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Everything posted by pansyfaust
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Don't you think it's a bit hypocritical to ask for specific type of feedback while providing none yourself? Then again, seeing you associate yourself with reddit I'm not surprised.
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Scripting Discussion (dev branch)
pansyfaust replied to Dwarden's topic in ARMA 3 - DEVELOPMENT BRANCH
Is it possible to see negative integer select in arrays similar to python? for example: _array = [1,2,3,4,5,6]; _num = _array select -1; //num is equal to 6 And another feature I'd like to suggest/request is the addition of custom event handlers, with syntax similar to addEventHandler for adding one, and a command to trigger events with a syntax such as this: object triggerCustomEvent [eventName, arguments]; Edit: Noticed another thing, The newly introduced trails are presenting a couple of issues; nearestTerrainObjects documentation claims you can filter for roads/trails/tracks but it doesn't actually pick up anything (I'm assuming it's due to the introduction of shape files for road networks in A3, could this be fixed?). nearRoads doesn't allow for any filtering at all and returns every type of road.- 1481 replies
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Decided to clean the xml file with regex since the waiting is killing me: http://pastebin.com/ZDB6ApWm
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If we keep complaining we might get vehicles and weapons early as compensation, r-right?
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There's a bunch of new civilian uniforms, tanoan faces and a unit category called Civilians (Tanoa). Also, there's only one INDFOR faction: Syndikat (which is composed of bandits and ex-paramilitaries) OPFOR gets a Jungle CSAT faction (possibly the chinese).
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copyToClipboard(preprocessFile "a3\language_f_exp\stringtable.xml"); However, there's still evidence of a tempest MLRS in one of the existing stringtables, so I suggest to take it with a grain of salt.
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Extracted the stringtables.xml file from apex: https://paste.ee/p/trUzi some interesting stuff.
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https://a.pomf.cat/vsisyz.jpg A non cloudy version, too lazy to make a UI element with the image.
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Perhaps you'd like to share those magical settings that turn the night into anything more than a black mess?
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They're probably going to pull off the upload to dev branch trick again in E3 (like they did with Eden). Today's sitrep will be nothing but a 1.60 recap. and the next week sitrep will be nothing but hyping up the E3 event promising apex details.
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I think a step in the right direction would be an introduction of an SQF command to get all actions currently available to the player in a given frame. Allowing each mod to incorporate the action menu into their system.
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The pot calling the kettle black.
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New Respawn Screen (dev branch)
pansyfaust replied to DarkDruid's topic in ARMA 3 - DEVELOPMENT BRANCH
Are there plans to allow the Revive template to use this Respawn system upon "actual" death? I haven't managed to get the Revive to work with anything other than Instant or Position respawn which severely cripples its use. -
I've got a bug with several vehicles, namely the Marshall and Gorgon among few others. In 3rd person they show up in the lowest possible LOD regardless of range.
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Quick feedback regarding today's update: Markers seem to be broken and pressing LCtrl+LMB while dragging the cursor on the map interface seems to crash the game 100% of the time. Edit: Regarding night time improvements, is it possible to look into the sky color banding: http://i.imgur.com/N39lGnw.jpg More easily observable by looking just at the blue channel.
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I have a small suggestion regarding the scripting side of things: wouldn't it make more sense to have the task type string (parameter 7 in BIS_fnc_createTask) inside the task description array (parameter 2)? with a little bit more work it could also allow modifying the specific task type through the description.ext (through CfgTaskDescriptions)
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Office Buildings are bugged in dev branch, you can destroy the glass but can't penetrate it. https://a.pomf.cat/nbmpha.jpg Going into splendid camera and out again seems to fix it, for whatever reason. Could this be the cause of the impenetrable bushes as well?
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I noticed there's a new class called WaterSSReflectionsQuality under CfgVideoOptions. Is there a way to activate or is that just for teasing? :)
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Community Upgrade Project - CUP_Terrains
pansyfaust replied to cifordayzserver's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I've got a question about the ponds, while they do seem to work fine on your video, there was the long standing bug where applying any amount of fog would cause the pond to turn completely black and sparkle with red and blue dots. As I haven't seen you trying to put down fog in the video, has this issue been resolved as well? My tests with the A3 pond objects (the test ones) seem to indicate the shader issue with the fog is still present. -
Seeing as you replied to the post that was just under mine I was under the assumption you actually read the thread, I guess I was mistaken for assuming that, sorry. Again, it is pretty infuriating when you see someone put his name on his mod when it's a work you've put effort into, and I might have acted upon my feelings. About that report, is a private message fine?
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I am surprised you have decided to put an updated version of this mod up on your website, considering it is blatantly stealing from another mod without any mention of the original author. IIRC, you decided to shut down hopecore on the claim it was using assets from blastcore without permission, or was it just preferential treatment OpticalSnare got for being such an esteemed member of this community? Leights, I am surprised you have ignored my request, but seeing you already went ahead and stole the landrovers I ported without even asking me I should've been expecting this.
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I just got around to having a look at this pack and I've noticed you decided to shamelessly put the Landrovers I spent time porting into your pack directly: http://forums.bistudio.com/showthread.php?185346-BAF-Landrovers-Mod-High-quality-A2-Port Again, I am aware it was posted without any license or terms of use, but at least give out credit where it's due.
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Community Upgrade Project - CUP_Terrains
pansyfaust replied to cifordayzserver's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I remember uploading a few models to the CUP tracker such as the glowing rail semaphore and a few other models which haven't made it into AIATP, have you guys got those or is there a way to upload them again? -
No changelog today? :(
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I'd like to report a finding with disableCollisionWith; it seems to only apply to the geometry LOD of the object, collision with pathway LOD and PhysX Geom is still present, is this by design or merely an oversight?