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alexcroox

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Everything posted by alexcroox

  1. alexcroox

    Zombies & Demons 5.0

    Do you sync or group the different waypoints to the spawners then?
  2. alexcroox

    Zombies & Demons 5.0

    That worked well thank you! Can you have more than 1 waypoint to stop the hordes running in a long line if they are coming from a distance?
  3. alexcroox

    RHS Escalation (AFRF and USAF)

    Is there anyway to attach a flashlight to any of the Russian weapons? If not is there a scripting alternative to fake it?
  4. alexcroox

    Zombies & Demons 5.0

    That could be a good idea! I presume you can give modules names so they can be targeted for teleportation?
  5. alexcroox

    Zombies & Demons 5.0

    Ah damn. Well my mission is designed around defending a fixed position, and I'd like to create breaks in the action for side missions, or other events rather than a continuous flow of Zs. I noticed there is a setting for the delay on the first wave, does that timer start when players are in range, or from the start of the mission?
  6. alexcroox

    Zombies & Demons 5.0

    Also how do I spawn the spawner modules dynamically? I want to script the spawners to start and stop as the mission goes on. With an older version of this mod I used to do: zom_slow_3 = "Ryanzombieslogicspawnslow3" createvehiclelocal (getMarkerPos "slow3"); to start the spawner. Then later I could just do deletevehicle to stop it.
  7. alexcroox

    Zombies & Demons 5.0

    Just tried the latest version, the zombies attack me and it makes a screaming noise but I don't take any damage. What have I missed? Using ACE. Edit, I do die eventually but after about 100 swipes! Edit: OK ACE basic medical is OK, advanced isn't
  8. Damn OK, still, great work all.
  9. Wow thank you! Am I reading that right though, CUP vehicles have a dependancy on CUP units and weapons?
  10. So first time trying ALIVE. Got a random task to destroy a campfire (burning). But no amount of explosives will trigger a task success. What am I missing?
  11. Oh man more ambient sounds / announcement when a plane/heli is coming in for landing would be awesome :D
  12. Very nice, but you've had this for ages Any chance we can see some WIP for that too? :D
  13. Thank you for the response. The reason I ask is because we trailed it about 7 months ago and it brought our servers to it's knees and had all sorts of issues without spawning much in. As such it would be more difficult for me to get it added to our modpack without being able to trial it first. I was asking if it can be run without others using it is because I'm used to mission maker mods like @Ares and other debug menus that only the mission maker needs to run. I understand MCC is far more complex and advanced, I was just curious to know if the basic zones/spawning of units could be done with just a relationship between the server and mission maker both running the mod. Appreciate the extra info though thank you.
  14. What exactly is the "unexpected behavior" if only the mission maker is running MCC? Would really like to trial it on a mission without forcing everyone to download it.
  15. Any chance of a GAIA standalone update?
  16. alexcroox

    SLP Spawning script

    Would it be possible to use players (within a circle marker radius) as the hunt target and have units spawn randomly around them as they move through a map? Therefore creating continuous battles wherever you go, without pre-defined markers or triggers. OK I lie, there is one marker, which I'd use to cover the entire map area except for the main base (so they don't spawn around you on the airfield!).
  17. The enemy are really slow to spawn on a map like Fallujah, anyone else encounter that? I'm guessing because of the amount of buildings it has to calculate?
  18. Keep it up lots of us eagerly awaiting this beautiful terrain!
  19. Sorry if this has been asked but does anyone have the pools for RHS russians?
  20. Thank Fuller! I presume it will be released standalone from USAF pack? I'd rather not make the guys download a huge modpack for a single aircraft we'd like :)
  21. alexcroox

    Arma 2 AV-8B Harrier II Port

    Anyone else notice the UAV (DATR) is visible under each aircraft now? It only used to be on the GBU jet, but now it's all of them. Also when you choose a new loadout it removes your weapons, then nothing happens. So I presume you have to service it after, but after servicing the vehicle (you see the hints at the bottom), still left without any armaments.
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