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trooper226

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Everything posted by trooper226

  1. That's great, I'd be happy to have it as scenery for now. It would greatly improve immersion for this mod. I'm absolutely ecstatic about the Falcon and Scorpion though. The Falcon just has that spec ops feel, not sure how to describe it. As for the Scorpion, the excitement is for obvious reasons, ESPECIALLY with the single driver script. Can't wait to get some marines on the treads and blow up some Innies. Although, realistically speaking, sitting on the treads of a tank is probably one of the unsafest things to do.
  2. You can say it looks stupid, I don't think anyone here is a Sony employee. Good news on that Frigate though. Is the HEV pod bay going to be included in it's initial release?
  3. Or it can just be a forward mounted gun like how the AH-9 has, have it be a 30mm cannon that always faces straight forward or something along those lines. I mean that was only in the campaign version, so not including the front gun wouldn't be a crisis.
  4. As far as we know, it's not possible to have that functionality. For the Falcon, though, you could just have a forward mounted gun, that's definitely possible. I mean if you can do that with the AH-9, I'm sure there's workarounds to have it function on the Falcon. Plus, manual fire. Having it be a movable turret is a different story, I think. Then again, I'm not a dev nor do I have extensive knowledge on scripting in this game, so don't take my word for gospel.
  5. Go into the editor, put a unit on the ground and set it as player. For their init, put this: player addaction [("<t color="#81BEF7"">" + ("Request ODST Support") +"</t>"), TEI_HEV_fnc_podCallAI, "", 7, true, true, "", "_this == _target]; . Then in-game, scroll with the mouse wheel and select Request ODST Support. This will pull up the map, and you click once on where you want them to drop. Bip bap bam, ODSTs comin in hot. I just want to figure out how to have this at the start of the mission without the player having to press any buttons, know what I mean?
  6. This definitely works for calling in support mid-mission, but how would we have the AI spawn in all together falling in pods at the start of a mission? I really don't mean to be a nag about this, but I feel this information is valuable for the community. Hell, if I can I'll make an in-depth tutorial video with all this information if I can piece it together.
  7. Let's not forget that this is 500 years in the future, and a more streamlined missile system for both AA and AT could be in place at that time. For Arma's sake, they may have to come up with separate missile systems, I'm not entirely sure how it works. I'm sure there's a solution, even if there isn't one present now. I just can't wait until I can drop a squad of ODSTs in the pouring rain into a city without me being the only survivor lol.
  8. -EDIT- Found the reddit page, and I guess we can't launch AI on their own in HEVs. Hope there's a fix for that soon. For anyone else having trouble, here's the page: http://www.reddit.com/r/EridanusInsurrection/comments/2ykzly/how_to_launch_a_hev_using_the_mission_editor_or/
  9. I was messing around with it in the editor, and didn't know if there was a specific script or function you had to do to get them to pull the chute and eject the door. I kinda just dropped them from 10,000m and hoped they'd figure it out but I was wrong lol
  10. I don't know if this was discussed or not, but have you guys considered the Elephant? I would consider it low priority, but it would be pretty damn cool to have one of those things roll through a city. I'm not sure how big vehicles can get in this engine without it absolutely shitting itself. Oh, and I was going to ask if there is a script to have the AI use HEV pods without forgetting to pull the chute?
  11. Yeah, that particular artist has a bad habit of sticking holo sights on everything and it kinda kills it. I'm gonna mess around with the visor transparency a bit. As for the HEV door bug, I'm going to test if it can actually kill somebody. If it can, we may be looking at the new OP weapon.
  12. Yeah, my only critique would be the sound effect sounds less than ideal. But again, V1, and it's not critical.
  13. I wouldn't say it's super intrusive, but you have to remember it is V1 of the HUD on the helmet. I know a lot of people aren't fans of Halo 4 here, but the helmet overlay on the edge of the screen was a nice touch. http://media-cache-ec0.pinimg.com/736x/29/07/96/29079671320dd1b8ccf081c31eba9cdb.jpg
  14. I think even going as far to create an overlay like in Republic Commando would be a neat idea to play around with. http://www.mobygames.com/images/shots/l/106105-star-wars-republic-commando-windows-screenshot-patching-ups.jpg
  15. I was wondering the same thing, my AI kinda just smash into the ground and die lol
  16. Ah okay, hope PW6 uploads it soon. Also, funny bug with the HEV. Apparently I can do emergency exits indefinitely. http://cloud-4.steamusercontent.com/ugc/715283092360473978/DACD98E63C84119C2553C0445AAAD29782EBFBB1/
  17. That's a damn cool video. Nb4 copyright claims for music. I'm inspired now to make videos of this mod. Every mission I've made has pretty much been an Omaha beach scenario because everyone's getting destroyed by the BR and AR, it's pretty funny. Oh and for whatever reason half of the Pelicans come with almost no fuel, so there's plenty of Black Hawk Down scenarios. The Pelican is actually pretty damn good at crash landing, it would be cool to see some destroyed Pelican props later down the road for scenery.
  18. Will you be sending the hotfix in an HEV? Also dat clickbait on Kotaku, lol
  19. I really hope someone is able to mod the singleplayer and convert all units to units from this mod. I'm excited to see what kinds of missions people create with these assets, especially with HEV insertion.
  20. At what point are you ever going to need to fly straight up into orbit? If you need to RTB to the frigate, you're going to have to gain altitude over time and maintain speed, it's not a huge deal. I'd honestly rather have the literally infinite possibilities of AI being able to fly this craft properly than the one instance in which I'll need to fly straight up.
  21. Agreed, it's unnecessary and the pelican (as it is now) moves really, really fast. All there needs to be are some value tweaks, no need to turn it into an MV-22 and have it not be functional with AI pilots.
  22. There isn't a reason for having it be a VTOL. The pelican controls great now, there just need to be some tweaks made so that the AI don't absolutely panic when they try and land it. Not to be a bother and post bugs on here, but when spawning in groups the UNSC marines/ODSTs spawn with goggles on under their helmets. Can't wait for the hotfix though. I'm so excited to drop HEVs on Cherno at midnight in the rain while blasting the ODST soundtrack.
  23. Bingo. Other than that this mod is absolutely spectacular so far, I can't wait to deploy HEVs into the battlefield.
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