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UK_Apollo

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Everything posted by UK_Apollo

  1. UK_Apollo

    3CB BAF Equipment

    Should be possible. Can you post a high definition close up of the badge please.
  2. UK_Apollo

    3CB BAF Equipment

    You forgot the magic words. "Thanks" when someone helps you and "please" when you want something else. Call me old fashioned. ;-)
  3. UK_Apollo

    3CB BAF Equipment

    Try the Task Force Radio thread on these forums for that question.
  4. UK_Apollo

    3CB BAF Equipment

    v1.0 is only in Beta release for testing.
  5. UK_Apollo

    3CB BAF Units

    How many UAV's did we have back in the 80's-90's? ;-)
  6. UK_Apollo

    3CB BAF Weapons

    Yep, no problem Limbo, thanks for letting us know it's sorted out ok.
  7. UK_Apollo

    3CB BAF Weapons

    Assuming I've got your abbrv's right... "NVE" = 3CB "Head Mounted NV System [BAF]" "RDS" = Red Dot Scope NVG's stay switched on for me while looking through the red dot sight on the LDS. cba_a3, 3cb mods, ace3 If this isn't what you mean, or you're seeing something contrary, can you provide more detail / repro steps please?
  8. UK_Apollo

    3CB BAF Vehicles

    Like this? In a Burnes Foxhound as driver, engine off, parked next to a [BAF] Logistics Point or [BAF] Servicing Point - Ground. Lol, bit of a tease - it's already in our dev build for the next Vehicles update, but I can't say when that will be released.
  9. UK_Apollo

    3CB BAF Vehicles

    As Ineptaphid says, and confirmed from my testing, Cup Land Rover M2 do not load into the back of CUP Chinooks. You can however load a 3CB Land Rover (Soft Top) into a CUP Chinook, after you have stripped it down. See screenshot: The CUP C-130 (viv) will directly load 2 x 3CB Land Rovers of Hard Top or Soft Top varieties: The CUP Hercules will not load a 3CB WMIK because the top mounted weapons cannot be stripped down, and the vehicle with mounted weaponry is too big for the cargo space (per real life?). The CUP WMIK M2 can be loaded because they do not use the same mounting mechanism for the top weapon which results in their vehicle being at a lower overall height. Creating a stripped down option of the WMIK isn't something we're likely to prioritise - you can always sling load them under the Merlin or Chinook.
  10. UK_Apollo

    3CB BAF Vehicles

    I'm not at my PC to check exact details, but you can use hiddenSelections in 2 ways: 1) at run time (ie in Eden or from Debug Console), use the script command SetObjectTexture 2) create an overwrite config mod that creates a new class inheriting from the base mod vehicle, replacing the textures and anything else that you want to change (within the limits of not being able to alter the model p3d) Sent from my XT1068 using Tapatalk
  11. UK_Apollo

    Error: Sum of weights should be 100

    Coming back to this briefly, it should be mentioned that vertices in a bone can be weighted (Object Builder > Edit > Edit Mode > Paint Vertices [N]), often to give curvature effects on animation. This is commonly seen in helicopter blades, where they droop at rest, and then flex upwards as engine revolutions increase. In this case, it is intended for weights to be non-100% and setting them all to 100% would not be the correct approach.
  12. UK_Apollo

    Transparent Face problem

    Open the rvmat using Notepad and edit it manually - you'll need to change the nohq entry to use your new version.
  13. UK_Apollo

    3CB BAF Vehicles

    It's in the Eden Editor: Units > Props > Supplies > Ammo > [BAF] Ammo L111A1 HMG Similarly, ammo for the vehicle GMG's is in the crates "[BAF] Ammo L134A1 GMG"
  14. UK_Apollo

    Where are .tga located in example objects?

    You can convert the .paa's to .tga's using TexView 2. (open .paa, 'save as' and change file extension to .tga). If you leave the resultant .tga in the same location, Object Builder will show the textures directly in the modelling view ports (when solid faces are enabled) which can be handy (quicker than starting up Bulldozer). On building to .pbo, the .tga's will be converted automatically to .paa's (if not present), and only the compressed .paa is included in the .pbo.
  15. UK_Apollo

    3CB BAF Weapons

    We're not using Alive persistency Evrik. That could be a difficult one for us to fix, as we'd need to understand what @alive is looking for, and why it's picking up on every instance of an assembled/disassembled static weapon. It could be that it looks for spawned weapons to add to the database, but doesn't check whether they were 'destroyed'?
  16. UK_Apollo

    3CB BAF Weapons

    Thanks - added to our bug tracker. We'll try and replicate, and if we can't will get back to you for further info.
  17. Yes, bikey signature checking. I realise you said "reasons", but your best bet is to overcome those reasons. It makes all the difference to server / client stability for a community group playing regular missions.
  18. UK_Apollo

    3CB BAF Weapons

    Thanks for the report. What do you see if you place a crewed L16 in SP Eden? It looks ok to me. It could still be an MP player/player weirdness.
  19. UK_Apollo

    3CB BAF Vehicles

    The plan for LandRovers release 2 was always to do a WMIK with 2 GPMG's, one for the Commander's front seat and one mounted on top. The SF dual GPMG mounted on top is interesting, but considerably more work to set-up, so much less likely to be delivered as it's not a priority work item. Adding a top mounted GPMG to the Jackals is a possibility, but not a firm priority, so no promises.
  20. UK_Apollo

    3CB BAF Vehicles

    It's a possibility Limbo, perhaps 50/50 at this point. We're planning on replacing the existing vehicle GPMG's with our new more accurate L7 model, so we might add the dual GPMG WMIK's at the same time.
  21. UK_Apollo

    3CB BAF Vehicles

    @JD Wang cba_a3 ace3 3cb_baf_equipment 3cb_baf_weapons 3cb_baf_vehicles 3cb_baf_units Screenshots in spoiler
  22. UK_Apollo

    3CB BAF Vehicles

    Lol, no I didn't mean that. My tests were with stress damage enabled, as shown in my screen capture.
  23. UK_Apollo

    3CB BAF Vehicles

    Many thanks for the detailed test. We'll digest and have a look at options. However, one thing that concerns me is that I have no problem whatsoever in taking the Merlin HC3 32 with a full load (4 Sections) of BAF infantry to altitude (500m+) without stress damage. We need to understand why our tests are not replicating.
  24. UK_Apollo

    3CB BAF Vehicles

    @loopdk When a vehicle is stationary with the engine off, and close enough to a BAF Logistics Point (UK3CB_BAF_Vehicles_Logistics_Point) the vehicle driver gets the Logistics Menu option in their mouse options. The Logistics Point is only for Vehicles. Players won't get an option to load supplies from the Logistics Point if they're not in a vehicle.
  25. UK_Apollo

    3CB BAF Vehicles

    Yes if you know enough about configs it's possible. Add "UK3CB_BAF_Vehicles" to your list of requiredAddons[] in CfgPatches to make @3cb_baf_vehicles a prerequisite of your faction mod. Class names of vehicles are on our website, link in the first post.
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