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arkhir

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Everything posted by arkhir

  1. Care to test it with malloc? It might be what's helped for me. Any word from map devs?
  2. I tried to reproduce a crash for 30 minutes with my test mission that used to crash every time I moved the camera somewhere rapidly, and yet didn't manage to crash once. Might be because I use tbb4 malloc? How did you guys crash it? I was working really hard to make it pop.
  3. Really? My friend gave them to me, claiming they are his. He said he has done them from scratch, creating the masks himself; he said he used RHS textures. I will confront him about your claim, as I'm reluctant to take sides here and believe either one of you for now. I will not release (obviously) until this gets solved. Big thanks for being civil and informing me about that, if it's not a mistake or misunderstanding :)
  4. arkhir

    McMillan CS5

    Nice. I'm missing more quality sniper rifles. Are you planning to add variants of it with various barrel lengths, based on the whole McMillan Alias concept? Are we going to see ACE3 ballistics included?
  5. The fedora really does it for me. Awesome, tho it kinda sounds like a heavy machine gun :D
  6. arkhir

    US Military Mod (80s 90s)

    woobie is your girlfriend...
  7. I've said it before, but I'll say it again - I'm so glad to see you've got a "to-do" list in the first place. Realistic, achievable goals that will allow you to make an initial release and then just build on it by expanding it. That's a good policy, much better than promising to do "everything" and then burning out after making stupendous ammounts of assets for one faction, resulting in an underdeveloped, unplayable mod.
  8. Are you planning to add MaxTide to map configs as a part of your weather realism overhaul?
  9. arkhir

    Map Bozcaada

    Wow. I mean, just, wow. It's my 3rd favourite terrain for ArmA series. First one being Sahrani and second - Altis. I'm speechless - good job. Topographically it's a really interesting island, I like the FOBs, too. Two minor issues: 1. Castle LODs - some of the walls have white textures at certain LOD 2. FOB wooden elements - they collapse after something dies on them
  10. Honestly I've been through plenty of disappointments whenever it came to seeing a WW II mod in A3. I like your roadmap and while still sorta skeptic I'm definitely more optimistic in regard to this project. Thanks for making something for the community, I'm really glad to see something that has a possibility to be a working WW II mod :D
  11. arkhir

    Zeus object exec

    Yeah I don't think there's a way. I've checked out every single possibility, made sure the module allows it and there is the exec field for everything except for the objects (such as tables, chairs, pallets)
  12. arkhir

    Zeus object exec

    Is there any way (scripted or not) of adding exec to objects? I've managed to get it on everything except for crates and objects; these two groups won't work. While I understand why crates don't work (the virtual arsenal menu, editing crates content, etc) I can't find a reason why my objects won't work. Everything else has init properly. The modules are set up to allow init for objects, and yet it doesn't help.
  13. arkhir

    TRYK's Multi-Play Uniforms

    Have you considered adding variants of survival fatigues? I'd love to see some more things like that, especially in AOR1 and 2 camo and various tops, not only the t-shirt.
  14. How would I go about adding it while they're technically still alive? OnPlayerKilled is not an option I guess.
  15. Is there any way to make ACE Spectator work with these respawn templates? respawn = 2; respawnDelay = 5; respawnVehicleDelay = 60; respawnTemplates[] = {"MenuPosition","MenuInventory","Tickets","ace_spectator"}; respawnTemplatesVirtual[] = {}; I tried to merge it into my Zeus framework after reading the documentation, but I can't find a working solution. After player joins the server, he instantly enters spectator for a brief moment (~1s) and then spawns automatically if there is a spawn available. After respawning and dying (suiciding or pressing esc->respawn), player witnesses his own death the spectator mode external view and then gets right back to respawn menu (menuposition or menuinventory), unable to spectate other players. I must've gotten something wrong, because I thought it was supposed to kick in every time player dies without putting him back to the respawn menu, the documentation says respawning again should result in returning back to regular respawn mode.
  16. Yeah that's why I asked. I used JBM Ballistics to convert your G7s to G1s for ATrag's sake (ig it uses G1 for new entries) and I achieved very good results :D
  17. Did you calculate G7 for the German AWM rounds yourself, or do you have some source? Couldn't find anything on the manufacters' website. http://www.men-defencetec.de/en/produkte/praezisions-und-scharfschuetzen/300-win-mag/detailview/?tx_men_pi1[detail]=44&cHash=2f4b03cb062121565aaea35abfd0b325
  18. arkhir

    RHS Escalation (AFRF and USAF)

    JSRS caused it for me.
  19. You should be able to, ACE is built modularly. Before you do anything violent, I would recommend seeing if it works w/o ACE first.
  20. Zeus is so overlooked by modders, glad to have you implementing all the cool stuff, thank you. I don't understand why Zeus is so underappreciated - it's a great tool. Needs. More. Modules. B) I was refering to the lack of grenade frag coming out of the nades I noticed after installing the broken release. Can't wait for the hotfix, I don't want to be nosy but is there any ETA on that? Maybe it's uncompatible with ACE?
  21. arkhir

    RHS Escalation (AFRF and USAF)

    Can't wait for M107, M110 and AKSU. Keep up the good work, new SPCs are really awesome, the magazine dump bags on them are looking really good, although the ESS cover texture seems to be too clean/bright.
  22. I just wanted to bombard you with bug reports but I see you got this. Good to see you handling it profesionally :) Will you add the repair modules for Zeus? Like you did with medical ones. Also - what happened to fragmentation? :(
  23. You don't do anything with the SRC files. It's the source. Toadie made it available so people can look what it does or use the code in their own mods.
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