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Posts posted by Barba-negra
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Hello friends how are you? I come to ask if it is possible to make an attachTo an enemy without a variable name, either a unit or a vehicle, I have this in mind but it really does not work
_list = fijado nearEntities [["Car", "Motorcycle", "Tank", "Man"], 100];
{fijado attachTo [_list, [0, 0, 0] ];
};
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With a lot of pride and love for simulation, and underwater navigation, I am pleased to announce the release of version 1.98 of the submarine USS Alabama, enjoy it guys
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Good morning to all boys, we have uploaded to the list of tutorials, the number nine, The Manipulation and operation of the Maneuver Radio Silent System
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ATTENTION, all users, there was an important arrangement in the navigation manual in English, in the issue of missions, please ask all users who have downloaded this manual, delete it, and download the new one fixed.
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On 3/4/2019 at 12:37 PM, JTF2 kleoboy said:are their any pre-made co-op missions with this? seems kinda pointless no one uses this.
Of course, we have a package of missions prepared previously for users, you can find it in the first publication of this thread with a mega link, you can edit it to your liking by reading the editing problem in the manual, I apologize for the complex. that may be manipulating the ship, you must have a crew and follow the tutorials, and read the manual, If you have more questions and doubts please add me to steam, and I will personally help you with your questions, you can find me as Barbanegra
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hello guys good morning, greetings to all, I'm here again because I'm trying to make what sounds from a mod are read on a map, without using the description.ext, there is some way that I can execute sounds from a mod in a mission that is read from the mod and not from the description.ext?
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2 minutes ago, Grumpy Old Man said:Check the quotation marks.
Cheers
I will check it also, and I will notify the result
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thank you friend, I'll try it and notice
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hello bohemian friends, greetings to all, I come here to see if you can help, estroy trying to run a scripts ramdos with the use of case, calling them with remotExec but it has not been, have you any idea how to do? Thank you
_script = (floor random 3) + 1;
switch (_script) do {
case 1 : { [[]scripts_01.sqf'] remoteExec ['BIS_fnc_execVM']; };
case 2 : { [[]scripts_02.sqf'] remoteExec ['BIS_fnc_execVM']; };
case 3 : { [[]scripts_03.sqf'] remoteExec ['BIS_fnc_execVM']; };
};
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On 2/1/2019 at 5:22 PM, GEORGE FLOROS GR said:It is possible also as i have see to flood the maps
Arma Tides Manager: How to change Sea level, change the map, and add support for new maps.
guys I'm trying to increase the depth of a map by following the video tutorial, but there is a problem the water rises the sea level, and covers the land and the buildings, I need the sea floor to be deeper instead of water level rise, some idea guys?
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hello, good morning, everyone, a question, where I can find the list of the names of the actions of the keyboard keys, for example "PushToTalk" or "User1" ?
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32 minutes ago, stanhope said:Wait, what did I do?
Here you helped me, I have a lot of time working in this job
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I want to greatly thank the following programmers who helped me complete this work which I have been doing for over a year, among them @pierremgi @Larrow @diwako @HazJ @bad benson @stanhope @gokitty1199@Mr H. @Harzach@cervantes and @GEORGE FLOROS GR thank you all guys
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On 2/1/2019 at 5:20 PM, EO said:Ocean map is 6000m deep.
the map is very good, download it, the bad thing is that if you try to place a surface on the water, the object disappears, because the floor of the sea is far away
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On 2/1/2019 at 5:22 PM, GEORGE FLOROS GR said:It is possible also as i have see to flood the maps
Arma Tides Manager: How to change Sea level, change the map, and add support for new maps.
this is very good
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Hi, friend, are you asking which are the maps with the deepest sea? I'm also looking for those maps
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excuse me I'm confused, you could do a demonstration on a map and publish it? sorry to bother
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good afternoon, please could someone explain to me how to use this scripts?
["MyID", "OnSpeakVolume", {
_unit = _this select 0;
_volume = _this select 1;
hintC format ["%1 is speaking %2", name _unit, _volume];
}, player] call TFAR_fnc_addEventHandler; -
Hi everyone, guys I'm having a problem trying to upload the map to dedicated server,
no entry config.bin cfg.Worlds Ocean.ilsPosicion
how can we solve this ?
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14 hours ago, GEORGE FLOROS GR said:Barba-negra you have done an excellent work !
Congratulations !
thank you very much friend
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good to all guys, has been added the new video tutorial, everything related to the sonar system of the ship
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ah I understand, thank you, I'm going to review it
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Hello pierremgi , but I'm giving it here
_localitation = central1 modelToWorld [-50,-50,0];
,or is it bad?, central1 is an object placed on the map
Attacth TO nearEntities
in ARMA 3 - MISSION EDITING & SCRIPTING
Posted
If I know it's complicated, I want to create like a magnet, an object that joins or a vehicle when the vehicle passes by, but my intention is to do it with any vehicle without having to give it a variable name