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UK_Apollo

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Posts posted by UK_Apollo


  1. Apollo, is it possible the PW6 key wasn't applied ? Beazley did you sign them yourself ?

    The key was in the key folder or I wouldn't have been able to join the server.

    It's Beazley's key judging by the name bzly_bluf_radio.bikey.

    ---------- Post added at 18:11 ---------- Previous post was at 18:09 ----------

    Am I imagining it or did I just see v1.2 on Play with Six?

    Downloaded it, but now it says v1.1 again!


  2. Brilliant mod, absolutely amazing. However, it's generating repeating error messages in the rpt files as follows:

    Arma 3 v1.30.127372 (main build)

    @cba_a3 (1.0.9.140907)

    @rq-11_raven_ab_a3 (2.1.0.1)

    Unknown attribute shadowcolor

    spams rpt file thousands of times

    "shadowcolor" appears in your \scripts\ .sqf

    Presumably there's a line in one of them with something missing, as shadowcolor seems to be an acceptable string formatting command.

    Apollo

    3 Commando Brigade


  3. Hi Beazley,

    We'd like to try this on our bikey'd dedicated server.

    However, whenever a client tries to join, they get as far as the role selection screen and then receive a ban message.

    From our server.cfg:

    verifySignatures=2;
    onHackedData = "ban (_this select 0)";
    

    So the bisign/bikey is working, in so far as it allows the client to join the session, but then it detects something wrong with the mod files ("modification of signed pbo detected").

    Apollo

    3 Commando Brigade


  4. Thanks Outlawled.

    Serjames is talking about the mod version, semi-colon missing.

    We are aiming for all mods that clients run on our servers to be rpt error free (as far as possible) in order to maximise game stability.

    @Lordprimate: While unlikely to be a cause for problems, if the author doesn't mind making the correction I can't imagine why anyone would object to an update which removes an error, especially when it's relatively simple as in this case?


  5. These errors were already reported, plus a few more (previous page).

    No other mods running. Your mod doesn't crash the server but errors in rpt's are never a good thing.

    The probable reason for rpt lines beginning "Conflicting addon chinookpack..." is the repeated 'chinookpack' class definition in multiple config.bin files:

    chinookpack\chinook\config.bin

    chinookpack\chinookBAF\config.bin

    chinookpack\chinookramp\config.bin

    chinookpack\chinookunarmed\config.bin

    ...
    class CfgPatches
    {
    class chinookpack
    {
    	units[] = {};
    	weapons[] = {};
    	requiredVersion = 0.01;
    	requiredAddons[] = {"A3_Air_F","A3_Weapons_F"};
    };
    };
    


  6. About the error message:

    File outlw_magrepack\Configs\MagRepack_Dialog_Main.hpp, line 507: '/MagRepack_Dialog_Main/Controls/MR_ButtonClose.h': Missing ';' at the end of line

    Note the missing semi-colon at the end of the line in red.

    Looks easy to fix. ;)

    MagRepack_Dialog_Main.hpp

    <snip to line 495>
    class MR_ButtonClose: outlw_MR_RscActiveText
    {
       idc = 2499;
       style = 48;
       text = "\A3\Ui_f\data\GUI\Rsc\RscDisplayArcadeMap\icon_exit_cross_ca.paa";
       tooltip = "Close";
       action = "closeDialog 0;";
    
       x = 35.625 * GUI_GRID_W + GUI_GRID_X;
       y = 2.125 * GUI_GRID_H + GUI_GRID_Y;
       w = 0.76 * GUI_GRID_W;
       [color=#FF0000]h = 0.75 * GUI_GRID_H[/color]
    
       default = false;
    };
    <end snip>
    

    Apollo

    3 Commando Brigade


  7. v1.6

    Zeus compatibility works, lovely.

    Still seeing the same rpt errors though:

    Conflicting addon chinookpack in 'chinookpack\chinook\', previous definition in 'chinookpack\chinookunarmed\'
    Conflicting addon chinookpack in 'chinookpack\chinookbaf\', previous definition in 'chinookpack\chinookunarmed\'
    Conflicting addon chinookpack in 'chinookpack\chinookramp\', previous definition in 'chinookpack\chinookunarmed\'
    
     bin\config.bin/CfgMovesMaleSdr/States/CH47_Cargo02_EP1.connectTo: Bad move CH47_Cargo02_V1_EP1
     bin\config.bin/CfgMovesMaleSdr/States/CH47_Cargo02_EP1.connectTo: Bad move CH47_Cargo02_V2_EP1
     bin\config.bin/CfgMovesMaleSdr/States/CH47_Cargo02_EP1.connectTo: Bad move CH47_Cargo02_V3_EP1
     bin\config.bin/CfgMovesMaleSdr/States/CH47_Cargo02_EP1.connectTo: Bad move CH47_Cargo02_V4_EP1
     bin\config.bin/CfgMovesMaleSdr/States/CH47_Cargo02_EP1.connectTo: Bad move CH47_Cargo02_V5_EP1
     bin\config.bin/CfgMovesMaleSdr/States/CH47_Cargo03_EP1.connectTo: Bad move CH47_Cargo03_V1_EP1
     bin\config.bin/CfgMovesMaleSdr/States/CH47_Cargo03_EP1.connectTo: Bad move CH47_Cargo03_V2_EP1
     bin\config.bin/CfgMovesMaleSdr/States/CH47_Cargo03_EP1.connectTo: Bad move CH47_Cargo03_V3_EP1
     bin\config.bin/CfgMovesMaleSdr/States/CH47_Cargo03_EP1.connectTo: Bad move CH47_Cargo03_V4_EP1
     bin\config.bin/CfgMovesMaleSdr/States/CH47_Cargo03_EP1.connectTo: Bad move CH47_Cargo03_V5_EP1
     bin\config.bin/CfgMovesMaleSdr/States/MH6_Cargo01.interpolateTo: Bad move AH1Z_Dead
     bin\config.bin/CfgMovesMaleSdr/States/MH6_Cargo02.interpolateTo: Bad move AH1Z_Dead
     bin\config.bin/CfgMovesMaleSdr/States/MH6_Cargo03.interpolateTo: Bad move AH1Z_Dead
    
    Error: Bone hips doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone slot_backpack doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone slot_backwpnr doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone slot_backwpnl doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone slot_buttpack doesn't exist in skeleton OFP2_ManSkeleton
    
    Error: bin\config.bin/CfgVehicles/RAMPGUNBAF_CH_47F/Turrets/CopilotTurret/: Turret body Turret_3 not found while initializing the model chinookpack\chinookbaf\ch47\ch_47f.p3d
    class HitPoints::HitFuel not found in RAMPGUNBAF_CH_47F
    

    Apollo

    3 Commando Brigade


  8. Does this also happen with the vanilla version of the helicopter? I don't think this mod alters the animations at all.

    Ah yes, so it does. I should have known better than to think the vanilla version was without errors!

    I_Heli_light_03_F: lever_pilot - unknown animation source collectiveRTD

    I_Heli_light_03_F: pedalL - unknown animation source rudderRTD

    Not to worry then. :)


  9. Thanks for this mod Diesel, very nice.

    Hopefully someone will make a British Navy Lynx skin and then it will be perfect.

    There are a couple of lines that occur in the report files (.rpt) which it would be nice to have fixed:

    AW159_Transport_Grey: lever_pilot - unknown animation source collectiveRTD

    AW159_Transport_Grey: pedalL - unknown animation source rudderRTD

    (above 2 lines occur for each variant used)

    Thanks again,

    Apollo

    3 Commando Brigade


  10. Hi Steel,

    Those beret's are looking great!

    Is there any chance you could bisign/bikey the pbo's please so we in 3 Commando Brigade can look at using them?

    If you need assistance with the process give us a shout. TS: voice.3commandobrigade.com

    It looks like Play with Six has added a bisign and bikey for the beret.pbo, but not the later two pbo's (officer and recruit).

    Apollo

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