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DerZade

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Posts posted by DerZade


  1. yMesdgk.jpg

     

    Visit Gruppe Adler on our Website | YouTube | Twitter

     

     

    Description

    Gruppe Adler SlingHelmet (GRAD_slingHelmet) is a mod for Arma 3, which adds the functionality of slinging your helmet onto your belt to make space for other (decorative) headwear on your head.

    All information can be found on our GitHub Page.

     

    Features

    • Sling your helmet to your belt.
    • Implementation through ACE Self Interaction Menu
    • Full multiplayer compatibility (incl. JIP)
    • Zeus compatibility
    • Set of functions for mission/script creators
    • Function to add your own helmets to the whitelist (Docs)

     

    Supported Mods

     

    Only viable Helmets are supported by default, although this can be changed via CBA settings. You can find a full list of supported helmets here.
    If you find any helmets which you think should be supported or want to add helmets from a completely different mod, feel free to open a pull request or contact us. Further information on all the ways to whitelist headgear can be found on the corresponding wiki page.

     

    Dependencies

     

    License

    This project is licensed under GRAD APLv1.1.

     

    Downloads

    GitHub:

    Downloads can be found under Releases.

     

    Steam Workshop:

    Subscribe to GRAD SlingHelmet on Steam Workshop and automatically get the latest releases.

     

    Documentation

    You can check out the full documentation in our GitHub Wiki.

     

    Video

     

    More images

    r7UhFSu.jpg 


    aSfjB9n.jpg


    IHdFOit.jpg

     

    • Like 7
    • Thanks 3

  2. 11 hours ago, YonV said:

    Need a bit of help please, we are tinkering with high command, is there a way to have ai move the backpack to the chest , then back,,, 

    I can get them to move the backpack to the chest, and put on a parachute, with the module and a trigger, but after then land they remove the parachute, but I cannot get them to move the backpack back to their back. 

     

    A little bit of scripting is required, but this should be easily fixed with an GetOut Event Handler and this function. There is a overview of all functions on my GitHub Page.

    If you have any further problems, please don't hesitate contacting me. :) 

    • Like 1

  3. On 16.4.2017 at 7:31 PM, kimukun said:

    Hey DerZade! Thanks for a freaking awesome mod.

    Your last update is a heaven-sent one with the button in Arsenal.

    However it appears not to work with Edens Arsenal, so I can't apply the premade Arsenal outfits on my player-units in Eden or am I doing it wrong?

     

    First of all thanks, I'm happy that you like it :)

    The new button is just for performing the action whilst in the arsenal. There is no other arsenal implementation, ergo the BOC won't be saved in your loadouts. If you want to add BOC for editor units you have to use the provided mission modules and functions instead. (Documentation)

     

     

    • Like 2

  4. 3 hours ago, WastedMike1 said:

    Why is this not built into ace3?

     

    I'll just recycle the answer I posted on my steam workshop page a few days ago.

    Quote

    Will BOC ever be included in ACE? Maybe, but not at the moment. I'm still working on it and it's a hell of a lot easier to just have my own mod because I can decide when and what to release. Also I don't see a really big advantage in having BOC implemented over having an external mod.

    • Like 1

  5. Update 1.2.0

     

    Changelog:
    + Added     ^ Improved     @ Fixed

     

    + A new button in the arsenal screen, which allows you to swap and switch the backpack to chest and back without leaving the arsenal

     

    ^ Functions actionOnChest, actionOnBack and actionSwap are now fail proof for release on the wiki page

     

    @ Exploit that allowed you to run after picking up a crate and putting it back down while wearing a backpack on chest
    @ Some magazines weren't recognized and therefore not preserved (thanks to Jack Ost)

     

    Known Issues:
    - Ammo of static weapons is not handled. When a static is switched to chest and back again, a partially filled or missing magazine will be recreated as a full magazine.

     

    Documentation: https://github.com/DerZade/BackpackOnChest/wiki
    Github: https://github.com/DerZade/BackpackOnChest
    Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=820924072

    Armaholic: http://www.armaholic.com/page.php?id=28838

    PlayWith6: http://withsix.com/p/Arma-3/mods/Dw_gW6YuI0KbuTzShn1VWQ/backpack-on-chest-mod

    • Like 4

  6. Update 1.1.1 :woot:


    Changelog:
    + Added     ^ Improved     @ Fixed

     

    ^ Removed unnecessary code in various functions

     

    @ Script error when synchronizing units without a backpack to 'Backpack On Chest'-Module
    @ Backpack floating in the air for other players when getting into a vehicle

     

    Known Issues:
    - Ammo of static weapons is not handled. When a static is switched to chest and back again, a partially filled or missing magazine will be recreated as a full magazine.


     
    Documentation: https://github.com/DerZade/BackpackOnChest/wiki
    Github: https://github.com/DerZade/BackpackOnChest
    Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=820924072

    Armaholic: http://www.armaholic.com/page.php?id=28838

    PlayWith6: http://withsix.com/p/Arma-3/mods/Dw_gW6YuI0KbuTzShn1VWQ/backpack-on-chest-mod

    • Like 1

  7. 11 hours ago, Crielaard said:

    None of the links seem to be updated :(

    Everything should be up to date now, since foxhound updated it on Armaholic eleven hours ago. The rest should have been up to date, since I postet the changelog. 

    I checked Steam, GitHub and Armaholic. I didn't check PWS because I don't use it anymore, although it should be fine as well. 

    Are you sure this isn't the latest version and how do you come to that conclusion?


  8. Update 1.1.0 :woot:


    Changelog:
    + Added     ^ Improved     @ Fixed

     

    + Japanese translation
    + French translation
    + TFAR radio-settings are now handled when backpack radio is put on chest and back (speakers wont work, while rucksack is on chest)
    + removeMagFromChestpack function 

    ^ Modules 'Add Chestpack' and 'Backpack on Chest' can now be activated by triggers
    ^ ACE-Actions are now avaliable in vehicles and hidden when map is open
    ^ Backpacks can now be stored in your chestpack

    @ German translation typo 'Rucksack auf den Bauck'
    @ Script error when putting a backpack, which stores a weapon with no magazine loaded, onto chest
    @ Handle weapon attachments / loaded magazines when swapping rucksacks

     

    Known Issues:
    - Ammo of static weapons is not handled. When a static is switched to chest and back again, a partially filled or missing magazine will be recreated as a full magazine.


     
    Documentation: https://github.com/DerZade/BackpackOnChest/wiki
    Github: https://github.com/DerZade/BackpackOnChest
    Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=820924072

    Armaholic: http://www.armaholic.com/page.php?id=28838

    PlayWith6: http://withsix.com/p/Arma-3/mods/Dw_gW6YuI0KbuTzShn1VWQ/backpack-on-chest-mod

    • Like 2

  9. 17 hours ago, Crielaard said:

    Hi Zade. We use your mod ever since it exists. But what we now start to notice is that backpack put in backpacks are not being saved. I've been dashing through your code but since you know it like the back of your hand I figured it would be easier to just tell you here.

    On a next update, can you check if you can fix this issue.

     

    This code snippet could help you in the right direction:

    
    (unitBackpack myguy) addBackpackCargoGlobal ["myextrabackpack_classname",1];

     

    Obvious question:

    Why are you putting a backpack in a backpack!?

    Answer:

    Simple, When parachuting into the AO you take a large backpack with all your junk. You want to use a smaller pack to take what you need for an assault and leave you large backpack in your harbour area.

     

    I'll try to fix this issue, although I won't work that easy because I'll have to handle the stuff which is in the backpack, that is in your (main) backpack.

    • Like 1

  10. On 18.12.2016 at 2:56 AM, xivid said:

    Hey Zade!

    Will there be an update soon?

    Yes XiviD, Right now.

     

    After over a year I finally got myself to work on the mod again and get it to a state where I don't have to be ashamed of it. :) 

     

    Update 1.0 :woot:

    This Update will include a lot of improvments although the user wont notice a lot of them. 
    The whole system is now a lot more stable. Some small bugs were fixed and stuff like partially full magazines are now taken into account.
    There are new modules and a lot of functions for the mission creators out there. :)
     
    Documentation: https://github.com/DerZade/BackpackOnChest/wiki
    Github: https://github.com/DerZade/BackpackOnChest
    Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=820924072

    Armaholic: http://www.armaholic.com/page.php?id=28838

    PlayWith6: http://withsix.com/p/Arma-3/mods/Dw_gW6YuI0KbuTzShn1VWQ/backpack-on-chest-mod

    • Like 6

  11. Atleast the PWS version had the serverkey included.

    Anyways. Can someone tell me if this function Zade_BOC_FNC_AddChestBackpack can add also other things than items into the backpack. Because according to this documentation it can only put items inside it. Or has it been misdocumented?

    You can add weapons and magazines with this function, too. It's makes no difference because "addItemToBackpack" doesn't care wheatear the classname is a Item, weapon or a magazine.


  12. Thank you.

    Backpack-On-Chest seems to work very reliable. I like it. I think its good that you decided to go with ACE3 integration.

    Any plans for including a function to lower the backpack on a lower-line, maybe with the ingame ropes? For this

    Anyway, thank you.

    Best regards

    Thanks for the compliment :D

    I planed attaching the backpack to the player while he is parachuting, but I don't know how I will solve this.

    Thats one solution I thought about already.

    If I will solve it this way, I will use ropes of course.

    Greetings Jonas

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