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killaway

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Posts posted by killaway


  1. Hey, just quick question. When i try to refuel the plane it says its stopped due to a leak, which is great. However, when i try to repair it, it says all the resources are busy. Is there anything I need to do? Do i need multiple Hemmit trucks around?

     

    EDIT:

    Just added two containers with [this,10000] call GOM_fnc_setAmmoCargo; and fuel and repair too and that has given me more resources and appears to fix the issue... i think 


  2. Hi, how do I actually tone down the enemies abit? Im unsure how to mess with the userconfig settings.

    These are the settings I have at the min, also im using the Russian rhs enemies, do I need to put their class name somewhere in the config file too?

    asr_ai3_main_sets = [ // for each level: skilltype, [<min value>, <random value added to min>]

    [ "general",[1.00,0.0], "aiming",[1.00,0.0], "spotting",[1.00,0.0] ], // 0: super-AI (only used for testing)

    [ "general",[0.90,0.1], "aiming",[0.40,0.2], "spotting",[0.40,0.1] ], // 1: sf 1

    [ "general",[0.85,0.1], "aiming",[0.35,0.2], "spotting",[0.35,0.1] ], // 2: sf 2 (recon units, divers and spotters)

    [ "general",[0.80,0.1], "aiming",[0.30,0.2], "spotting",[0.30,0.1] ], // 3: regular 1 (regular army leaders, marksmen)

    [ "general",[0.75,0.1], "aiming",[0.25,0.2], "spotting",[0.25,0.1] ], // 4: regular 2 (regulars)

    [ "general",[0.70,0.1], "aiming",[0.20,0.2], "spotting",[0.20,0.1] ], // 5: militia or trained insurgents, former regulars (insurgent leaders, marksmen)

    [ "general",[0.65,0.1], "aiming",[0.15,0.2], "spotting",[0.15,0.1] ], // 6: some military training (insurgents)

    [ "general",[0.60,0.1], "aiming",[0.10,0.2], "spotting",[0.10,0.1] ], // 7: no military training

    [ "general",[0.80,0.1], "aiming",[0.25,0.2], "spotting",[0.35,0.1] ], // 8: pilot 1 (regular)

    [ "general",[0.70,0.1], "aiming",[0.20,0.2], "spotting",[0.30,0.1] ], // 9: pilot 2 (insurgent)

    [ "general",[0.90,0.1], "aiming",[0.60,0.4], "spotting",[0.90,0.1] ] // 10: sniper

    They are the default settings but how would I tone them down a little bit?

    Also, do I need to input something here?

    asr_ai3_main_levels_units = [

    [], // 0: super-AI (only used for testing)

    [], // 1: sf 1

    [], // 2: sf 2 (recon units, divers and spotters)

    [], // 3: regular 1 (regular army leaders, marksmen)

    [], // 4: regular 2 (regulars)

    [], // 5: militia or trained insurgents, former regulars (insurgent leaders, marksmen)

    [], // 6: civilians with some military training (insurgents)

    [], // 7: civilians without military training

    [], // 8: pilot 1 (regular)

    [], // 9: pilot 2 (insurgent)

    [] // 10: sniper

    Thanks, great mod btw! Wouldn't play arma without this mod and alive.


  3. Is that a typo and you meant your stuff is set up on WR? Because if you're not set up on War Room, mission persistence won't work. Exiting and rejoining with the same kit is a different module.

    ---------- Post added at 11:49 ---------- Previous post was at 11:47 ----------

    The tutorial is fully up to date. The rest of the wiki provides the details of how each module works. There are so many ways of setting up ALiVE by far the best way is to experiment. I would suggest you read the bit about how TAOR's work, they are pretty fundamental to limiting the number of objectives.

    No, its not set up at all with WR and i exit game through player exit. Come back on. Everythin is exactly how i left it. Enemies, ammo. Everything. But once i stop server it all restarts

    ---------- Post added at 16:18 ---------- Previous post was at 14:51 ----------

    Could someone plzzzzzzzzzzzzzzz add me on steam and help me sort this problem out. I am only running cba_a3, aliveserver and alive and im still getting the same problem. My name is KILLAWAY on steam. Would really appreciate it if someone could help, maybe look on teamviewer at the problem?


  4. I.. I've restarted server without changing anything inthe pbo and everytime I turn on the server, the mission starts like new. I have to say I'm testing with Dedi Server at home before taking my stuff to a rented one. ALiVE interface says anything has been saved but as I said, the mission start like new if I shutdown my server at nights.

    My problem is exactly the same but i am on dedicated server and none of my stuff is set up with war room, server save and exit doesnt work but when i player exit it works fine. It saves everything! But war room doesnt log anything (says something in the logs about not having permission with that account) but when i stop the server thats it i loose everything and have to start again


  5. ohhh no...that happens with the Nimitz too? I saw that with the Atlas LHD and I thought of changing over to the Nimitz again. T^T

    Unfortunately yes :( Found out the hard way, filled the bottom deck with vehicles, went out on patrol for about 2 hours, came back to pick up a vehicle and couldn't get it from the second deck. The elevator goes down and the rails stay up, and the elevator wont go back up at all. Im sure it did used to though :-\


  6. Hi, for some reason I cannot press any buttons in the cockpit anymore. I am using alive, and I had my custom key set to \ same as the alive menu. So I have now changed the alive menu to "left windows" and custom key is the same \

    However I still cannot get any buttons to press anymore. An error message I get is... Picture\fza_ah64_us\tex\char\gscalar nan_ca.paa not found.

    Any ideas?

    Thanks

    Also used this with alive before with no problems at all

    ---------- Post added at 10:50 ---------- Previous post was at 10:34 ----------

    here is my rpt file

    https://www.dropbox.com/s/33q1qfpc90v8rri/fza%20log.txt?dl=0


  7. Use the ALiVE Server Save and Exit buttons. If you use #missions or any other BIS commands, persistence won't work: http://alivemod.com/wiki/index.php/Persistence

    If you're doing all the above and War Room is set up properly, and it's reproduceable with ALiVE & CBA running only to rule out any mod conflicts, then we'll need logs with Database Module debug running to figure out what's up. Will take a look over the weekend.

    AtinAkiri - there is an aspiration to add a setting for a "prepared insurgency," but for now you have to give them a chance to get established. Provide an area of the map clear of friendly forces so they can get going a bit.

    If CQB are popping up out of nowhere, it's likely your server FPS is too low and causing script lag issues.

    The "server save and exit" wont work. But if I just "player exit" it works.. Not sure whats going on. It like I have got it to work but not in the right way, really confused


  8. Hi, I have the info requested. One rpt file is showing the combat support module and why its not working (hopefully shows that anyway) and the other is why the persistence isn't working.. Thanks a lot

    https://www.dropbox.com/s/avbijx6bvye750g/RPT%20FILES.rar?dl=0

    Can someone help me with this issue?

    Also got another problem... the persistence is "kinda" working. When I join the server as long as I leave ai enabled, I can re join and everything is exactly how I left it. As soon as I #missions then it fully restarts. So is this working then? or not? lol But it doesn't actually log in the war room ;-\ really confused about this could someone help?

    thanks

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