Jump to content

bobbyrock

Member
  • Content Count

    11
  • Joined

  • Last visited

  • Medals

Everything posted by bobbyrock

  1. bobbyrock

    BMR Insurgency

    I am sure Jigsor has a better answer but, I thought i would add my 2 cents. I have been adding vehicles to this mission for some time and I have had no issues with the Alpha or the 1.45 release. I first take the mission into the eden editor, you will have to import and covert it. Then I use this to add or change vehicles and make sure you use transform to level them out where placed. I really haven't had any problems because eden let's you see pretty clear where placement is and if on top of anything. In my case, I just avoid putting vehicles on top of anything or scenery objects. Hope this helps in some way. * Make sure you copy the init scripting for the vehicles and put in the new ones, so they respawn and all that.
  2. bobbyrock

    BMR Insurgency

    @jigsor - I had a question about the AI revive system. I am using the AI revive HQ Enabled option. But when I get incapacitated by whatever, and need to be revived, They are not coming to help? It almost appears they die when this happens. Anyways, any help with this would be appreciated. Appreciate!
  3. bobbyrock

    BMR Insurgency

    @Jigsor - Ok, whew! Love that city fighting there. Thanks!!!
  4. bobbyrock

    BMR Insurgency

    @Jigsor - Thanks for the answer and new 1.45 update. Excited for the APEX update and to see what is done with Tanoa. I did want to mention, there is a Fallujah map in the workshop that's subscribe-able and works with the CUP Terrains and Core MODS. Does that still mean its unsupported? Sorry.....I am having a hard time letting go of Fallujah! haha Thanks again for a great mission! :)
  5. bobbyrock

    BMR Insurgency

    Hey Jigsor, Just wondering if Fallujah is out for 1.45? Thanks for all you do bra!
  6. bobbyrock

    BMR Insurgency

    @jigsor 1.45 feedback. Hey Jigsor, I am running the 1.45 on some old maps and some new. So far so good. I am having one issue I found. I use the RHS troops and of course when I recruit I get these army guys from RHS, all good. But, when on the deactivate minefield mission I noticed that the RHS explosive Specialist can't "deactivate" the mines discovered? When using Arma 3 Nato troops this works. So I am wondering if I can add the troop class somewhere to allow this? I have added troop classes to the INS_Definitions for things like CAS and other functions. Did I miss adding something to allow the RHS Explosive Specialist to deactivate mines? Thanks for any help, always appreciated and thanks for your continued work on BMR, it's well loved and appreciated! - Really enjoying the new maps. :) **** UPDATE - I can always solve my problems by posting, then somehow I miraculously find the answer. So to any out there that run into this and now I feel a bit stupid, just use the RHS EOD Engineer. Or just Engineer in recruiting RHS US Army personnel.
  7. bobbyrock

    BMR Insurgency

    Hey Jigsor, If I wanted to add RHS or CUP units to the AI Recruit List do i just add the soldier classes to this file? recruitable_units_static Thanks!!! **** UPDATE**** I saw that you allow sub class of the player to recruit like units. So I just changed the player in the editor to be what class and faction I wanted. Then I lost the CAS ability. So i dug some more and found the file that controls this and added the soldier class name to this list and boom, got the MARPAT soldier with same recruit-able units and also have the CAS. I solved my own problem after digging and I wanted to post in case it helps others. I did have one question, have you converted this to the EDEN editor yet? Just wondered because I don't want to edit in EDEN and then break it. I have just been using the 2d editor for now. Thanks again for a AWESOME mission Jigsor, your hard work is much appreciated.
  8. bobbyrock

    [Co14] THE TET OFFENSIVE MP/SP

    Yeah, maybe that's it. Ironically, right after i posted that we found some. Seems like we had to walk all over for a long time. I love the mission and you did a great job. My only suggestion is more enemy locations, or maybe a parameter setting that allows more regions. JMO. Thanks for all your hard work on this though. Nice to see someone doing it so clean.
  9. bobbyrock

    [Co14] THE TET OFFENSIVE MP/SP

    Hey Davidoss, this seems like a clean mission to play with friends, i like all the resources, FOB, recruiting, etc good stuff! Nice to see a new nam one. I am having just one issue to get things rolling with my buds. When you say provide recon patrol to find enemy, i have walked all over and flown the map and so far have not encountered a single enemy. I am sure this is something i am missing? All mods correct, and just the ones listed. Thanks for creating what seems like a very promising coop mission and appreciate the help.
  10. bobbyrock

    BMR Insurgency

    Hey Jigsor, Yeah, i can see UNSUNG has a ways to go to polish up some stuff. Thanks for the info and I will be watching too. The reason I asked is, the missions out there are lacking in one area or another. What mission do you like on UNSUNG ? Thanks, -Bobby
  11. bobbyrock

    BMR Insurgency

    Hey Jigsor, Just wanted to say we love all the new updates and fixes, looking very solid and we are getting hours of fantastic game play out of the new maps like Rayak. Love the new AI Halo, the easy loadout save, and the heli taxi is working solid! I recently played some missions on the UNSUNG Vietnam MOD/MAP and wondered if you were considering doing a BMR mission on this? It's pretty cool going back to 1968 and doing some serious jungle warfare with iron sights. The Air Cav and Nam mod makes it even more real. ; ) Anyways, many thanks for all you do and I will be interested to hear your plans on this? Thanks, -Bobby Rock
×