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HeadPop

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Posts posted by HeadPop


  1. I noticed when the cloak is acive again after the first use, the cloak action in the menu duplicates.

    I fixed it. And now only appears once everytime after using it.

    THIS IS THE CLOAK.SQF

    _Unit = _this select 0;

    _id = _this select 2;

    _Unit removeAction _id;

    UsableUniforms = ["U_O_CombatUniform_ocamo","U_I_G_resistanceLeader_F","U_C_Soldier_VR","U_I_Protagonist_VR","U_I_Soldier_VR","U_O_Protagonist_VR","U_O_Soldier_VR"];

    If ((uniform _Unit) in UsableUniforms) then

    {

    // You can change these and it'll do the rest woooo

    timer = 30;

    cooldown = 1000;

    _source = "#particlesource" createVehiclelocal getpos _Unit;

    _source setParticleCircle [0, [0.1, 0.1, 0.1]];

    _source setParticleRandom [0, [0, 0.1, 1], [0.1, 0, 0.1], 0, 0.1, [0, 0, 0, 0.1], 0, 0];

    _source setParticleParams [["\A3\data_f\ParticleEffects\Universal\Refract", 1, 0, 1], "", "Billboard", 1, 4, [0, 0, 0], [0, 0, 0.5], 9, 10, 7.9, 0.1, [0.6, 1, 0.9, 0.8], [[0.1, 0.1, 0.1, 1], [0.25, 0.25, 0.25, 0.5], [0.5, 0.5, 0.5, 0]], [0, 0.1, 0.2, 0.5, 0.1, 0.1], 0, 0, "", "", _Unit];

    _source setDropInterval 0.1;

    _source attachto [_Unit,[0,0,0]];

    sleep 1;

    _Unit hideObjectGlobal true;

    SystemChat "Cloak Active";

    _Unit setCaptive true;

    [timer] spawn

    {

    disableSerialization;

    number = _this select 0;

    _Display = uiNamespace getVariable "TAG_CLOAKBAR";

    _setProgress = _display displayCtrl -1;

    _setProgress progressSetPosition 1;

    _number = (1/number);

    BarTimer = 1;

    for "_i" from 0 to number do

    {

    _setProgress progressSetPosition BarTimer;

    BarTimer = BarTimer - (_number);

    sleep 1;

    };

    }; while {!(timer == -1)} do

    {

    SystemChat format ["%1 seconds left",timer];

    timer = timer -1;

    sleep 1;

    };

    deleteVehicle _source;

    sleep 1;

    _Unit hideObjectGlobal false;

    SystemChat "Cloak Deactivated";

    _Unit setCaptive false;

    [cooldown] spawn

    {

    disableSerialization;

    number = _this select 0;

    _Display = uiNamespace getVariable "TAG_CLOAKBAR";

    _setProgress = _display displayCtrl -1;

    _setProgress progressSetPosition 1;

    _number = (1/number);

    BarTimer = 0;

    for "_i" from 0 to number do

    {

    _setProgress progressSetPosition BarTimer;

    BarTimer = BarTimer + (_number);

    sleep 1;

    };

    };

    timer = 0;

    while {!(timer == cooldown)} do

    {

    timer = timer +1;

    sleep 1;

    };

    _Unit addAction ["Cloak", "cloak.sqf", [], 6, false, true, "",""];

    playsound3d ["a3\missions_f_beta\data\sounds\firing_drills\drill_finish.wss",_Unit,false,getPosASL _unit,1,1,100];

    systemChat "Your cloak has recharged";

    _Unit removeAction ["Cloak", "cloak.sqf", [], 6, false, true, "",""]; // I added this line //

    _Unit addaction ["Cloak", "Cloak.sqf", [], 6, false, true];

    } else

    {

    // If you're not wearing the correct uniform

    SystemChat "Your suit is not equipped with the Cloaking Technology";

    sleep 1;

    _Unit addAction ["Cloak", "cloak.sqf", [], 6, false, true, "",""];

    };


  2. Firts of all.. this is not a correct place to post this.

    Im almost sure that this cannot work with only a mod. Sincerely, im not agree with you. that screen is a bit tiny to see clearly all the things you should or must see with that cam.

    It would be better showing the UAV image in a secondary screen (Monitor).


  3. You are playing a mission maded by someone. It depends in the mission.

    If the guy who made that mission didnt give to the plane the attack order, and only give it the follow action or something like that, the plane will never attack you.

    First, you should think that this game is fully customizable, as you can see in the custom mission you played.

    (Sorry for my bad english. im from spain and here the languages...like a shit.)


  4. WOW your cool! You guys take things from other servers and they have certain names to them like Community name - Item name and you guys just modified the PBO and removed those names! And I also watched your stream and you guys just completey rip from other peoples hard work! You guys are going to end up 100% like A3L. Also those cloths were made by AltislifeFR.

    And thats why Arma3 Life is ruining Arma3..

    ---------- Post added at 07:24 ---------- Previous post was at 07:21 ----------

    That was a DEV of our hiw said he took credit for those clothing and cars. He is no longer with use do to the fact the we caught on to him. Thanks for looking out for us though.

    And I repeat, this is not the correct place to post this. Read the BI forum rules and respect them.


  5. And this model does not even show the real T-14 MBT based on heavy tracked platform "Armata". Model is based on some other 3d models created by fanboys that misunderstood what they seen and created these silly models on a proposal for assault tank/assault gun with turret module armed with 120mm gun-mortar designed by a different design bureu that is designing artillery systems not tanks. T-14 is designed by UKBTM design bureau that belongs to UVZ corporation, and as far as oficial sources says, T-14 will be more similiar in external appearance to Object 195, it's predecessor.

    http://naforum.zapodaj.net/images/a9422e675c1e.jpg (219 kB)

    This is leaked photo of Object 195 prototype, everyone serious assumes that T-14 will be very similiar, yet smaller.

    He is free to create whatever he likes. And if he wanna add two giant penises throwing goats, he´s free to do that. :party:


  6. I am having some huge gamebreaking bugs.

    1. enemy Ai takes 1000x too long to kill. Like, 50-100 MMG (7.62mm) round.

    2. whenever I get hit the screen shakes severely

    3. whenever I get hit my character ignores my commands, runs about 3 meters forward and jumps to the ground

    4. whenever I get hit there's serious ragdoll bugs

    5. dead enemies have serious problems with ragdoll physics

    6. I get HUGE lags when accessing the ACE menu

    lag when accesing the menu? :confused:

    can you provide your system specs?


  7. As classic said, go to steam and try changing the language in the game properties.

    I personally dont reccomend you the game in Spanish. xD

    Lo puse una vez en castellano y casi se me funden los ojos tio. La opción de "curarse" se llamaba "regalarse". Si no consigues cambiarlo, acostumbrate al ingles, te vendrá incluso mejor, si en un futuro te da por editar misiones y todo ese rollo.

    Y oye, asi se aprende inglés. De lo malo malo...

    Ten en cuenta que al final, si utilizas mods, o te metes a modos de juegos en el multi, la mayoría están en inglés, así que, lo único que cambiarías a castellano seria los menús del juego, que al final, lo único que vas a tocar es las config de video y poco mas..

    (I told him in spanish that I prefer the game in English)


  8. New to forums. Just want to know if my PC will run most Arma 3 multiplayer servers on decent, usable settings (around 30 fps) and usable resolutions/graphical settings (as long as its better than a PS3 than I'm good!)

    Amd(fx) 4100 Quad Core (3.6 GHZ)

    Nvidia GTX 650 Ti

    8 GB of Ram

    Mainly looking to play some team deathmatches and Dayz/wasteland. Trying to itch a scratch COD never could

    If any further info is needed, tell me please!

    Thanks

    I´ve got the same GPU and works fine in the game.

    With 8GB ram, perfect.

    and the same for the proccesor.

    You should play 60 stable fps. BUT, take a look to the game settings first. max object and terrain view, antialiasing, PiP...

    Apart from that. The FPS not only depends in your PC. The GM and the server optimization is very important in this game.


  9. have you planned something about changing vanilla animations?? i mean, weapon switching while moving, primary weapon in the chest and not in the back while holding a pistol, running with a pistol only with one hand holding it.. etc xDD

    ---------- Post added at 09:05 ---------- Previous post was at 08:58 ----------

    twelve days later, soon tm Why even bother giving out dates if you can't keep to them, should have just not mentioned it. it's like someone who in reality says they are going to do something and don't do it. One's word is the only thing one really has, and every one hates unreliable people.

    you cant live with this mod? this works as your heroine? xDD

    ---------- Post added at 09:08 ---------- Previous post was at 09:05 ----------

    now that all the tickets are gone, for now, will there be a proper release or are we still downloading and packing it ourselves or will there be a grand release?

    holly fuck guys...

    you cant wait???

    whats wrong with all of you?? you want the mod NOW?? help them and they will release faster.


  10. Is it possible to create a Version (b) of the V5 you have released. I played on Cherno last night and found the Saturation was a little too vivid.. Too green. Anyone else tried this on A2 maps yet ?

    ---------- Post added at 12:30 ---------- Previous post was at 12:29 ----------

    Difference is that this is applied to ALL maps / sessions you play on. So if you didn't have control over the mission editor - you could not set those post process settings. This over-rides that...

    ty :)

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