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XOSPECTRE

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Everything posted by XOSPECTRE

  1. XOSPECTRE

    Detach helicopter

    Well I use this as only usable solution _aboveAndBehindPlayer = player modelToWorld [0,-1,3]; And then I put sleep 0.1 and copy paste it about 100 times and I have enough time to start engines. So it's been solved now
  2. XOSPECTRE

    Detach helicopter

    I was thinking.. :D.... In zeus if u put helicopter In The air it have engines on max speed straight away is there any command to do it after detach _heli command? I mean u don't have to w8 until heli start engines from 0 to1
  3. XOSPECTRE

    Detach helicopter

    U can't put helicopter on atachded liberty it have no collision model it will fall tru it.
  4. XOSPECTRE

    Detach helicopter

    I tried almost any object I ca find in editor and still everything atachded have no collision model.
  5. XOSPECTRE

    Detach helicopter

    I can't put Heli on deck because I attach liberty to another smaller ship to make liberty drivable /movable but atachded object missing geometry lod for vehicles u can walk on atachded liberty but u can't land on it. I. Trying to script entire navy operations which going well except helicopter
  6. XOSPECTRE

    MBG Aliens Ground Forces

    Why I don't have that gun on the picture ? And aliens have ak12? 😄
  7. Hello there I'm trying to create soldier in front of some wehicle but absolutely nothing works I can create wehicle but not unit don't know how I'm frustrated... Soldier1 = group alpha createUnit ["B_soldier_f", getpos ifrit, [] , 0 ,"Form"]; Any idea how to make it?
  8. Sorted by now arma engine just pick up on me today
  9. XOSPECTRE

    WMO - Walkable Moving Objects

    Yes of course sorry I manually changed name so I made a mistake
  10. XOSPECTRE

    WMO - Walkable Moving Objects

    U can't use liberty what u see in Eden editor u have to create 5 different part plus I interiors and stick them together.. Put speedboat on the watter and into its init put text bellow.. Let ai drive it with set force speed command to go straight. Lib1 = "Land_Destroyer_01_hull_04_f" createVehicle [0,0,0];lib1 attachTo [this, [0,-45,-4]];lib1 setdir 180; Lib2 = "Land_Destroyer_01_hull_03_f" createVehicle [0,0,0];lib2 attachTo [this, [0,0,-4]];lib2 setdir 180; Lib3 = "Land_Destroyer_01_interior_03_f" createVehicle [0,0,0];lib3 attachTo [this, [0,0,-4]];lib3 setdir 180; Lib4 = "Land_Destroyer_01_hull_02_f" createVehicle [0,0,0];lib4 attachTo [this, [0,45,-4]];lib4 setdir 180; Lib5 = "Land_Destroyer_01_interior_02_f" createVehicle [0,0,0];lib5 attachTo [this, [0,45,-4]];lib5 setdir 180; Lib6 = "Land_Destroyer_01_hull_01_f" createVehicle [0,0,0];lib6 attachTo [this, [0,85,-4]];lib6 setdir 180; Lib7 = "Land_Destroyer_01_hull_05_f" createVehicle [0,0,0];lib7 attachTo [this, [0,-80,-4]];lib7 setdir 180; Lib8 = "Land_Destroyer_01_interior_04_f" createVehicle [0,0,0];lib8 attachTo [this, [0,-45,-4]];lib8 setdir 180; If u will attach guns and boats etc don't forget to attach them to main source I mean to that assault boat becouse if u attach something to allready attached thing it will jumping
  11. XOSPECTRE

    WMO - Walkable Moving Objects

    Hello there Is this possible to use on uss liberty attached to other ship I mean I attach liberty to assault boat with minigun to make liberty movable and wondering if I can walk on its deck
  12. XOSPECTRE

    Contact Expansion Feedback

    Awesome IFV but still waiting for aliens news nothing not even glimpse of their skin. Not even leaked info on redit no rpt file trace pfff....
  13. XOSPECTRE

    Contact Expansion Feedback

    2:30 at morning or 3:30 right? White owl to be precise if I'm correct
  14. XOSPECTRE

    Contact Expansion Feedback

    Well good bye... I'm extremely happy about new expansion what now? Doer boer there is always people leaving and new are coming ARMA 3 is in different etape of its life its time for experimenting for new bigger projects!
  15. XOSPECTRE

    Contact Expansion Feedback

    I think csat is not part of new dlc there will be specnaz instead and they have gorka uniforms
  16. XOSPECTRE

    Contact Expansion Feedback

    I pray to CSAT God there will be aliens ENTITY. Common I think csat knew all about this since altis conflict they make device to stop that aliens and nato trying to stop them because Miller the killer think that Typhoon I mean tempest device is to harm people, but true is oposit csat trying to save us. Even one former viper members confirmed that before he dissappear somewhere in Tanoa jungles.
  17. XOSPECTRE

    Contact Expansion Feedback

    Will be in contact dlc aliens them self or just their technology?? I mean if I can shoot alien infantry entity...? Another question.. Will be there alien music theme because arma 3 music is fantastic
  18. XOSPECTRE

    steam is not running

    After todays update i cant launch arma its says steam is not runing ..but steam is runing check my screen http://xospectre.deviantart.com/art/Steam-618086024?ga_submit_new=10%253A1467062448
  19. XOSPECTRE

    steam is not running

    restart didnt help i deleted launcher and arma 3 and bohemia interactive files in /user/appdata/local it helped but this is not correct solution
  20. XOSPECTRE

    Visual Upgrade – Feedback

    Im sorry for duplicated posted
  21. XOSPECTRE

    Visual Upgrade – Feedback

    Why so many compromises whith new lighting? Why we cant have just new asset whith old perfect looking lighting?
  22. Hello when I was looking for arma music classname on web but I didn't find anything so I decide to go to config in game and find proper music files and I make a a3 playlist here is it. Number under every song is time in seconds. there is more song and alternative version whith some a b c ..etc they are usualy sohrter for specific event *action* so the are not inculed ..Only full song here. I put it in to script u can use it in some long mission like CTI (cti is how arma means to be played.. for me hehe:] 29 tracks there is 2 more menu music and game theme. playmusic "LeadTrack01_F_Curator"; \\Zeus Theme ~183 playmusic "LeadTrack01_F"; \\This is War ~163 playmusic "LeadTrack01_F_EPA"; \\Conquistador ~96 playmusic "LeadTrack01_F_EPB"; \\Adapt ~136 playmusic "LeadTrack01_F_EPC"; \\Back on Stratis ~94 playmusic "LeadTrack02_F"; \\Protheus ~95 playmusic "LeadTrack02_F_Bootcamp"; \\Evolution ~243 playmusic "LeadTrack02_F_EPA"; \\Aegis Blues ~118 playmusic "LeadTrack02_F_EPB"; \\Exit Strategy ~180 playmusic "LeadTrack03_F"; \\Combined Arms ~97 playmusic "LeadTrack03_F_EPA"; \\Survive the hard part ~139 playmusic "LeadTrack03_F_EPB"; \\Beyond Recognition ~124 playmusic "LeadTrack03_F_EPC"; \\The trap ~148 playmusic "LeadTrack04_F"; \\Action Dark 2 ~152 playmusic "LeadTrack04_F_EPB"; \\Canton Protocol ~133 playmusic "LeadTrack04_F_EPC"; \\In The Open ~124 playmusic "LeadTrack05_F"; \\Taking Kavala ~97 playmusic "LeadTrack05_F_EPC"; \\Revenge ~88 playmusic "LeadTrack06_F"; \\Down at Girina bay ~185 playmusic "LeadTrack06_F_EPC"; \\Win ~133 playmusic "Track02_SolarPower"; \\Solar Power ~115 playmusic "Track03_OnTheRoad"; \\On the Road ~89 playmusic "Track04_Underwater1"; \\Underwater ~97 playmusic "Track06_CarnHeli"; \\CarnHeli ~112 playmusic "BackgroundTrack01_F_EPB"; \\The Hunt ~128 playmusic "BackgroundTrack01_F_EPC"; \\Alone ~97 playmusic "BackgroundTrack02_F_EPC"; \\Just Another Day ~99 playmusic "BackgroundTrack03_F_EPC"; \\Altis Requiem ~149 playmusic "BackgroundTrack04_F_EPC"; \\Assembly
  23. XOSPECTRE

    Visual Upgrade – Feedback

    Definitely keep arma on ssd its helps a lot i just said it will not improve lod flickering .
  24. XOSPECTRE

    Visual Upgrade – Feedback

    It have nothing to do whith ssd mate
  25. XOSPECTRE

    Visual Upgrade – Feedback

    Bis can add settings Apex lightings on and off :p I know someone may like new stuff in game but for me its look like borderlands now :D arma now looks like its not finished like one type graphic is layered on other type of graphic
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