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alexcroox

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Everything posted by alexcroox

  1. alexcroox

    Line Drawing

    @solzenicyn is there any plans to add a way to get the data points from the polyline in the future?
  2. I love the random spawn positions, but it would be great to have random destination/waypoint selection too
  3. Thank you for your continued support of this great mod!!
  4. alexcroox

    ACRE2 Stable Release

    +1 for auto move feature. Miss that from TFAR, especially since ACRE doesn't allow you to hear anyone else in the channel, which is confusing for all if you forget to move yourself.
  5. alexcroox

    Helmet Mounted Displays MOD

    That looks great!
  6. alexcroox

    Reign Of Jurassic Mod

    That's great to hear :)
  7. I'd go with option 2. I've been using this incredible mod the past couple of weeks, and I'm often not fussed about the faction of some of the presets, they often look so similar anyway unless they include a vehicle. I'm more interested in filtering by size as I know the area I'm placing it in.
  8. Wow thank you for the big update!
  9. alexcroox

    Achilles

    Similarly to mannulus, I get a bunch of script errors when choosing OPFOR from the re-enforcements module (which would be loading RHS russians in the dropdown below I imagine). Something about division by zero and errors in other scripts. I'll get a debug log when I'm home.
  10. alexcroox

    Advanced Rappelling

    Many have tried to mod this in Arma, none have done it nearly as well as you. GREAT work!
  11. alexcroox

    Zombies & Demons 5.0

    Not if you set the min distance param on the module :) once you teleport it away no players will be nearby so it will stop spawning. I had to use the same technique in the past.
  12. alexcroox

    New Map : GOS Al Rayak

    Can confirm all our unit members have this same issue since the recent map update. The grid bug only occurs when you zoom in far enough however.
  13. Looking great Nick! Keep up the good work
  14. alexcroox

    Achilles

    VERY useful!
  15. The changelogs in the second post are very confusing, how can you tell what's new when it shows mixed with the last changelogs?
  16. alexcroox

    Achilles

    Great to see this is being taken up. Still use Ares despite many of it's features being broken now. A "land" waypoint for helicopters would be useful :D
  17. Loving the UI and squad features. Excited for the release!
  18. Appreciate the hard work guys thank you!
  19. alexcroox

    Blastcore Tracers A3

    Thank for this, does this fix the giant "ball" tracer bug I've seen over the past month or so?
  20. Thank you, and thanks for the explanation :)
  21. Sorry for my ignorance I'm really confused about this mod. You say it's Standalone, and that it only contains "the new content from the Warmod". I don't know what that means! :s Also, is this the MP version of Warmod?
  22. alexcroox

    RHS Escalation (AFRF and USAF)

    Does the new update bring any new vehicle radio sound clips? :lol:
  23. alexcroox

    RHS Escalation (AFRF and USAF)

    Thanks a lot!!
  24. Are the addon mods, that add extra vehicles and uniforms, also low quality textures because they inherit IF classes/base models, or are they high quality A3 ones? Reason I ask if we've started to get our unit members running the full version but it's a long process and to get more adoption I'm thinking we run with Lite but only use units and vehicles from the addon mods if they are A3 quality.
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