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Everything posted by XOSPECTRE
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Well I use this as only usable solution _aboveAndBehindPlayer = player modelToWorld [0,-1,3]; And then I put sleep 0.1 and copy paste it about 100 times and I have enough time to start engines. So it's been solved now
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I was thinking.. :D.... In zeus if u put helicopter In The air it have engines on max speed straight away is there any command to do it after detach _heli command? I mean u don't have to w8 until heli start engines from 0 to1
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U can't put helicopter on atachded liberty it have no collision model it will fall tru it.
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I tried almost any object I ca find in editor and still everything atachded have no collision model.
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I can't put Heli on deck because I attach liberty to another smaller ship to make liberty drivable /movable but atachded object missing geometry lod for vehicles u can walk on atachded liberty but u can't land on it. I. Trying to script entire navy operations which going well except helicopter
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Why I don't have that gun on the picture ? And aliens have ak12? 😄
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Hello there I'm trying to create soldier in front of some wehicle but absolutely nothing works I can create wehicle but not unit don't know how I'm frustrated... Soldier1 = group alpha createUnit ["B_soldier_f", getpos ifrit, [] , 0 ,"Form"]; Any idea how to make it?
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Create unit in front of wehicle
XOSPECTRE replied to XOSPECTRE's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Sorted by now arma engine just pick up on me today -
WMO - Walkable Moving Objects
XOSPECTRE replied to bloodwyn1756's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes of course sorry I manually changed name so I made a mistake -
WMO - Walkable Moving Objects
XOSPECTRE replied to bloodwyn1756's topic in ARMA 3 - ADDONS & MODS: COMPLETE
U can't use liberty what u see in Eden editor u have to create 5 different part plus I interiors and stick them together.. Put speedboat on the watter and into its init put text bellow.. Let ai drive it with set force speed command to go straight. Lib1 = "Land_Destroyer_01_hull_04_f" createVehicle [0,0,0];lib1 attachTo [this, [0,-45,-4]];lib1 setdir 180; Lib2 = "Land_Destroyer_01_hull_03_f" createVehicle [0,0,0];lib2 attachTo [this, [0,0,-4]];lib2 setdir 180; Lib3 = "Land_Destroyer_01_interior_03_f" createVehicle [0,0,0];lib3 attachTo [this, [0,0,-4]];lib3 setdir 180; Lib4 = "Land_Destroyer_01_hull_02_f" createVehicle [0,0,0];lib4 attachTo [this, [0,45,-4]];lib4 setdir 180; Lib5 = "Land_Destroyer_01_interior_02_f" createVehicle [0,0,0];lib5 attachTo [this, [0,45,-4]];lib5 setdir 180; Lib6 = "Land_Destroyer_01_hull_01_f" createVehicle [0,0,0];lib6 attachTo [this, [0,85,-4]];lib6 setdir 180; Lib7 = "Land_Destroyer_01_hull_05_f" createVehicle [0,0,0];lib7 attachTo [this, [0,-80,-4]];lib7 setdir 180; Lib8 = "Land_Destroyer_01_interior_04_f" createVehicle [0,0,0];lib8 attachTo [this, [0,-45,-4]];lib8 setdir 180; If u will attach guns and boats etc don't forget to attach them to main source I mean to that assault boat becouse if u attach something to allready attached thing it will jumping -
WMO - Walkable Moving Objects
XOSPECTRE replied to bloodwyn1756's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello there Is this possible to use on uss liberty attached to other ship I mean I attach liberty to assault boat with minigun to make liberty movable and wondering if I can walk on its deck -
Awesome IFV but still waiting for aliens news nothing not even glimpse of their skin. Not even leaked info on redit no rpt file trace pfff....
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2:30 at morning or 3:30 right? White owl to be precise if I'm correct
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Well good bye... I'm extremely happy about new expansion what now? Doer boer there is always people leaving and new are coming ARMA 3 is in different etape of its life its time for experimenting for new bigger projects!
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I think csat is not part of new dlc there will be specnaz instead and they have gorka uniforms
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I pray to CSAT God there will be aliens ENTITY. Common I think csat knew all about this since altis conflict they make device to stop that aliens and nato trying to stop them because Miller the killer think that Typhoon I mean tempest device is to harm people, but true is oposit csat trying to save us. Even one former viper members confirmed that before he dissappear somewhere in Tanoa jungles.
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Will be in contact dlc aliens them self or just their technology?? I mean if I can shoot alien infantry entity...? Another question.. Will be there alien music theme because arma 3 music is fantastic
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After todays update i cant launch arma its says steam is not runing ..but steam is runing check my screen http://xospectre.deviantart.com/art/Steam-618086024?ga_submit_new=10%253A1467062448
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restart didnt help i deleted launcher and arma 3 and bohemia interactive files in /user/appdata/local it helped but this is not correct solution
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Im sorry for duplicated posted
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Why so many compromises whith new lighting? Why we cant have just new asset whith old perfect looking lighting?
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Hello when I was looking for arma music classname on web but I didn't find anything so I decide to go to config in game and find proper music files and I make a a3 playlist here is it. Number under every song is time in seconds. there is more song and alternative version whith some a b c ..etc they are usualy sohrter for specific event *action* so the are not inculed ..Only full song here. I put it in to script u can use it in some long mission like CTI (cti is how arma means to be played.. for me hehe:] 29 tracks there is 2 more menu music and game theme. playmusic "LeadTrack01_F_Curator"; \\Zeus Theme ~183 playmusic "LeadTrack01_F"; \\This is War ~163 playmusic "LeadTrack01_F_EPA"; \\Conquistador ~96 playmusic "LeadTrack01_F_EPB"; \\Adapt ~136 playmusic "LeadTrack01_F_EPC"; \\Back on Stratis ~94 playmusic "LeadTrack02_F"; \\Protheus ~95 playmusic "LeadTrack02_F_Bootcamp"; \\Evolution ~243 playmusic "LeadTrack02_F_EPA"; \\Aegis Blues ~118 playmusic "LeadTrack02_F_EPB"; \\Exit Strategy ~180 playmusic "LeadTrack03_F"; \\Combined Arms ~97 playmusic "LeadTrack03_F_EPA"; \\Survive the hard part ~139 playmusic "LeadTrack03_F_EPB"; \\Beyond Recognition ~124 playmusic "LeadTrack03_F_EPC"; \\The trap ~148 playmusic "LeadTrack04_F"; \\Action Dark 2 ~152 playmusic "LeadTrack04_F_EPB"; \\Canton Protocol ~133 playmusic "LeadTrack04_F_EPC"; \\In The Open ~124 playmusic "LeadTrack05_F"; \\Taking Kavala ~97 playmusic "LeadTrack05_F_EPC"; \\Revenge ~88 playmusic "LeadTrack06_F"; \\Down at Girina bay ~185 playmusic "LeadTrack06_F_EPC"; \\Win ~133 playmusic "Track02_SolarPower"; \\Solar Power ~115 playmusic "Track03_OnTheRoad"; \\On the Road ~89 playmusic "Track04_Underwater1"; \\Underwater ~97 playmusic "Track06_CarnHeli"; \\CarnHeli ~112 playmusic "BackgroundTrack01_F_EPB"; \\The Hunt ~128 playmusic "BackgroundTrack01_F_EPC"; \\Alone ~97 playmusic "BackgroundTrack02_F_EPC"; \\Just Another Day ~99 playmusic "BackgroundTrack03_F_EPC"; \\Altis Requiem ~149 playmusic "BackgroundTrack04_F_EPC"; \\Assembly
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Definitely keep arma on ssd its helps a lot i just said it will not improve lod flickering .
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It have nothing to do whith ssd mate
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Bis can add settings Apex lightings on and off :p I know someone may like new stuff in game but for me its look like borderlands now :D arma now looks like its not finished like one type graphic is layered on other type of graphic