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Everything posted by Barba-negra
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keydown action keyup other action
Barba-negra replied to Barba-negra's topic in ARMA 3 - MISSION EDITING & SCRIPTING
if you were testing it directly and it is not persistent, you are right, however if you want to raise the key another option occurs so you can create another line in the same script can work? example: keydown_fnc = { switch (_this) do { { case _x: { [] spawn { hint " first action"; }; }; } foreach (actionkeys "MoveForward"); }; }; keyUp_fnc = { switch (_this) do { { case _x: { [] spawn { hint "second action"; }; }; } foreach (actionkeys "MoveForward"); }; }; waituntil {!isnull (finddisplay 46)}; (findDisplay 46) displayAddEventHandler ["KeyDown","_this select 1 call keydown_fnc;false;"]; (findDisplay 46) displayAddEventHandler ["KeyUp","_this select 1 call keyUp_fnc;false;"]; -
Hello friends how are you? I ask around here where I could get vehicle driver animations? Is it possible to play them in the editor?
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thanks friend
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Hello friends how are you? I come to ask if it is possible to make an attachTo an enemy without a variable name, either a unit or a vehicle, I have this in mind but it really does not work _list = fijado nearEntities [["Car", "Motorcycle", "Tank", "Man"], 100]; { fijado attachTo [_list, [0, 0, 0] ]; };
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Attacth TO nearEntities
Barba-negra replied to Barba-negra's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks @pierremgi is working excellently, you are great -
Attacth TO nearEntities
Barba-negra replied to Barba-negra's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It's a good idea I'll try to see what the result is and I'll tell you guys -
Attacth TO nearEntities
Barba-negra replied to Barba-negra's topic in ARMA 3 - MISSION EDITING & SCRIPTING
If I know it's complicated, I want to create like a magnet, an object that joins or a vehicle when the vehicle passes by, but my intention is to do it with any vehicle without having to give it a variable name -
(Discontinued) Combat Submarine USS Alabama
Barba-negra replied to Barba-negra's topic in ARMA 3 - ADDONS & MODS: COMPLETE
With a lot of pride and love for simulation, and underwater navigation, I am pleased to announce the release of version 1.98 of the submarine USS Alabama, enjoy it guys -
(Discontinued) Combat Submarine USS Alabama
Barba-negra replied to Barba-negra's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Good morning to all boys, we have uploaded to the list of tutorials, the number nine, The Manipulation and operation of the Maneuver Radio Silent System -
(Discontinued) Combat Submarine USS Alabama
Barba-negra replied to Barba-negra's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ATTENTION, all users, there was an important arrangement in the navigation manual in English, in the issue of missions, please ask all users who have downloaded this manual, delete it, and download the new one fixed. -
(Discontinued) Combat Submarine USS Alabama
Barba-negra replied to Barba-negra's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Of course, we have a package of missions prepared previously for users, you can find it in the first publication of this thread with a mega link, you can edit it to your liking by reading the editing problem in the manual, I apologize for the complex. that may be manipulating the ship, you must have a crew and follow the tutorials, and read the manual, If you have more questions and doubts please add me to steam, and I will personally help you with your questions, you can find me as Barbanegra -
hello guys good morning, greetings to all, I'm here again because I'm trying to make what sounds from a mod are read on a map, without using the description.ext, there is some way that I can execute sounds from a mod in a mission that is read from the mod and not from the description.ext?
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hello bohemian friends, greetings to all, I come here to see if you can help, estroy trying to run a scripts ramdos with the use of case, calling them with remotExec but it has not been, have you any idea how to do? Thank you _script = (floor random 3) + 1; switch (_script) do { case 1 : { [[]scripts_01.sqf'] remoteExec ['BIS_fnc_execVM']; }; case 2 : { [[]scripts_02.sqf'] remoteExec ['BIS_fnc_execVM']; }; case 3 : { [[]scripts_03.sqf'] remoteExec ['BIS_fnc_execVM']; }; };
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scripts ramdon remoteExec
Barba-negra replied to Barba-negra's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I will check it also, and I will notify the result -
scripts ramdon remoteExec
Barba-negra replied to Barba-negra's topic in ARMA 3 - MISSION EDITING & SCRIPTING
thank you friend, I'll try it and notice -
Maximum sea depth
Barba-negra replied to Tankbuster's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
guys I'm trying to increase the depth of a map by following the video tutorial, but there is a problem the water rises the sea level, and covers the land and the buildings, I need the sea floor to be deeper instead of water level rise, some idea guys? -
hello, good morning, everyone, a question, where I can find the list of the names of the actions of the keyboard keys, for example "PushToTalk" or "User1" ?
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keyboard actions names
Barba-negra replied to Barba-negra's topic in ARMA 3 - MISSION EDITING & SCRIPTING
thansk mate -
(Discontinued) Combat Submarine USS Alabama
Barba-negra replied to Barba-negra's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Here you helped me, I have a lot of time working in this job -
(Discontinued) Combat Submarine USS Alabama
Barba-negra replied to Barba-negra's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I want to greatly thank the following programmers who helped me complete this work which I have been doing for over a year, among them @pierremgi @Larrow @diwako @HazJ @bad benson @stanhope @gokitty1199@Mr H. @Harzach@cervantes and @GEORGE FLOROS GR thank you all guys -
Maximum sea depth
Barba-negra replied to Tankbuster's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
the map is very good, download it, the bad thing is that if you try to place a surface on the water, the object disappears, because the floor of the sea is far away -
Maximum sea depth
Barba-negra replied to Tankbuster's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
this is very good -
Maximum sea depth
Barba-negra replied to Tankbuster's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hi, friend, are you asking which are the maps with the deepest sea? I'm also looking for those maps -
excuse me I'm confused, you could do a demonstration on a map and publish it? sorry to bother
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good afternoon, please could someone explain to me how to use this scripts? ["MyID", "OnSpeakVolume", { _unit = _this select 0; _volume = _this select 1; hintC format ["%1 is speaking %2", name _unit, _volume]; }, player] call TFAR_fnc_addEventHandler;