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Barba-negra

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Everything posted by Barba-negra

  1. Good evening to all guys, I send a great greeting to all, this time I am publishing version 1.4 for dedicated server that had been eliminated by a problem with the game version. You can now upload to your dedicated server and train your crew to man the USS Alabama. Problems solved in version 1.4: solved incompatibility with the dedicated server mode new versions will be announced soon Link https://mega.nz/#!5ZoTwYzL!tWMP1pOkkj_JvV8Da2OfpcXnypldfRiYOXUx7yIEf30 a hug and see you in the depths of the ocean
  2. Barba-negra

    moving marker in server

    yes, change the name, and if your scripts have a lot of logic and meaning, the important thing is to show the position of the object or vehicle when they move position, that's all that is needed
  3. Good evening to all, I inform you that unfortunately the new update of the Arma 1.88 has caused the ship to undergo several changes in the programming of its operation, so the dedicated server version does not work after the current version of the Arma, please do not download it, wait for the repair update to work on version 1.88, thanks to all.
  4. Barba-negra

    moving marker in server

    thanks @pierremgi, and thanks guys, I really have found it difficult to create this scripts that I think is quite complex
  5. Barba-negra

    moving marker in server

    ok guys have me patience you know more than me :D, if I have done several tests in various ways investigating but I have not made it work, ok if I define a private variable this could be so? iniplayerLocal private "_vehicle"; findDisplay 12 displayCtrl 51 ctrlAddEventHandler ["Draw", { _this select 0 drawArrow [ _vehicle, _vehicle getRelPos [5, 0], [1,0,0,1] ]; }]; or following the example of the companion GOM_fnc_getPilotDraw = { params ["_vehicle"]; [[_vehicle modelToWorldVisual [0,0,0]}; findDisplay 12 displayCtrl 51 ctrlAddEventHandler ["Draw", { (_vehicle) draw ([_x] call GOM_fnc_getPilotDraw); }; ]; Could this maybe work? my intention is that the brand follows the object or vehicle, in this case there is a vehicle on the map called _vehicle, when I start the dedicated server, the brand works correctly following the vehicle correctly, the problem occurs when the player is away from the vehicle, if the vehicle moves driven by an AI or any other force that moves it, the brand does not follow it, it only follows it when the player is near the vehicle, it is something strange
  6. Good morning everyone, guys in this opportunity I publish version 1.3 of the submarine USS Alabama with the following important changes: 1) Added the version for dedicated server 2) Improved performance to work in Dedicated Server 3) Arrangements Important in the programming of the ship and the modality of Naval simulation This version that is published is for the dedicated server, if you used the ship to create a server as a player host from the multiplayer, you must use version 1.2 Soon we will publish new versions Link Version 1.3: (the link has been removed due to incompatibility with the game version, please wait for the update patch for this version of the ship) a hug and have good underwater hunting
  7. Barba-negra

    moving marker in server

    guys I found a way to make a simple brand that follows the object thanks to your great help, thanks guys, through this simple scripts initplayerLocal findDisplay 12 displayCtrl 51 ctrlAddEventHandler ["Draw", { _this select 0 drawArrow [ _vehicle, _vehicle getRelPos [5, 0], [1,0,0,1] ]; }]; however, in dedicated server when I am away from the vehicle and it is moving, the brand remains immobile, how can this be solved?
  8. Barba-negra

    moving marker in server

    thanks friend
  9. Barba-negra

    moving marker in server

    Thank you for recommending it, I did not know it, I'm going to look for it
  10. Hello guys, greetings to all, I am trying to rotate an object but slowly, but the function setVectorDir does it immediately, will there be a way to do the slow rotation? thanks to everyone
  11. Barba-negra

    setVectorDir with slow speed

    thank you, friend, I will try and tell you
  12. Good morning to all guys, I sent to all a new update of the USS Alabama to its version 1.2 where the following changes are mentioned: Update of @ZR_Navy Important fixes the release version. addon ZNV now as independent mod @znv published the navigation manual separately, for people who want to know the ship before downloading it Reduction of requirements eliminating several dependencies among them: RHS: AFRF RHS: USAF RHS: GREF Task Force Radio USS Nimitz The requirements are now less, in the coming days the next updates will be announced. IMPORTANT NOTE; In the installation version of the new one, Step 1, before deleting the old @ZR_Navy you must move the ZNV.pbo located in the add-ons folder inside the old folder, and move to the new folder of the new update, then proceed to delete the old folder @ ZR_navy and place the new one in its place. If you have not downloaded the release version, then ignore step 1, step2, download everything normally A greeting and a hug. Link version 1.2 @ZR_Navy https://mega.nz/#!0E4ETICL!yCMFvWxd4oeXVS_Jz3vdrvz2DRTbCc2lTPBS-Y-1Lqo
  13. please tell me if you could solve the installation problem
  14. yes, you can rename the @ZR_Navy, to install it download the ZNV.rar from the first link, and introduce those addons inside the addnos folder that you will find inside the folder @ZR_Navy, then verify if you have all the mods of requirement, and Finally, take the example missions that the @ZR_Navy brings and place them in your profile folder of the game
  15. hello friends a greetings to all and a hug, I come here with a doubt if they can help me, I'm trying to create a trigger that runs only on the server here an example: Costera3 = createTrigger ["EmptyDetector", getPos cubo]; Costera3 setTriggerArea [0, 0, 0, false]; Costera3 setTriggerActivation ["LOGIC", "PRESENT", true]; Costera3 setTriggerStatements [" (Soldado3 distance Costera03) < 3000; ", " execVM "\scripts\scripts.sqf"; ", " ]; I have seen that in the editor EDEN, trigger has a box that says only in server, and I did this same trigger from the editor with the box checked and it worked perfectly, my question is how can I execute it in the same way only in server but for half of a trigger created as shown in the example, thank you very much
  16. Barba-negra

    trigger execute only server

    ok thanks now I understand, thank you friend, I'll be doing tests
  17. Barba-negra

    trigger execute only server

    Costera3 = createTrigger ["EmptyDetector", getPos cubo, false]; Sorry I think that should be it?
  18. Barba-negra

    trigger execute only server

    I understand friend then should I create it this way? Costera3 = createTrigger ["EmptyDetector", getPos cubo, makeGlobal]; ? and in false where should I put it?
  19. good afternoon guys, hug everyone, I come here to see if you can help me, I'm trying to create a waypoint to an SDV, that while doing so, it is submerged at a specific depth, I have put it this way, and I have added the following parameter, but this has not worked, I do not know what I could be doing wrong _wp = group enemi_5 addWaypoint [ getPos enemi_10, 1000]; [ group enemi_5, 1] setWaypointType "move"; [ group enemi_5, 1] setWaypointSpeed "FULL"; Sleep 1; enemi_5 swimInDepth -60; but apparently ignores the swimInDepth command and navigates on the surface. and another question I would like to ask is also how to do it on a mobile dialer in multiplayer, it works properly in a player but in multiplayer the initial position of the marker and when moving the new position and then the initial position, and when changing position shows the two positions the current and the initial several times. [] Spawn { while{not isnull muni_1} do {"Marker_Heli1" setmarkerpos getpos muni_1; sleep 0.5;}; }; thanks for your help
  20. Barba-negra

    Waypoint with depth

    thanks @pierremgi apparently now I'm ending, at last, holidays :D
  21. Barba-negra

    Waypoint with depth

    ohh thanks Friend :D
  22. Hello good afternoon to all guys, I hope they are well, I would like to ask a question, how many meters deep is the sea of this beautiful map?
  23. hello good afternoon guys, greetings to all, I come here with a question to see if you can help me, I'm using a way to call a scritps with remoteExec, and at the moment it has worked for me, but I think it is not the correct way to do it because the page explains it in another way, the way I'm doing it is, [[],'Objetivo01.sqf'] remoteExec ['BIS_fnc_execVM']; however on the page https://community.bistudio.com/wiki/remoteExec Explains that the script should be called by means of a function, and is there my confucion, to what function does it refer? Maybe a public variable ?, and the way he calls it explains about a paramter, an objective and a JIP, things that I do not understand very well either, could someone explain it to me? thanks to everyone <params> remoteExec ["fnc_someScriptedFunction", targets, JIP];
  24. Barba-negra

    scripts with remoteExec

    your appreciation is very good @pierremgi I'm going to make those changes and I'll publish it, so they can see it and give me their opinions, thanks guys
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