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jaeger420

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Posts posted by jaeger420


  1. Be advised (if you didn't already know) there is already a .NET-based tool called EPM RCon, here: https://forums.bistudio.com/topic/141701-epm-rcon-tool-beta-changelog-and-information/

     

    If you still want to make your own, you could still use the BattleNET library: https://github.com/mvries/BattleNET

     

    Or, you could start from scratch with the Battleye RCON protocol spec: http://www.battleye.com/downloads/BERConProtocol.txt

     

    What we really need are better Linux RCON and PBO tools!

    • Like 1

  2. My server does not write a PID file when starting up with the following parameters:

    ./arma3server -config=server.cfg -pid=arma3server.pid
    

    It's running ArmA 3 1.52 on the latest Ubuntu dist and, otherwise, runs fine. There are no obvious clues in the log but I can post one, if needed.

     

    I've double-checked file permissions and tried different paths but the PID file is never created.

     

    Has anyone else experienced this issue? Any suggestions on troubleshooting? Should I take this to the bug tracker? Thanks in advance.


  3. VIPX

    defend

    extract

    eliminate

    Green must defend, Blue must extract, and Red must eliminate the VIP. Play with friends TvT, Co-op, or SP with AI.

    Features:

    • 10 playable slots: 3 each side + the VIP
    • Short, intense scenarios (10 min timer)
    • Dozens of random locations
    • Virtual Arsenal
    • Ear plugs!

    Get the latest PBO, grab the source, report issues, or contribute here: https://github.com/Jaegerhaus/VIPX.Altis/releases

    My group enjoys playing this with the excellent ASR AI, mas, JSRS, and BlastCore. Hope you enjoy it, too - thanks!

    Edit: check it out by joining remote > altis.jaegerhaus.org


  4. Seems like you could accomplish that with waypoints.

    Put each unit in a separate group and give them both MOVE (STEALTH) out of the woods. Give one a DESTROY, linked to the HMG (place the waypoint on the vehicle). Give the other a DESTROY, linked to the other truck, and synchronized with a trigger around the roadblock for PRESENT (GUER). Then add a GUARD or some patrol route to both.

    Hope that helps!


  5. Hi,

    I just registered but I've been lurking here a loooong time. Maybe I can help.

    Place a marker called "goto". Then, in your civilian's init, add:

    this addAction ["Go!", "group (_this select 0) move markerPos ""goto"""];

    move(1) basically clears a group's waypoints and adds a new one. You could achieve the same with addWaypoint(2). Keep in mind, addAction(3) is run locally so this won't work in MP as is.

    Hope that helps!

    /Jaeger

    Stupid forum rules, try links here:

    1. https://community.bistudio.com/wiki/move

    2. https://community.bistudio.com/wiki/addWaypoint

    3. https://community.bistudio.com/wiki/addAction

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