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UK_Apollo

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Everything posted by UK_Apollo

  1. I've tested your latest mediafire @bzly_no_bluf_radio on our bikey'd dedicated server along with our other mods and it now works great, thanks! Please release on Play withSix so the hoardes can start using it too. :)
  2. UK_Apollo

    RDS A2 Civilian Pack

    It looks like the version 1.0.5 on Play withSix is the wrong one? - @rds_civpack (not @rds_civ per your download link) - spams the rpt file with tens of thousands of errors similar to "class HitPoints::HitGlass8 not found in RDS_S1203_Civ_01"
  3. It looks like it was something our end, as I've now got it working! Apologies are in order, sorry for a false report. I stripped back everything our side (removed mods etc) and rebuilt, testing at each stage. Now I'm back at the original build, nothing different that I can tell, yet it's working. Sometimes ArmA can be baffling!!
  4. No, the original and first 3 Commando Brigade. The others recently changed their name to conflict with us. :mad: www.3commandobrigade.com voice.3commandobrigade.com
  5. Thanks for looking. I'm doing more checks now and will report back.
  6. The key was in the key folder or I wouldn't have been able to join the server. It's Beazley's key judging by the name bzly_bluf_radio.bikey. ---------- Post added at 18:11 ---------- Previous post was at 18:09 ---------- Am I imagining it or did I just see v1.2 on Play with Six? Downloaded it, but now it says v1.1 again!
  7. Brilliant mod, absolutely amazing. However, it's generating repeating error messages in the rpt files as follows: Arma 3 v1.30.127372 (main build) @cba_a3 (1.0.9.140907) @rq-11_raven_ab_a3 (2.1.0.1) Unknown attribute shadowcolor spams rpt file thousands of times "shadowcolor" appears in your \scripts\ .sqf Presumably there's a line in one of them with something missing, as shadowcolor seems to be an acceptable string formatting command. Apollo 3 Commando Brigade
  8. Hi Beazley, We'd like to try this on our bikey'd dedicated server. However, whenever a client tries to join, they get as far as the role selection screen and then receive a ban message. From our server.cfg: verifySignatures=2; onHackedData = "ban (_this select 0)"; So the bisign/bikey is working, in so far as it allows the client to join the session, but then it detects something wrong with the mod files ("modification of signed pbo detected"). Apollo 3 Commando Brigade
  9. UK_Apollo

    British Beret Modifications by Steel

    Many thanks for this update. We're using it on our public server now. :cool:
  10. UK_Apollo

    ChinookPack - Mod Release

    How's it going?
  11. UK_Apollo

    Mag Repack

    Thanks Outlawled. Serjames is talking about the mod version, semi-colon missing. We are aiming for all mods that clients run on our servers to be rpt error free (as far as possible) in order to maximise game stability. @Lordprimate: While unlikely to be a cause for problems, if the author doesn't mind making the correction I can't imagine why anyone would object to an update which removes an error, especially when it's relatively simple as in this case?
  12. UK_Apollo

    ChinookPack - Mod Release

    These errors were already reported, plus a few more (previous page). No other mods running. Your mod doesn't crash the server but errors in rpt's are never a good thing. The probable reason for rpt lines beginning "Conflicting addon chinookpack..." is the repeated 'chinookpack' class definition in multiple config.bin files: chinookpack\chinook\config.bin chinookpack\chinookBAF\config.bin chinookpack\chinookramp\config.bin chinookpack\chinookunarmed\config.bin ... class CfgPatches { class chinookpack { units[] = {}; weapons[] = {}; requiredVersion = 0.01; requiredAddons[] = {"A3_Air_F","A3_Weapons_F"}; }; };
  13. UK_Apollo

    Mag Repack

    About the error message: File outlw_magrepack\Configs\MagRepack_Dialog_Main.hpp, line 507: '/MagRepack_Dialog_Main/Controls/MR_ButtonClose.h': Missing ';' at the end of line Note the missing semi-colon at the end of the line in red. Looks easy to fix. ;) MagRepack_Dialog_Main.hpp <snip to line 495> class MR_ButtonClose: outlw_MR_RscActiveText { idc = 2499; style = 48; text = "\A3\Ui_f\data\GUI\Rsc\RscDisplayArcadeMap\icon_exit_cross_ca.paa"; tooltip = "Close"; action = "closeDialog 0;"; x = 35.625 * GUI_GRID_W + GUI_GRID_X; y = 2.125 * GUI_GRID_H + GUI_GRID_Y; w = 0.76 * GUI_GRID_W; [color=#FF0000]h = 0.75 * GUI_GRID_H[/color] default = false; }; <end snip> Apollo 3 Commando Brigade
  14. UK_Apollo

    ChinookPack - Mod Release

    v1.6 Zeus compatibility works, lovely. Still seeing the same rpt errors though: Conflicting addon chinookpack in 'chinookpack\chinook\', previous definition in 'chinookpack\chinookunarmed\' Conflicting addon chinookpack in 'chinookpack\chinookbaf\', previous definition in 'chinookpack\chinookunarmed\' Conflicting addon chinookpack in 'chinookpack\chinookramp\', previous definition in 'chinookpack\chinookunarmed\' bin\config.bin/CfgMovesMaleSdr/States/CH47_Cargo02_EP1.connectTo: Bad move CH47_Cargo02_V1_EP1 bin\config.bin/CfgMovesMaleSdr/States/CH47_Cargo02_EP1.connectTo: Bad move CH47_Cargo02_V2_EP1 bin\config.bin/CfgMovesMaleSdr/States/CH47_Cargo02_EP1.connectTo: Bad move CH47_Cargo02_V3_EP1 bin\config.bin/CfgMovesMaleSdr/States/CH47_Cargo02_EP1.connectTo: Bad move CH47_Cargo02_V4_EP1 bin\config.bin/CfgMovesMaleSdr/States/CH47_Cargo02_EP1.connectTo: Bad move CH47_Cargo02_V5_EP1 bin\config.bin/CfgMovesMaleSdr/States/CH47_Cargo03_EP1.connectTo: Bad move CH47_Cargo03_V1_EP1 bin\config.bin/CfgMovesMaleSdr/States/CH47_Cargo03_EP1.connectTo: Bad move CH47_Cargo03_V2_EP1 bin\config.bin/CfgMovesMaleSdr/States/CH47_Cargo03_EP1.connectTo: Bad move CH47_Cargo03_V3_EP1 bin\config.bin/CfgMovesMaleSdr/States/CH47_Cargo03_EP1.connectTo: Bad move CH47_Cargo03_V4_EP1 bin\config.bin/CfgMovesMaleSdr/States/CH47_Cargo03_EP1.connectTo: Bad move CH47_Cargo03_V5_EP1 bin\config.bin/CfgMovesMaleSdr/States/MH6_Cargo01.interpolateTo: Bad move AH1Z_Dead bin\config.bin/CfgMovesMaleSdr/States/MH6_Cargo02.interpolateTo: Bad move AH1Z_Dead bin\config.bin/CfgMovesMaleSdr/States/MH6_Cargo03.interpolateTo: Bad move AH1Z_Dead Error: Bone hips doesn't exist in skeleton OFP2_ManSkeleton Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_backpack doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_backwpnr doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_backwpnl doesn't exist in skeleton OFP2_ManSkeleton Error: Bone slot_buttpack doesn't exist in skeleton OFP2_ManSkeleton Error: bin\config.bin/CfgVehicles/RAMPGUNBAF_CH_47F/Turrets/CopilotTurret/: Turret body Turret_3 not found while initializing the model chinookpack\chinookbaf\ch47\ch_47f.p3d class HitPoints::HitFuel not found in RAMPGUNBAF_CH_47F Apollo 3 Commando Brigade
  15. UK_Apollo

    BLUFOR IFV-Mora retexture

    Hi Stevenson, Is there any chance you could update this with working bisign/bikey's please? Thanks, Apollo 3 Commando Brigade
  16. UK_Apollo

    MOD: NATO Hellcats

    Ah yes, so it does. I should have known better than to think the vanilla version was without errors! I_Heli_light_03_F: lever_pilot - unknown animation source collectiveRTD I_Heli_light_03_F: pedalL - unknown animation source rudderRTD Not to worry then. :)
  17. UK_Apollo

    ChinookPack - Mod Release

    Fantastic! An HC4 with working ramp would be lovely for us Brits. Are you still planning to make it possible to take a seat having walked inside up the ramp? That would be so perfect for cool LZ insertions. Apollo 3 Commando Brigade
  18. UK_Apollo

    MOD: NATO Hellcats

    Thanks for this mod Diesel, very nice. Hopefully someone will make a British Navy Lynx skin and then it will be perfect. There are a couple of lines that occur in the report files (.rpt) which it would be nice to have fixed: AW159_Transport_Grey: lever_pilot - unknown animation source collectiveRTD AW159_Transport_Grey: pedalL - unknown animation source rudderRTD (above 2 lines occur for each variant used) Thanks again, Apollo 3 Commando Brigade
  19. UK_Apollo

    ChinookPack - Mod Release

    We're really enjoying this mod - the HC4 is now our standard transport chopper on Op's. Can't wait for the Zeus / fixed version! Apollo 3 Commando Brigade
  20. UK_Apollo

    British Beret Modifications by Steel

    Hi Steel, Those beret's are looking great! Is there any chance you could bisign/bikey the pbo's please so we in 3 Commando Brigade can look at using them? If you need assistance with the process give us a shout. TS: voice.3commandobrigade.com It looks like Play with Six has added a bisign and bikey for the beret.pbo, but not the later two pbo's (officer and recruit). Apollo
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