Norbak
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Posts posted by Norbak
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Yes , lag. Your choice is nice but i think i may use to destroy everything hehe.
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Is it posible to use ARRAYS with DISTANCE?
_enemy = [soldier1, soldier2, soldier3];if ((player distance getpos _enemy) > 100) then { bla bla bla };
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I think the previous script will do better for me. Thank you guys.
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Yes. It works a bit. Some "Reflectors" doesn't destroy, such as airplanes and some choppers. But it's great. Thank you guys.
Any idea about "positioning lights" of helis and planes?
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It doesn't work. Maybe because i don't understand that script
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Civilians respawn inside vehicles , turn lights off but don't get out or delete. Strange. I tried:
._v = vehicle _unit;_unit action ["eject",_v];
deleteVehicle _unit;
But nothing happens.
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Not working. Spawning civilians outside the vehicles. Btw, that method could cause more lag than we would like to have. Thank you, Schatten. You're great.
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Yeah, not working. Even
isn't working on vehicle lights.{_x setdamage XX;} -
VehicleLights = nearestObjects [player, ["Car","Tank","Air"], 1000];player action ["lightOff", VehicleLights];
is this possible?. I didn't test yet.
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Anyone know how to turn the vehicles and everything (Air,Car,...) lights Off around 2000 meters (for example) using a script?
Thank you guys.
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Any idea how to use "Sizeof" here? :(
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No, i did :D My knowledge isn't so big.
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Yes i tried but failed. :(
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Is it possible to know the dimension of "ProtectionZone_Ep1"? . Maybe 25m?
And is it possible to change its size??
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Hmm too hard for me. Thank you anyways, Schatten.
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Not working for me. I need the object sets my view when i watch up or down...
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Is it possible to attach an object to a head, shoulder o leg of a player while moving?.
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Well i found another path to success.
_members = ["0000","0001"];
if ((getPlayerUID player) in _members) exitWith {};
if !((typeOf player) in ["Pierce", "CZ_Special_Forces_TL_DES_EP1"]) then { ....EJECT! };
Then, (only players inside _MEMBERS array) OR (players in toons "Pierce" and "CZ_Special....") won't get EJECT. I think it can work well.
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Good, good Schatten. Nice master in IF conditions!.
I'll test. Thank you guys.
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I don't know but i think i tried before:
if (((typeOf player) in ["Pierce", "CZ_Special_Forces_TL_DES_EP1"]) OR ((getPlayerUID player) in members)) then {and didn't work.
Ok i'll test again. Maybe it was my clumsiness.
So the contrast would be:
if ((!(typeOf player) in ["Pierce", "CZ_Special_Forces_TL_DES_EP1"]) OR (!(getPlayerUID player) in members)) then {hint "You're not authorized."};
Am i right?
Still not working.
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members = ["00000", "0000001"];
if (!((typeOf player) in ["Pierce", "CZ_Special_Forces_TL_DES_EP1"])) OR ((getPlayerUID player) in members) then {
hint "Welcome aboard, Member or Authorized Pilot."};
Toons "Pierce" and "CZ_Special_Forces_TL_DES_EP1" OR UID players inside MEMBERS array will can pilot the jet.
Is this correct?. I think i'm missing something.
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I'll try these aswell. Thank you people.
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it it not possible execute a script from that menu?. i was reading and says nothing about exec ".sqf"
distance and array
in ARMA 2 & OA : MISSIONS - Editing & Scripting
Posted
Oh . that doesn't fit my idea. I tried changing EXITWITH for a THEN but didn't work.