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Posts posted by Raverfox209
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Sounds like you are just doing a retexure? In other words, changing the graphics of that vest?Yup, you'll need to setup the config file. Its a bit of a pain. You'll have to setup a dummy (or real) Unit that wears the vest. Not at home right now, so I can't post an example. Not sure that helps, but when I get a chance I can post some details. Let me know here, or PM if I forget.
Great Sig by the way!
Thanks! It's probably one of my favorite ones haha
Yeah thats the idea, I didn't want to say "retexture" because when i think of that I think of replacing the colors of an existing vest instead of actually adding another physical vest (even though its an existing 3D model, if that makes sense)
In a perfect world i'd like this vest to appear in arsenal or maybe even an ammo box.
Here's a config.cpp (what you need) with a single vest:class CfgPatches { class YOUR_PBO_PREFIX { units[] = {}; weapons[] = {"YOUR_VEST_CLASSNAME"}; requiredVersion = 0.1; requiredAddons[] = {"A3_Weapons_F", "A3_Characters_F_BLUFOR"}; author = "Your Name"; }; }; class cfgWeapons { class V_PlateCarrier1_rgr { class ItemInfo; }; // External class reference class YOUR_VEST_CLASSNAME : V_PlateCarrier1_rgr{ scope = 2; displayName = "Your Vest Name"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"YOUR_PBO_PREFIX\BLUFOR\DATA\tacticalvest_police_co.paa"}; //you can leave this out to use the default .rvmat for V_PlateCarrier1_rgr hiddenSelectionsMaterials[] = {"YOUR_PBO_PREFIX\BLUFOR\DATA\tacticalvest.rvmat"}; class ItemInfo : ItemInfo { hiddenSelections[] = {"camo"}; //you can leave this out to use the default model for V_PlateCarrier1_rgr uniformModel = "YOUR_PBO_PREFIX\BLUFOR\equip_tacticalvest_black.p3d"; }; }; };You set the PBO Prefix with the gear icon in PBO manager (it's generally the name of the PBO).
I suggest getting acquainted with the config viewer in the game to see what's in various classes.
So that's what I was looking for. Are these mostly a plug and go thing? Or do i need to swap some things here and there? Also do i need to change the name of the vest since it's still called a the tactical police vest?
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Hey guys. I've been googling and searching and dissecting already existing mods for help. But a lot of the tutorials or calls for help either go over what i've already completed, are too far ahead in the steps or too advanced for my knowledge. I try to google long and hard before resorting to making a forum post.
I'm starting off simple. Basicly my unit just wanted a vest to distinguish our instructors during training since we do mass training sessions blah blah blah.
I have grabbed the .paa of the tactical vest police, changed it to a .png via text2view, saved it it and turned it into a .paa again. I also have notepad++ as well as PBOmanager. I'ts hard to explain where i'm stuck at. It is meant to be a separate vest, not a reskin of an existing one, so essentially speaking the original vest (the black police one) will exist in game as well as this one and be activated via @folder
my pbo looks like this atm

So now i'm just sitting here wondering what is next. Since its supposed to be a different vest, i would believe i need to change those names in the pbo and create a classname as well. But I dont know how to do that either.
Any guidance is appreciated. This is posted in the config area because i THINK that is the next step. but again. Dont even know how to create that
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I'm Fox.
I've been playing arma since ArmA Gold when i was young. Im 21 now and have been playing with mods since a bit before combined operations. I'm just now venturing off into creating my own simple mods for ArmA 3 and came to this forum for help. But it seems I'm not allowed to post. Soo... uh... Hi
IRL i'm a door to door salesman

Need help making a new mod work
in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Posted
excuse me while i throw thumbs up at you from a dump truck full of them. I'm going to test this out when i get home tonight