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shik4ri

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Everything posted by shik4ri

  1. Hey, how can I create a task, which set to successful when a unit (or me) get in a car? greets
  2. Hey, I've downloaded the sample Mission "Defuse the Bomb" from cobra4v320. Great Script, so I wanna use it in my mission. But: normally, I create tasks with modules and not in the init.sqf. So is it possible to convert this "init.sqf tasks/Briefing" into the editor? Like: Trigger - Modul - Modul - Trigger? Which are the crucial lines to copy in the condition line and in the activation line? CODEINPUT = []; CODE = [(round(random 9)), (round(random 9)), (round(random 9)), (round(random 9)), (round(random 9)), (round(random 9))]; //6 digit code can be more or less WIRE = ["BLUE", "WHITE", "YELLOW", "GREEN"] call bis_fnc_selectRandom; DEFUSED = false; ARMED = false; codeHolder = [lAPTOP1, LAPTOP2, LAPTOP3, LAPTOP4] call BIS_fnc_selectRandom; codeHolder addAction [("<t color=#E61616'>" + ("The Code") + "</t>"),"DEFUSE\searchAction.sqf","",1,true,true,"","(_target distance _this) < 3]; //Mission Task if (isServer) then { [ units defuseGrp, "Task_Defuse", ["Find the code and defuse the bomb before it explodes.", "Defuse the bomb.", "DEFUSE"], caseBomb, TRUE ] call BIS_fnc_taskCreate; }; //Briefing _diaryEntry = player createDiaryRecord ["Diary",["Situation","Assault the hangar, find the code on one of the laptops and defuse the bomb before it detonates."]]; // Hide helper arrows {hideObject _x} forEach allMissionObjects "Helper_Base_F"; //Hangar lights private ["_light","_lightPos"]; { _lightPos = _x; _light = "#lightpoint" createVehicleLocal (position _lightPos); _light setLightAmbient [0/255, 15/255, 15/255]; _light setLightColor [255/255, 215/255, 80/255]; _light setLightBrightness 1.0; _light attachTo [_lightPos, [0,0,0]]; } forEach [mrkLight1, mrkLight2, mrkLight3, mrkLight4]; MissionIntro = [] spawn { ["BIS_blackStart", false] call BIS_fnc_blackOut; playMusic "EventTrack02a_F_EPB"; [[["DEFUSE THE BOMB","<t align = 'center' shadow = '1' size = '1' font=PuristaBold'>%1</t><br/&gt], ["Assault the hangar and search the laptops for the code.","<t align = 'center' shadow = '1' size = '0.7'>%1</t><br/>"], ["If you are detected the bomb will arm.","<t align = 'center' shadow = '1' size = '0.7'>%1</t><br/>"]],0,0,"<t color='#FFFFFFFF' align='center'>%1</t>"] spawn BIS_fnc_typeText; sleep 15; ["BIS_blackStart", true] call BIS_fnc_blackIn; }; waitUntil {scriptDone MissionIntro}; //Lightning Effects [] spawn { while {true} do { private ["_position","_height","_distance","_direction"]; _position = position player; _height = 50; _distance = 350; _direction = random 360; _position set [2, _height]; [_position, _distance, _direction] spawn BIS_fnc_thunder; sleep (30 + random 10); }; }; [] spawn { waitUntil {DEFUSED}; ["Task_Defuse", "Succeeded"] call BIS_fnc_taskSetState; sleep 2; ["end1", true] call BIS_fnc_endMission; }; [] spawn { waitUntil {ARMED}; ["Task_Defuse", "Failed"] call BIS_fnc_taskSetState; sleep 10; ["LOSER", false] call BIS_fnc_endMission; };
  3. Hey Guys! I want to create a Singleplayer Mission. Your first task is to reach a camp. When u reach the Camp, a Cellphone starts to ring (Trigger, say3D). The ringtone should stop when u act with "Awnser". Then, the next soundfile should start.The caller talks to the person who accept the call. Next task is a meeting with the caller. Any Ideas? Greets ---------- Post added at 19:53 ---------- Previous post was at 19:24 ---------- Question is: how can I stop the say3D soundfile with Addaction "Awnser the Call".? The say3D sound starts with an trigger [player distance cellphone<5];
  4. shik4ri

    AddAction problem

    Okay, got it. But next problem. to set play a sound and delet it I need to klicks in the action menu on the item. Is something like this possible? like playsound and set call awnserd = true
  5. Hi, I need help with my Addaction script :/ I use the script in my COOP-02 Mission. //soldier that will have this useraction added _soldier = _this select 0; //defineing the condition variable [false since radio not jet faund by player] RADIO_FOUND = false; //adding new action to unit _my_new_action = _soldier addAction ["Use Cellphone", "RADIO_FOUND = true;"]; //loop to check if the action has been used by user and then removed if so while {true} do { If (RADIO_FOUND) Then {_soldier removeAction _my_new_action}; If (!alive _soldier) ExitWith {}; sleep 1.0; }; With this version of the Script, both players have to use "Use Cellphone" to to activate RADIO_FOUND = true, but I want that player1 OR player2 use the action to turn RADIO_FOUND to true. Thank you guys!
  6. Hey, Ive created "two missions" to combine them. In the first part, I still set all objects. In the other part I create the briefing (tasks, trigger etc.). When I combine them, my frames drop to 10 and raise to 30 every 5 seconds. Normally I got about 30 frames. Independently of each other they work fine, no lags, no problems. BUT! When I combine the briefing part with any other mission Ive created before, its works. No dropping frames.. ???:confused: Any idea guys? Thank you ---------- Post added at 11:56 ---------- Previous post was at 11:24 ---------- I guess the addaction script, collect script and download-laptop script doesnt react well to a lot of objects in the map??? Ive set hundrets of objects into the briefing part mission -> same problem, frames went from 50-70, again and again.. ---------- Post added at 12:47 ---------- Previous post was at 11:56 ---------- Its the BTC - Revive script! But dont know why...
  7. shik4ri

    Respawn Tents

    Yeah I Know. I exported it to singleplayer-missions and played it as a singleplayer-missions. Then set the respawn tent and throw frag on the bottom in front of me -> suicide. But game says mission failed. :/
  8. shik4ri

    Respawn Tents

    Hey, your example mission doesnt work for me? Mission failed when I die - but tent/sleeping bag is set.. Any idea?
  9. Hey, yeah sorry. I joined the "bistudios" just 1 hour ago and I can't find any button to start my own thread? :/
  10. Hi everyone, can somebody explain me how to use the "Respawn-Camp/Sleeping-Bag - Backpacks" in the editor? :confused:
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