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Everything posted by arkhir
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SMD Sahrani A3 - Bohemia's Sahrani Terrain as ported by SMD
arkhir replied to cifordayzserver's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Care to test it with malloc? It might be what's helped for me. Any word from map devs? -
SMD Sahrani A3 - Bohemia's Sahrani Terrain as ported by SMD
arkhir replied to cifordayzserver's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I tried to reproduce a crash for 30 minutes with my test mission that used to crash every time I moved the camera somewhere rapidly, and yet didn't manage to crash once. Might be because I use tbb4 malloc? How did you guys crash it? I was working really hard to make it pop. -
US Naval Special Warfare (WIP)
arkhir replied to arkhir's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Really? My friend gave them to me, claiming they are his. He said he has done them from scratch, creating the masks himself; he said he used RHS textures. I will confront him about your claim, as I'm reluctant to take sides here and believe either one of you for now. I will not release (obviously) until this gets solved. Big thanks for being civil and informing me about that, if it's not a mistake or misunderstanding :) -
Nice. I'm missing more quality sniper rifles. Are you planning to add variants of it with various barrel lengths, based on the whole McMillan Alias concept? Are we going to see ACE3 ballistics included?
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SMD Sahrani A3 - Bohemia's Sahrani Terrain as ported by SMD
arkhir replied to cifordayzserver's topic in ARMA 3 - ADDONS & MODS: COMPLETE
1.52 fixed the crash issues :) -
War Chronicles WW2 Modification
arkhir replied to n_icomach's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The fedora really does it for me. Awesome, tho it kinda sounds like a heavy machine gun :D- 594 replies
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- World War 2
- Complete Modification
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(and 3 more)
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US Military Mod (80s 90s)
arkhir replied to Delta Hawk's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
woobie is your girlfriend... -
War Chronicles WW2 Modification
arkhir replied to n_icomach's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I've said it before, but I'll say it again - I'm so glad to see you've got a "to-do" list in the first place. Realistic, achievable goals that will allow you to make an initial release and then just build on it by expanding it. That's a good policy, much better than promising to do "everything" and then burning out after making stupendous ammounts of assets for one faction, resulting in an underdeveloped, unplayable mod.- 594 replies
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- World War 2
- Complete Modification
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ACE3 - A collaborative merger between AGM, CSE, and ACE
arkhir replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Are you planning to add MaxTide to map configs as a part of your weather realism overhaul? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
arkhir replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Are you sure this works with advanced? -
Wow. I mean, just, wow. It's my 3rd favourite terrain for ArmA series. First one being Sahrani and second - Altis. I'm speechless - good job. Topographically it's a really interesting island, I like the FOBs, too. Two minor issues: 1. Castle LODs - some of the walls have white textures at certain LOD 2. FOB wooden elements - they collapse after something dies on them
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War Chronicles WW2 Modification
arkhir replied to n_icomach's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Honestly I've been through plenty of disappointments whenever it came to seeing a WW II mod in A3. I like your roadmap and while still sorta skeptic I'm definitely more optimistic in regard to this project. Thanks for making something for the community, I'm really glad to see something that has a possibility to be a working WW II mod :D- 594 replies
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- World War 2
- Complete Modification
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Yeah I don't think there's a way. I've checked out every single possibility, made sure the module allows it and there is the exec field for everything except for the objects (such as tables, chairs, pallets)
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Is there any way (scripted or not) of adding exec to objects? I've managed to get it on everything except for crates and objects; these two groups won't work. While I understand why crates don't work (the virtual arsenal menu, editing crates content, etc) I can't find a reason why my objects won't work. Everything else has init properly. The modules are set up to allow init for objects, and yet it doesn't help.
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Have you considered adding variants of survival fatigues? I'd love to see some more things like that, especially in AOR1 and 2 camo and various tops, not only the t-shirt.
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ACE3 - A collaborative merger between AGM, CSE, and ACE
arkhir replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
How would I go about adding it while they're technically still alive? OnPlayerKilled is not an option I guess. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
arkhir replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there any way to make ACE Spectator work with these respawn templates? respawn = 2; respawnDelay = 5; respawnVehicleDelay = 60; respawnTemplates[] = {"MenuPosition","MenuInventory","Tickets","ace_spectator"}; respawnTemplatesVirtual[] = {}; I tried to merge it into my Zeus framework after reading the documentation, but I can't find a working solution. After player joins the server, he instantly enters spectator for a brief moment (~1s) and then spawns automatically if there is a spawn available. After respawning and dying (suiciding or pressing esc->respawn), player witnesses his own death the spectator mode external view and then gets right back to respawn menu (menuposition or menuinventory), unable to spectate other players. I must've gotten something wrong, because I thought it was supposed to kick in every time player dies without putting him back to the respawn menu, the documentation says respawning again should result in returning back to regular respawn mode. -
Toadie's SmallArms and Animations for Arma3
arkhir replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah that's why I asked. I used JBM Ballistics to convert your G7s to G1s for ATrag's sake (ig it uses G1 for new entries) and I achieved very good results :D -
Toadie's SmallArms and Animations for Arma3
arkhir replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Did you calculate G7 for the German AWM rounds yourself, or do you have some source? Couldn't find anything on the manufacters' website. http://www.men-defencetec.de/en/produkte/praezisions-und-scharfschuetzen/300-win-mag/detailview/?tx_men_pi1[detail]=44&cHash=2f4b03cb062121565aaea35abfd0b325 -
RHS Escalation (AFRF and USAF)
arkhir replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
JSRS caused it for me.- 16577 replies
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ACE3 - A collaborative merger between AGM, CSE, and ACE
arkhir replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You should be able to, ACE is built modularly. Before you do anything violent, I would recommend seeing if it works w/o ACE first. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
arkhir replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Zeus is so overlooked by modders, glad to have you implementing all the cool stuff, thank you. I don't understand why Zeus is so underappreciated - it's a great tool. Needs. More. Modules. B) I was refering to the lack of grenade frag coming out of the nades I noticed after installing the broken release. Can't wait for the hotfix, I don't want to be nosy but is there any ETA on that? Maybe it's uncompatible with ACE? -
RHS Escalation (AFRF and USAF)
arkhir replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can't wait for M107, M110 and AKSU. Keep up the good work, new SPCs are really awesome, the magazine dump bags on them are looking really good, although the ESS cover texture seems to be too clean/bright.- 16577 replies
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ACE3 - A collaborative merger between AGM, CSE, and ACE
arkhir replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I just wanted to bombard you with bug reports but I see you got this. Good to see you handling it profesionally :) Will you add the repair modules for Zeus? Like you did with medical ones. Also - what happened to fragmentation? :( -
Toadie's SmallArms and Animations for Arma3
arkhir replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You don't do anything with the SRC files. It's the source. Toadie made it available so people can look what it does or use the code in their own mods.