mrsandbox
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Everything posted by mrsandbox
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UnitCapture/UnitPlay Helicopter Insertion
mrsandbox replied to mrsandbox's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Works in a loop...Had allready a solution but this is much better. Thanks for your input=)! -
UnitCapture/UnitPlay Helicopter Insertion
mrsandbox posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Overall the function works great in my little scenario, now i have one problem. As soon as the chopper lands and the first part of the Unitplay Script is done, it is hovering back in the air, instead of waiting there until the condition is over. [x1, CODE FOR LANDING ]spawn BIS_fnc_UnitPlay; waitUntil {! (player in x1)}; [x1, CODE FOR FLYING AWAY] spawn BIS_fnc_UnitPlay; If the code for Landing is played the chopper is hovering back in the air until the player gets out. but it needs to stand on the ground. I tried to disable ALL sections of the pilot AI and the chopper itself. it didnt help. Thanks in advance if you got an idea! -
RHS Escalation (AFRF and USAF)
mrsandbox replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Id need the classnames for RHS:GREF. Couldnt find them. Not on the RHS homepage or anywhere else. Thanks in advance.- 16550 replies
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- Weapons
- Accessories
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Community Upgrade Project - CUP
mrsandbox replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just wanted to say a big Thank you, to all the developers involved in this project. You made the damn whole game playable in the third installment. This is fantastic. I like the fact that with the complete CUP pack you got everything you need without installing thousands of mods. I consider making a campaign/scenarios in Harvest Red style, still love the Arma 2 series and the Chernarus setting most. -
RELEASE: Simple Conversation Script (APEX Edition)
mrsandbox replied to R3vo's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks man! Will try it out soon. -
RELEASE: Simple Conversation Script (APEX Edition)
mrsandbox replied to R3vo's topic in ARMA 3 - MISSION EDITING & SCRIPTING
R3vo, how would i make the script check if all lines has run, so for example i wait to make a conversation end, and then in the script complete the task. thanks in advance! -
Sad to see how many people drop support for their own creations, even if there a gamebreakers and stuff which makes the content not playable. I mean, people put so much work in these things, and then just kicking their own work insteed of reworking stuff which is already very good.
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So Looks like this campaign "is on ICE" ?! ^^=)
- 59 replies
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- campaign
- singleplayer
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Hey Varanon, first of all thanks for the great script you made here ! Would it be possible to update the Script so that the Task pop up´s are showing the pictures from the new overhaul? you can see the pictures like "kill", "scout" and so on in the Tasks, but if the pop ups for the task state get called, there´s just the old design, without the new task type picture. thanks in advance!
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Can anyone please help me get .lip files to work?
mrsandbox replied to FruitBat's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yea, can confirm this. As you use lip files with say or say3d sound begins to stutter ugly. Please have a look into this BIS: -
RELEASE: Simple Conversation Script (APEX Edition)
mrsandbox replied to R3vo's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Great Script. Can you tell how the chances for including voice files are standing right now? -
Task Modules/Order of tasks in briefing
mrsandbox replied to KingoftheSandbox's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Nothing new even since the Task Overhaul Update. Please look into this BIS. -
RELEASE: Simple Conversation Script
mrsandbox replied to R3vo's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Awesome...Thanks very much!!! -
RELEASE: Simple Conversation Script
mrsandbox replied to R3vo's topic in ARMA 3 - MISSION EDITING & SCRIPTING
thanks for your fast reply, but it shows only the speaker + "current line" not the actual dialog. i dont mind if it takes some time, but would be awesome if you can adjust it as it is in my line. its also important that the text is show exactly as it is in the line in the upper border on top of the cinema border. -
RELEASE: Simple Conversation Script
mrsandbox replied to R3vo's topic in ARMA 3 - MISSION EDITING & SCRIPTING
R3vo, another question for your script. Would it be possible to include BIS_fnc_dynamicText function for the script? There are plenty more options to show the text, for example size, colour and so on. What i actually want to do is show the text in the upper screen right over the cinema border. I dont have scripting knowledge, so it would be great if you support me with this one line change in your script if you allow. I want to exchange the cutText option with the dynamic text function, so the dialog is displayed in the upper screen. switch (_chatType) do { case 0: {cutText [format ["%1: " + _currentLine,name _currentSpeaker],"PLAIN DOWN"]; call _checkSound}; this would be the code to exchange with the cuttext case: 0=["<t size='0.4.0' color='#ffffff'>The Dialog to be shown</t>",0,-0.35,25,0,0,0.2] spawn bis_fnc_dynamictext; you would be a great help, thanks in advance! -
RELEASE: Simple Conversation Script
mrsandbox replied to R3vo's topic in ARMA 3 - MISSION EDITING & SCRIPTING
got it working now, sorry. problem on my side. -
RELEASE: Simple Conversation Script
mrsandbox replied to R3vo's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Problem is that the person who speaks the dialog in textform has no sound. I definded it in the description.ext and it shows up as sound in triggers, playing the sound via trigger also works. calling the script via trigger: 0 = [[l1,l2],0] spawn Revo_fnc_createConversation; l1 = ["Nice weather today wonder if we get some fishes today!",s1,["sounds/t1"]]; but no audio. -
RELEASE: Simple Conversation Script
mrsandbox replied to R3vo's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This is fantastic. I wanted to use it for cutscenes, but the text does not show, seems to have something to do with the camcreation and the HUD. Do you know a workaround to make this work? Thanks in advance! Okay, Cuttext works no problem. But somehow my sounds are not played by the character? I even defined them in the desciption.ext. -
Isla Abramia Opening Party Event: [COOP/RP]Tourists on Abramia!
mrsandbox replied to icebreakr's topic in ARMA 3 - MULTIPLAYER
Hey, are slots allready full/other then recording press guys? if possible i want to join as individual player on the event. -
There is a problem with editing vehicle crews in Eden Editor. Example: Edit a unit via Virtual Arsenal in Eden Editor, Change some Equiqment. Place a Helicopter with Crew and move a Unit inside Unit which should sit in Cargo Position now instead changes place with Helicopter Crew or Pilot Position. If you do it in Eden Editor, its not wrong, if you preview the mission, they change places. Also it would be very handy to have a function where you can change the crew or cargo position of units in vehicles in Eden Editor.