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Posts posted by Jono the Cutest
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I am not script expert and I want two function to work. One is a CH View Distance and another one is AI Driving Control.
The result is after I loaded into the game, CH View Distance is worked. I don't know if AI Driving Control will work or not but CfgUnitInisignia doesn't work.
Can you help me find out why I can't make it right?
Spoilerclass CfgUnitInsignia
{
class 79ICBT
{
displayName = "79th Infantry Combat Brigade Team"; // Name displayed in Arsenal
author = "Jono"; // Author displayed in Arsenal
texture = "79.paa"; // Image path
textureVehicle = ""; // Does nothing, reserved for future use
};
};#include "CHVD\dialog.hpp"
class cfgFunctions{
#include "aidrivingcontrol\cfgfunctions.hpp"
#include "CHVD\CfgFunctions.hpp"
};class CfgRemoteExec{
#include "aidrivingcontrol\cfgremoteexec.hpp"
}; -
Yeah, I agree with EO.
It is way too dark like this one.
Spoiler- 1
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When you feel like Arma 3 doesn't have many character faces.
And now this. THIS! 😍- 1
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1 hour ago, simcardo said:ERA? explosive reactive armour, yes?
*slow clap*
Also, I would like to see an update of US Forces 2000 too actually. But no rush. All decision are yours. The mod is great and my community still use it even it has bugs such as AT doesn't appear for some uniforms. But I think no other mod make great model of IBA, MCCUU, BDU in 2000~ and more and you make it true. Thank you very much.- 3
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2 hours ago, panzergrenadier3 said:is this UH-1 Y the same one as in CUP, ported from A2?
I would like to say they are ported like others but different functionality and capability in each mod.
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I would like to report some bug I've found last night (25/04/2020). Appears to be glitch if I get in a player vehicle as passenger. And if I drive a vehicle myself, passenger will see my glitch.
Today (26/04/2020), I tried disabled and enabled your mod, appears to be yours or I am not sure if it collided with other mod.Please check. Thank you, RCA3.
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8 hours ago, Reddiem said:Fuchs San and Wolf San
Sorry for off optic but.... Anime reference? Cute. ❤️
Thanks for the update, Reddiem & Tank! Love your mod as always.
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3 hours ago, dreadpirate said:I think that's what the hotfix is about. Something in the latest update broke things.....
Ah, roger that. I tried "repair mod" and enabled only CUPs but that happened.
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Something's wrong with CUP BDUs.
Spoiler- 1
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On 4/13/2020 at 5:38 PM, HBAOplus said:Hi, will these detailed faces automatically apply on dynamic generated AI units?
Yes.
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1 hour ago, xrayfg89 said:What is it called on the workshop?
https://steamcommunity.com/sharedfiles/filedetails/?id=1406659567
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5 hours ago, venom.226 said:Did this happen with version 0.4?
The video was published last year (2019). Just to show how it could happen if you don't turn off vehicle collisions to BlackSomethingDown.
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7 hours ago, BlackSomethingDown said:I understand why you'd disable it though, seems like the effects in multiplayer must have been really nasty.
I saw a car flew over 4 feet but 100 km/h straight to the 4-man team and killed two of them that setup a parameter 7 meters far away.
In some case the ragdoll can stop the vehicle running at over 20 kilometers per hour. -
On 1/12/2020 at 5:52 PM, Laqueesha said:Nice, I think that first one's either supposed to be Grenada or Panama and the last one is supposed to be USMC in Somalia, 1992/1993?
Maybe... Operation Snowcap.. 🙂
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Your mod has gone from Steam Workshop. Is everything okay?
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2 hours ago, mcnools said:Quick question about bleedingCoefficient and PainCoeffictient. A higher number means quicker bleeding/more pain right?
Yes. You'll die faster.
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Waiting for the update that makes the player get in the helo when standing close to the helicopter.
Beautiful mod. Like it, man.
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5 hours ago, pvtTunt said:But it still looks good, yes lads?
Hell yeah, it is for me tho. Love it.
Here. I made a vanilla album first. Tomorrow I will do Diyala and CUPs.
https://www.pixiv.net/en/artworks/77890716 [Yeah, I upload my work on Japanese most drawing artwork....]
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I'll do some and will send them to you in... 3 hours.
The first time I tested it and I don't feel any pre-apex lightning in Vanilla version. I found out that I need to change the saturation to from 100 to 150 as you said. I thought it would automatically change to pre-apex lightning.
And for real deal, the only thing I would ask for is the blue sky. Since I enabled this mod, the sky is grey as my pictures here.SpoilerSaturation setting between 100 and 150.
But if "this is it. This is what this mod does" so I have no problem.
I kinda like it tho for some screenshots. 😄
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I just curious and didn't know at that time, man. I don't have any problem fighting without AC-130 or really want that AC-130 much. Modder can decide what to focus on first.
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Gotta say I love the update! Thank you very much, Simcardo!
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14 hours ago, uzabit said:It's not released yet.
14 hours ago, A.Cipher said:AC 130 is work in progress as they stated in the other thread
Ah, I see. I thought it was released as written on the feature list. Thank you. -
I couldn't find how to use AC-130. Can you tell me how to AC-130? Like where is it?
2 script in cfgFunction
in ARMA 3 - MISSION EDITING & SCRIPTING
Posted
Ah, I figured. It's my fault this time. Wrong { and };
It must be as Spoiler. So... how to delete or lock up this topic?
class CfgUnitInsignia
{
class 79ICBT
{
displayName = "79th Infantry Combat Brigade Team"; // Name displayed in Arsenal
author = "Jono"; // Author displayed in Arsenal
texture = "79.paa"; // Image path
textureVehicle = ""; // Does nothing, reserved for future use
};
};
#include "CHVD\dialog.hpp"
class cfgFunctions
{
#include "aidrivingcontrol\cfgfunctions.hpp"
#include "CHVD\CfgFunctions.hpp"
};
class CfgRemoteExec
{
#include "aidrivingcontrol\cfgremoteexec.hpp"
};