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snippers

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Everything posted by snippers

  1. snippers

    ACRE2 Public Beta Release

    Any more word on fixing the problem where some clients remain muted at the end of a mission ended. (Mission is ended via endMission/BIS_fnc_endMission). In the meanwhile I'd like to share a temporary solution my group has been using is on any code to end the mission. To make everyone a spectator see below: (though it doesn't unmute those that left the game while it was in progress): [[true],"acre_api_fnc_setSpectator",true] call BIS_fnc_MP; //work around for Acre2 not unmuting people. sleep 0.1; ["End1","BIS_fnc_endMission",true] call BIS_fnc_MP;
  2. Thanks for this amazing mod RichardsD! If you will indulge me I have two questions: 1) Is there any chance that you will add Zeus support for more of the trucks as only the following are placeable with Zeus at present and the others are not: Mk. 23 MTVR cargo APK M2 MK. 27 MTVR extended cargo MK. 27 MTVR extended cargo covered MTVR 4x4 short bed 2) I would also love to more desert/tan variants particularly of the extended cargo covered and the logistics one (container and fuel), are there plans to do something like this?
  3. snippers

    ArmA 2 Stryker Pack

    I think your right that the LAV-III uses the same Chassis and that turret is the only difference in all the pictures I could see the chassis looks identical. I personally would love to see the LAV-III in this pack! The turrets look similar too but can't find any pictures that are at the right angles to accurately compare the turret (They both use the same bushmaster cannon and have the shape at the front of the turret).
  4. snippers

    ArmA 2 Stryker Pack

    My bad I assumed it was all of them it is just 3 of them: M1126 ICV M2 GPK M1126 ICV M134 CROWS M1126 ICV M2CROWS Also I am sorry to be more of a pain but trying to help out here, in the 2D editor 2 of the non-SLAT variants have SLAT icons when placed: M1129 MC MK19 CROWS M1133 MEV Also for icons (when placed in 2D editor) one of the SLAT variant, the MGS has an icon without the SLAT armour. The M1128 MGS (SLAT) is the only SLAT variant to have the collision where you can walk through the SLAT, all the other SLAT variants are configured properly. Sorry to be such a pain but I do love this addon!
  5. snippers

    ArmA 2 Stryker Pack

    Awesome work on the new release Deltagamer. I am loving that you have added the non-SLAT versions :D. I have noticed a bug with the non-SLAT versions as an infantryman you cant walk in the areas where the SLAT armour used to be. You can drive up and park vehicles next to them no problem but as infantry there is a good 30/40cm that you cant enter next to the vehicles, so I think it is using a SLAT collision thing?
  6. snippers

    ACRE2 Public Beta Release

    Hi Nou, Firstly thanks for all your hard work on this, and the new patch :). We are still experiencing issues that when missions end, many other players will still be muted on teamspeak and this means that when we slot the next mission we have to alt+tab and manually locally unmute a lot of other people (I would estimate 60% of people in channel) and sadly there isn't a mass way to unlocally mute people. Is there anyway we could get this fixed it is currently the only thing that is a bit frustrating with ACRE2? Perhaps a suggestion for a fix is to maintain list of all people that have been muted by ACRE2 and when the connection to the game is severed unmute all? If there is an extra information that will help please let me know! Once again thanks for such a fantastic mod :)!
  7. snippers

    ArmA 2 Stryker Pack

    Awesome to hear :), looking forward to the fixes! I am loving them thus far and really looking forward to using them in one of our upcoming sessions.
  8. snippers

    ArmA 2 Stryker Pack

    Awesome release, thanks for this! You mentioned the the headlights in the known issues and I guessing this refers to the black texture cones around the lights, I was wondering if you are also planning to move the front facing light locations and split it into two lights as pictured here. If not I would like to suggest it.
  9. Firstly thanks for the great guns, that work awesomely! It's also great to see that you also doing a CAF replacement config. Having just tested it, there is one missing compared to the other config replacement; That is that it also fixed Zeus support so that you could put down the CAF units which was really handy! Is there a chance we might see this functionality restored? I believe it is just adding some extra stuff into the config, the curator page on the BI wiki has some information on this with an example (sadly I can't post links yet).
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