If you needed an answer about BE and VAC, you should just ask, not to justify yourself and talking about a lawyer. Sure, get a lawyer involved, this is a battle no lawyer can win, by playing on BE enabled servers, you AGREE to their conditions.
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Yes, the game is freezing only if I load that one campaign. I've tried contacting sick1, but he's been inactive on the forums for a while. He did released a new version, but as I said before, that got deleted by the file host and I was unable to find other source.
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Hi! Because I've reached the top of my possibilities, I am asking community for help. Recently I am having a bit nostalgic mood, so I've downloaded the perfect Seal Team 6 DEVGRU campaign made by sick1, installed all the required mods, but when I try to launch the campaign, after selecting difficulty, the game just freezes. It's freezed at the point where even magical Ctrl+Alt+Del doesn't work. Only thing that was possible was removing the battery from my laptop, after some tries I've also discovered that it's also possible to hibernate the laptop, then after restoring to the previous state, I am able to Ctrl+Alt+Del. Anyone knows of any possible reason for this behavior? I am using version 4 of STS, because this is the only one available on Armaholic, version 5 recently (in July, I think?) released by sick1 was unfortunately deleted by file host he uploaded it to. Could this be the reason, that version 4 is no longer playable on latest version Arma 2? As I said, everything is installed as it should be, using A2:CO. Thanks in advance for any help in this matter.