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robj

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Posts posted by robj


  1.  Hello, Iam really interested in finding out more information about what is to come but I find that there is a lack of information for 2019 the last roadmap was for 2018 and we are well into 2019 now and I was wondering if there was a roadmap or even just the name of the next DLC 


  2. Hi there i have a mino reskined mod pack am working on but 2 of the reskins are not loading up ingame but the others work just fine i dont see the issue...

     

    its the huron and van boxer they load in game there normal skins

     

     

    class CfgPatches
    {
     class ROBJ_RESCUE_PACK
     {
      units[] = {"NAVY_HURON_UK_1"};
      weapons[] = {""};
      requiredVersion = 0.1;
      requiredAddons[] = {};
      magazines[] = {""};
      ammo[] = {""};
     };
    };
    class CfgFactionClasses
    {
     class ROBJ_RESCUE_PACK_1
     {
      displayName = "RobJ Rescue Pack";
      icon = "\ROBJ_RESCUE_PACK\data\icon.paa";
      priority = 1;
      side = 3;
     };
    };
    class CfgVehicles
    {
     class C_man_pilot_F;
            class C_Van_01_box_F;
            class C_Van_01_box_white_F;
     class O_Heli_Light_02_F;
            class O_Heli_Light_02_unarmed_F;
            class B_Heli_Transport_03_unarmed_F;
     class RobJ_Rescue1: O_Heli_Light_02_unarmed_F
     {
      author = "RobJ2210";
      displayName = "PO-30 Orca (Rescue)";
      scope = 2;
      side = 3;
      faction = "ROBJ_RESCUE_PACK_1";
      crew = "RobJ_Rescue_F";
      typicalCargo[] = {"RobJ_Rescue_F","RobJ_Rescue_F"};
      vehicleClass = "Air";
      hiddenSelectionsTextures[] = {"\ROBJ_RESCUE_PACK\data\medevac.jpg"};
      class TransportItems
      {
       class _xx_FirstAidKit
       {
        name = "FirstAidKit";
        count = 10;
       };
       class _xx_MediKit
       {
        name = "MediKit";
        count = 5;
       };
      };
      class TransportMagazines{};
      class TransportWeapons{};
     };
     
             class NAVY_HURON_UK_1 : B_Heli_Transport_03_unarmed_F
     {
      author="RobJ2210";
                    side = 3;
      scope=2;
                    faction="ROBJ_RESCUE_PACK_1";
                    crew = "RobJ_Rescue_F";
      typicalCargo[] = {"RobJ_Rescue_F","RobJ_Rescue_F"};
      displayName = "CH-67 (Rescue)";
      hiddenSelectionsTextures[]=
      {
              "\ROBJ_RESCUE_PACK\data\navy2.paa",
                     "\ROBJ_RESCUE_PACK\data\navy1.paa"
      };
                    class TransportItems
      {
       class _xx_FirstAidKit
       {
        name = "FirstAidKit";
        count = 10;
       };
       class _xx_MediKit
       {
        name = "MediKit";
        count = 5;
       };
      };
      class TransportMagazines{};
      class TransportWeapons{};
     };
            class RobJ_Rescue_Van1 : C_Van_01_box_white_F
     {
      author = "RobJ2210";
      side = 3;
      scope=2;
                    faction="ROBJ_RESCUE_PACK_1";
      displayName="NHS Ambulance";
      crew="C_scientist_F";
      typicalCargo[]=
      {
       "C_scientist_F"
      };
      vehicleClass="Car";
                    hiddenSelections[]=
      {
       "Camo1",
       "Camo2"
       
      
      };
      hiddenSelectionsTextures[]=
                    {
                    "ROBJ_RESCUE_PACK\data\ambulance.paa",
                    "ROBJ_RESCUE_PACK\data\ambulanceback.paa"
                    };
             class TransportItems
      {
       class _xx_FirstAidKit
       {
        name = "FirstAidKit";
        count = 10;
       };
       class _xx_MediKit
       {
        name = "MediKit";
        count = 5;
       };
      };
      class TransportMagazines{};
      class TransportWeapons{};
     
            };
     
     class RobJ_Rescue_F: C_man_pilot_F
     {
      author = "RobJ2210";
      side = 3;
      scope = 2;
      faction = "ROBJ_RESCUE_PACK_1";
      displayName = "Rescue Pilot";
      backpack = "";
      model = "\A3\Characters_F\Common\coveralls.p3d";
      uniformAccessories[] = {};
      uniformClass = "RobJ_Rescue_Uniform";
      hiddenSelections[] = {"camo","insignia"};
      hiddenSelectionsTextures[] = {"ROBJ_RESCUE_PACK\data\rescueuniform.paa","ROBJ_RESCUE_PACK\data\Patch.paa"};
      hasDriver = 1;
      linkedItems[] = {"RobJ_Rescue_Hat","NVGoggles_OPFOR","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"};
      respawnLinkedItems[] = {"RobJ_Rescue_Hat","NVGoggles_OPFOR","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"};
      Items[] = {"FirstAidKit","FirstAidKit"};
      respawnItems[] = {"FirstAidKit","FirstAidKit"};
      weapons[] = {"hgun_P07_F","Throw","Put"};
      respawnWeapons[] = {"hgun_P07_F","Throw","Put"};
      magazines[] = {"Chemlight_Red","Chemlight_Red","16Rnd_9x21_Mag","16Rnd_9x21_Mag","16Rnd_9x21_Mag"};
      respawnMagazines[] = {"Chemlight_Red","Chemlight_Red","16Rnd_9x21_Mag","16Rnd_9x21_Mag","16Rnd_9x21_Mag"};
     
     };
    };
    class cfgWeapons
    {
     class HeadgearItem;
     class ItemInfo;
     class ItemCore;
     class UniformItem;
     class U_B_HeliPilotCoveralls;
     class Vest_Camo_Base;
     class VestItem
     {
      class ItemInfo;
     };
     
     class RobJ_Rescue_Uniform: U_B_HeliPilotCoveralls
     {
      scope = 2;
      displayName = "Rescue Pilot Uniform";
                    faction = "ROBJ_RESCUE_PACK_1";
                    picture="\ROBJ_RESCUE_PACK\data\logo.paa";
      model = "\A3\Characters_F\Common\coveralls.p3d";
      class ItemInfo: UniformItem
      {
       uniformModel = "-";
       uniformClass = "RobJ_Rescue_Uniform";
       containerClass = "Supply80";
       mass = 20;
      };
     };
     
          
     

     class RobJ_Rescue_Hat: ItemCore
     {
      scope = 2;
      weaponPoolAvailable = 1;
      displayName = "RobJ Rescue Helmet";
                    faction = "ROBJ_RESCUE_PACK_1";
                    picture="\ROBJ_RESCUE_PACK\data\logo.paa";
      model = "A3\Characters_F\Common\headgear_helmet_heli";
      hiddenSelectionsTextures[] = {"\ROBJ_RESCUE_PACK\data\rescuehat.paa"};
      hiddenSelections[] = {"Camo"};
      class ItemInfo: HeadgearItem
      {
       mass = 5;
       uniformmodel = "A3\Characters_F\Common\headgear_helmet_heli";
       modelSides[] = {3,1};
       armor = "3*0.5";
       passThrough = 0.95;
       hiddenSelectionsTextures[] = {"\ROBJ_RESCUE_PACK\data\rescuehat.paa"};
       hiddenSelections[] = {"Camo"};
      };
     };
     
    };
     
     

    ​


  3. flg7_BANNERcopy.png

    Website: http://539a3.clanwebsite.com
    TeamSpeak: evoonline.co.uk:9988

     

     

    About 539 Assault Squadron Royal Marines

    The 539 Assault Squadron was founded in late August of 2015 as an ARMA 3 539 is a British ArmA 3 Realism Unit based on 539 Assault Squadron Royal Marines, We are a infantry platoon within the Royal Navy.

    We are currently accepting members age 16 upwards.

    It doesn’t matter if you’re not the best shot in the world, as long as you’re willing to try, you should be fine!

     

    539 Assault Squadron Features

    * Custom made insergancy missions made by RobJ2210.

    * Main Operations every saturday at GMT 8.30pm.

    * Imposed British Rankings.

    * Very mature and respectful community.

    * A community of friends to game with anytime across multiple games.

     

    Freindly Community

    We are all like-minded individuals with a wide varirty of ages ranging from 16 to 40. All of us enjoy playing ArmA MilSim without the stress and drama that comes with being in a unit that required work on your end.

    So long as you are willing to learn how we play and turn up when required, that's all we need.

     

    What are the requirements to join?

     

    Age Requirement

    539 does have a minimum age requirement of 16. We do have a mature community and will not hesitate to remove people that threaten that. We are a community that doesn't want to worry about anything we say in front of people of a younger age.

     

    Don't Start Any Drama

    One of our main requirements. We are a friendly group of people that don't care much for ArmA drama, stress or arguments. If you bring any of these to the group you will just be thrown out. If you don't like someone, don't talk to them and avoid confrontation. If you can't do that then one of you will have to go.

     

    Few More

    Must exhibit maturity.

    Must be willing to comply with the unit training and operations regime.

    Must be at least 16 years of age (waivable for applicants with exceptionally high maturity levels and low voice.)

    Overbearing, loud, or obnoxious candidates will not be accepted.

    The applicant must not be a member of any other unit.

    Must besble to attend 2 out of 4 Main Ops a month

     

    Interested?

    You can visit our website here: http://539a3.clanwebsite.com

     

    Still not convinced?

    You can watch our Promo Video or you can jump in our TeamSpeak server and ask questions to your hearts content: evoonline.co.uk:9988


  4. Hey Rob-did that update fix the error of no units showing up in editor and unable to play your missions that used it?

    ---------- Post added at 00:48 ---------- Previous post was at 00:36 ----------

    I'm really glad you added a SR-25.I didn't know BAF used them?is it just SAS/SBS?I don't mind either way as I really like that rifle.Thanks Robj

    Well it's fully working now so if installed correctly it will defo work


  5. Hi there. Yes it's turned on in the launcher. And shows on the addons But in editor it's no where to be found. I have to use the armaholic version but would like to see the steam version fixed. P.s the steam workshop has changed you can upload folders and files now Not just pbos any more

    You must run the game using the launcher. And you must turn on @Sukhoi T-50 PAK-FA on the addon page of launcher. But it is easier to download this addon from armaholic.com + armaholic version contains server keys.

    ---------- Post added at 04:00 ---------- Previous post was at 03:42 ----------

    Octop01, I think that if I add fake flares for PAK FA, I must add this function for all fifth-gen stealth planes in ArmA 3. But it will take more time & in next upd it is still not added.

    And do not forget about the eternal competition between development of projectiles and armor: in other words, for every stealth there is new radar.


  6. Ok after a brake from arma I have returned and plan on starting work on the mod soon

    Every time i add an AT guy he complains being out of ammo at the start its not a big problem maybe when you get a few minutes one day have a look,thank you so much for a super mod.
    I will fix this in next version :)
    ok I will test and fix as needed :)
    Hey, I don't know what the situation is with Alive devs but do you plan to get this into the Alive 'Supported Factions' any time soon. It seems pretty complete and would be a great add-on! Thanks
    Am unfamiliar with alive so I guess I will when I no what it is ect

  7. Just finished the cfg and re-texturing of the new helicopter coming to the mod in the next update.

    I re-textured both the body and radar copying from lots of HD photos.

    2015-02-16_00003_zpszsnfjltl.jpg

    2015-02-16_00004_zpsssvptb83.jpg

    Now I can start work on the Ridgeback as now i have spoken to cleggy i have a green light to add it.

    So far:

    (Due In Next Update)

    Added Otokar Arma 6x6.

    Added Mk1 Apache with re-textured army skin.

    Added divers and assault boat.

    Changed the Special Air Service (SAS) to Special Boat Service (SBS).

    Edited the texture on the woodland jackal to match better.

    ToDo:

    Add SR-25 Marksman Rifle.

    Add British Ridgback PPV and re-texture into matching sets.


  8. RobJ, any thoughts on asking Cleggy about the possible inclusion of the British Ridgback PPV, even make a mobile group/s based around it? I've heard some good things about his mod, yet to test it though.

    ps Thanks for putting in the graft on this mod.

    Yes I have contacted him and its a yes. last i heard he wanted to wait but i will ask again

    Rob, who did you mail about fixed Jackals - none of us have PM's ?

    I assume you do need help from us to get your one working right ?

    I will just pm you directly now


  9. Thanks for this, it's really comprehensive.

    Helps our gu with the move to reduce the number of mods running on the server.

    The jackal is nice, but is causing a lot of skeleton errors in the rpt. I'm not sure if they would be willing to help but the 3cdo guys on their vehicles pack managed to fix these.

    I have asked and am waiting on a reply. If they say no I will remove them till a time I can fix the issues.


  10. Hello I'm really liking the look of this mod - Do you have any plans to add the Jackal or any of the other protected patrol vehicles currently in use (eg Foxhound, Husky or Mastiff)

    thanks for your time

    there will be a update tomorrow with the Jackal 2 and in the future i will be adding the ridgeback.

    Am just reskining the desert version now to match the other veh

    2015-02-08_00001_zpszvszrks8.jpg

    2015-02-08_00002_zps8avvxirx.jpg

    I have cfg them to have correct HP and speed.


  11. Hey awesome!

    So for the radio protocol, what I mean is that with a simple config line placed in each unit, you can make them speak with a British Accent:

    identityTypes[] = {"LanguageENGB_F"};

    add that to each unit and voila! Accent time.

    also, in case you didn't know,

    adding:

    Attendant = 1; to the medics makes sure they can heal like a medic

    Brilliant that was what I was trying to work out for the next update thanks for the post mate most helpful.


  12. Hey! This is a really fun addon!

    Adds alot of content without being too overboard! I love it!

    I have a couple things to ask though:

    Do you plan on adding British Radio protocol? (I can help with this if you don't know how. If you do, well then I'll shut it!)

    Will you consider changing the base class of the units? What I mean by this, is using a medic as the base class for your combat life saver will make them have the medical symbol on the action bar. Do you know what I mean?

    That's all for now, thanks for your hard work!

    Can I have a explanation of the protocol you mean by this.

    And yes I will change the name so the + shows in the bar.


  13. Looking good!

    I probably will adjust the flight model of the C-130 slightly next week. Make it roll a little less quick and try make it feel heavier. But no worries, just a tiny tiny bit : )

    Also I'll clean up the interior. A small vehicle or some boxes should then be able to fit in the rear where there's no seats.

    If you have any suggestions just post somewhere I can see it : )

    I have been test flying it all day and it's a great mod. And yes that sounds good Sabre.

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