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Everything posted by alexcroox
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Zombies & Demons 5.0
alexcroox replied to ryandombrowsky's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Do you sync or group the different waypoints to the spawners then? -
Zombies & Demons 5.0
alexcroox replied to ryandombrowsky's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That worked well thank you! Can you have more than 1 waypoint to stop the hordes running in a long line if they are coming from a distance? -
RHS Escalation (AFRF and USAF)
alexcroox replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there anyway to attach a flashlight to any of the Russian weapons? If not is there a scripting alternative to fake it?- 16550 replies
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- Weapons
- Accessories
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(and 1 more)
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Zombies & Demons 5.0
alexcroox replied to ryandombrowsky's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That could be a good idea! I presume you can give modules names so they can be targeted for teleportation? -
Zombies & Demons 5.0
alexcroox replied to ryandombrowsky's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ah damn. Well my mission is designed around defending a fixed position, and I'd like to create breaks in the action for side missions, or other events rather than a continuous flow of Zs. I noticed there is a setting for the delay on the first wave, does that timer start when players are in range, or from the start of the mission? -
ArmSTALKER Online – In development.
alexcroox replied to romzet's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Stunning work! Can't wait! -
Zombies & Demons 5.0
alexcroox replied to ryandombrowsky's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Also how do I spawn the spawner modules dynamically? I want to script the spawners to start and stop as the mission goes on. With an older version of this mod I used to do: zom_slow_3 = "Ryanzombieslogicspawnslow3" createvehiclelocal (getMarkerPos "slow3"); to start the spawner. Then later I could just do deletevehicle to stop it. -
Zombies & Demons 5.0
alexcroox replied to ryandombrowsky's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just tried the latest version, the zombies attack me and it makes a screaming noise but I don't take any damage. What have I missed? Using ACE. Edit, I do die eventually but after about 100 swipes! Edit: OK ACE basic medical is OK, advanced isn't -
Lesh's Towing Mod 1.0 (2018-06-16)
alexcroox replied to leshrack's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Very cool :D -
Community Upgrade Project - CUP
alexcroox replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Damn OK, still, great work all. -
Community Upgrade Project - CUP
alexcroox replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Wow thank you! Am I reading that right though, CUP vehicles have a dependancy on CUP units and weapons? -
ALiVE - Advanced Light Infantry Virtual Environment
alexcroox replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So first time trying ALIVE. Got a random task to destroy a campfire (burning). But no amount of explosives will trigger a task success. What am I missing? -
Preview release: Nimitz for Arma3 (0.103)
alexcroox replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Oh man more ambient sounds / announcement when a plane/heli is coming in for landing would be awesome :D -
Preview release: Nimitz for Arma3 (0.103)
alexcroox replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Very nice thank you! -
Burnes Armories Tanks and Deployment Vehicles
alexcroox replied to a topic in ARMA 3 - ADDONS & MODS: COMPLETE
Very nice, but you've had this for ages Any chance we can see some WIP for that too? :D -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
alexcroox replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you for the response. The reason I ask is because we trailed it about 7 months ago and it brought our servers to it's knees and had all sorts of issues without spawning much in. As such it would be more difficult for me to get it added to our modpack without being able to trial it first. I was asking if it can be run without others using it is because I'm used to mission maker mods like @Ares and other debug menus that only the mission maker needs to run. I understand MCC is far more complex and advanced, I was just curious to know if the basic zones/spawning of units could be done with just a relationship between the server and mission maker both running the mod. Appreciate the extra info though thank you. -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
alexcroox replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What exactly is the "unexpected behavior" if only the mission maker is running MCC? Would really like to trial it on a mission without forcing everyone to download it. -
War Chronicles WW2 Modification
alexcroox replied to n_icomach's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yay we can't wait to replace IronFront :D- 594 replies
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- World War 2
- Complete Modification
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(and 3 more)
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MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
alexcroox replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Any chance of a GAIA standalone update? -
Would it be possible to use players (within a circle marker radius) as the hunt target and have units spawn randomly around them as they move through a map? Therefore creating continuous battles wherever you go, without pre-defined markers or triggers. OK I lie, there is one marker, which I'd use to cover the entire map area except for the main base (so they don't spawn around you on the airfield!).
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Enemy occupation system (eos)
alexcroox replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
The enemy are really slow to spawn on a map like Fallujah, anyone else encounter that? I'm guessing because of the amount of buildings it has to calculate? -
[WIP] The Isles Of Scilly - Geo-specific UK Terrain
alexcroox replied to smiley nick's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Keep it up lots of us eagerly awaiting this beautiful terrain! -
Enemy occupation system (eos)
alexcroox replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Sorry if this has been asked but does anyone have the pools for RHS russians? -
[WIP] Lockheed Martin's F35B Lightning II STOVL
alexcroox replied to randomslap's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Thank Fuller! I presume it will be released standalone from USAF pack? I'd rather not make the guys download a huge modpack for a single aircraft we'd like :) -
Arma 2 AV-8B Harrier II Port
alexcroox replied to Chairborne's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Anyone else notice the UAV (DATR) is visible under each aircraft now? It only used to be on the GBU jet, but now it's all of them. Also when you choose a new loadout it removes your weapons, then nothing happens. So I presume you have to service it after, but after servicing the vehicle (you see the hints at the bottom), still left without any armaments.