TBsThug
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Everything posted by TBsThug
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Don't expect an answer from him but was hoping someone would know the answer.
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Do you put them in the @Australia\addon folder?
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Player looking for squad (not for squads to post looking for players!)
TBsThug replied to Placebo's topic in ARMA 3 - SQUADS AND FANPAGES
Looking for a group that is military oriented. Need a team that is EST zone. Any thing to the west of that time zone, I can not do. Looking for one that starts its missions about 6 PM EST. I tried to hang with the 21st ranger regiment about a year ago. The leader is based in CA. U.S.A.. Loved it, a lot of great players. Because of the time zone differents, it was just too late for me. Have over 5000 hours on arma 2 and almost 1000 hours on arma 3. UPDATE: I HAVE FOUND A UNIT. I AM GOOD. -
got it, will try out tomorrow. went in and got killed right off the bat. lol
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do i need exile or not
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Thank you, I have played about 400 hours on the Australia map and love it.
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@zonekiller Is your server open to anyone? If so what is the name. I had a Australia A3, but trued to A2OA for a while. Looking for a place to play.
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[sOLVED] Can someone help me find the link to what ammo goes in what vehicle? I found it once and lost it. Here is the link: https://community.bistudio.com/wiki/ArmA_2:_Weapons
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Will give it a try, thanks
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I downloaded the update and put it in my localhost test server and in my arma 3 folder. When I went to launch in steam I seen Arma 3 was going to update. When that was done, I launched my server and it gave this error: cup_building2_config requires cup_building2_data when I clicked ok the server started. I launched Arma 3 and it gave the same error: cup_building2_config requires cup_building2_data, I clicked ok and got to muiltplayer and in the Lan option I seen my server. Would not let me join. What am I missing? Any thoughts?
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PLAYER SELECTION (DISABLE PLAYER AI )
TBsThug replied to TBsThug's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I found the disable AI, thank you Killzone_kid. I'm new to the eden mission making and just trying to keep it simply. So much to take in, but loving every minute of it. -
PLAYER SELECTION (DISABLE PLAYER AI )
TBsThug posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I have a dedicated arma 3 server. On that server in the MPmission folder I put a pbo made in eden. When I log in on my LAN at the player selection where you pick a slot there is an option in the lower right to let me disable AI (players body in game, if not being used ) As soon as I get in I see 5 other player AI. How do I turn off the AI not being used so I don't see them? :icon_wink: -
PLAYER SELECTION (DISABLE PLAYER AI )
TBsThug replied to TBsThug's topic in ARMA 3 - MISSION EDITING & SCRIPTING
do you know off hand where? I will look tomorrow if i dont hear from anyone. -
PLAYER SELECTION (DISABLE PLAYER AI )
TBsThug replied to TBsThug's topic in ARMA 3 - MISSION EDITING & SCRIPTING
dont have a description.ext, dont need one for a mission only -
Why do people still use execVM? Instead of spawn?
TBsThug replied to MarkCode82's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I have read what has be posted here, but lets look at this. I have a folder that I keep all my AI Citys in (not all my creations) custom_Chernarus11\AI_CITYS\Aerial_Patrol custom_Chernarus11\AI_CITYS\AI Prision custom_Chernarus11\AI_CITYS\ai_outpost and more (there are a total of 14 "Not running at the same time") In my server_functions.sqf I have this at the bottom. //*******AI CITYS GO BELOW HERE******* [] execVM "custom_Chernarus11\AI_CITYS\Aerial_Patrol\Aerial_Patrol.sqf"; [] execVM "custom_Chernarus11\AI_CITYS\Banko_Mat\Banko_Mat_init.sqf"; []execVM "custom_Chernarus11\AI_CITYS\black_forest\black_forest_outpost_init.sqf";//near black forest //[]execVM "custom_Chernarus11\AI_CITYS\pobeda_ai_city\pobeda_ai_city_init.sqf"; //[]execVM "custom_Chernarus11\AI_CITYS\Orlovets\Orlovets_init.sqf"; //[]execVM "custom_Chernarus11\AI_CITYS\ai_outpost\ai_outpost_init.sqf"; //[] execVM "custom_Chernarus11\AI_CITYS\pavlovo\pavlovo_init.sqf"; //[]execVM "custom_Chernarus11\AI_CITYS\sectorC\sectorC_init.sqf"; //[]execVM "custom_Chernarus11\AI_CITYS\sectorfng\sectorfng_init.sqf"; []execVM "custom_Chernarus11\AI_CITYS\skalisty_island\skalisty_island_init.sqf"; //[]execVM "custom_Chernarus11\AI_CITYS\Compton AI City\compton_init.sqf"; //[]execVM "custom_Chernarus11\AI_CITYS\AI Prison\AI_Prison_init.sqf"; //[]execVM "custom_Chernarus11\AI_CITYS\Qdoba\qdoba_init.sqf"; //[]execVM "custom_Chernarus11\AI_CITYS\DevilCastle\devilcastle_init.sqf"; Lets look in the skalisty_island folder. I have a file called skalisty_island_init.sqf in that file I have the following: []execVM "custom_Chernarus11\AI_CITYS\skalisty_island\skalisty_island_castle.sqf";//castle on Skalisty Island [] execVM "custom_Chernarus11\AI_CITYS\skalisty_island\skalisty_island_lottery.sqf"; //AI Bandit Island []execVM "custom_Chernarus11\AI_CITYS\skalisty_island\skalisty_island_road.sqf";//roads on Skalisty Island []execVM "custom_Chernarus11\AI_CITYS\skalisty_island\skalisty_island_wall.sqf";//wall around Skalisty Island []execVM "custom_Chernarus11\AI_CITYS\skalisty_island\spawn_box_skalisty_island.sqf";//random box on Skalisty Island []execVM "custom_Chernarus11\AI_CITYS\skalisty_island\SpecialWeaponsBox.sqf";//weapons to take out tanks and helis My question is, how should it all be called? I have been using this for over 3.5 years. Seems to work fine. The thing is I am trying to get better, that why Im here. :a: -
Why do people still use execVM? Instead of spawn?
TBsThug replied to MarkCode82's topic in ARMA 3 - MISSION EDITING & SCRIPTING
For Arma 2 and 3, what would be the best language to learn? i.e. C++? I read what killzone_kid posted for me and understand the base of the execVM, but want to learn more. -
[sOLVED] Exile team has an update for eden, if you have the same problem go to Exilemod.com then download the 3DEN update. I am running a Exile Tanoa Server. I wanted to add a bridge to the north west Island that would connect to the main land. Went into Eden and built one. I see I could not export a file that would work in server side so I came onto this forum and found a post that showed a way to put in into the mission.sqm. Have tried 3 difference ways, one stopped the mission from loading and the other two I got into game and found no bridge. I must be missing something simple. Can someone school me on this. below are some file that you may need to help me. PLEASE IF I POSTED IN WRONG FORUM LET ME KNOW. mission_ON_SERVER.sqm THIS IS ON SERVER NOW AND WORKING WITHOUT BRIDGE http://pastebin.com/L51D8Ebq EDEN_MISSION This is the one I copied from Eden using [] call BIS_fnc_3DENExportOldSQM http://pastebin.com/XurmpTgZ mission_ORG.sqm This is the one that I used before any changes http://pastebin.com/5h3w3GfP Client side RPT started server and logged in using mission_ON_SERVER.sqm of course it was called mission.sqf in the pbo (no bridge shows up) http://pastebin.com/VywhUYhG server side RPT started server and logged in using mission_ON_SERVER.sqm of course it was called mission.sqf in the pbo (no bridge shows up) http://pastebin.com/yD2StkiT
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Why do people still use execVM? Instead of spawn?
TBsThug replied to MarkCode82's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello, I am not a script writer. I have been running arma 2 and 3 servers, I have set up over 20 of them. Went from not knowing anything 4 years ago to keeping my servers running. With that said: I have used execVM alot. My question is, lets say I build a AI City i.e. buildings, roads, and trees. Lets say I call it ai_city.sqf When I call for it when the server starts, How should it be called? I have used both, but in this instance its not clear for me. -
I tried this and yes it worked, if I wanted to keep it on mission side. I use to use M3Editor 0.18. Which by the way crashs my arma 3 after a short time. I am trying to learn the arma 3's editor. yesterday I built 2 bridges on Tanoa and btw it took almost 6 hours, well I am a nut about detail. So far love it. The only thing is I like to keep my builds on server side when I first make them. Later share. I can not find any way to get them on to the server so that they are not on missions side. Links, information or what ever you can help me with, I thank you in advance.
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Eden 3d editor exporting objects SQF file in the server part
TBsThug replied to leonidmanylov's topic in ARMA 3 - EDEN EDITOR
This link will not work for me. I built 3 bridges in Tanoa and it toke me about 6 hours. I cant do any thing with them. I tried to export to a sqf so I could put them on my server. That did not work. I am looking and trying to find a way. Tried the addon M3 Editor 0.18, but it will crash my arma 3 after using it of more then a minute. I dont know what to do. Any help I thank you in advance. -
OMG it was driving me crazy. thank you so much
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ArmA 3 1.58 RCON not working. I need explanation please.
TBsThug replied to Drifter's topic in ARMA 3 - SERVERS & ADMINISTRATION
So the server host that I use, has to come up with the port? -
Online Squad.xml Editor - WebApp
TBsThug replied to ins0's topic in ARMA 3 - COMMUNITY MADE UTILITIES
other then the tx2view tool can you use to get .ppa files.:butbut: