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Barba-negra

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Everything posted by Barba-negra

  1. Barba-negra

    keydown action keyup other action

    if you were testing it directly and it is not persistent, you are right, however if you want to raise the key another option occurs so you can create another line in the same script can work? example: keydown_fnc = { switch (_this) do { { case _x: { [] spawn { hint " first action"; }; }; } foreach (actionkeys "MoveForward"); }; }; keyUp_fnc = { switch (_this) do { { case _x: { [] spawn { hint "second action"; }; }; } foreach (actionkeys "MoveForward"); }; }; waituntil {!isnull (finddisplay 46)}; (findDisplay 46) displayAddEventHandler ["KeyDown","_this select 1 call keydown_fnc;false;"]; (findDisplay 46) displayAddEventHandler ["KeyUp","_this select 1 call keyUp_fnc;false;"];
  2. Hello friends how are you? I ask around here where I could get vehicle driver animations? Is it possible to play them in the editor?
  3. Barba-negra

    Animation Driver

    thanks friend
  4. Hello friends how are you? I come to ask if it is possible to make an attachTo an enemy without a variable name, either a unit or a vehicle, I have this in mind but it really does not work _list = fijado nearEntities [["Car", "Motorcycle", "Tank", "Man"], 100]; { fijado attachTo [_list, [0, 0, 0] ]; };
  5. Barba-negra

    Attacth TO nearEntities

    Thanks @pierremgi is working excellently, you are great
  6. Barba-negra

    Attacth TO nearEntities

    It's a good idea I'll try to see what the result is and I'll tell you guys
  7. Barba-negra

    Attacth TO nearEntities

    If I know it's complicated, I want to create like a magnet, an object that joins or a vehicle when the vehicle passes by, but my intention is to do it with any vehicle without having to give it a variable name
  8. With a lot of pride and love for simulation, and underwater navigation, I am pleased to announce the release of version 1.98 of the submarine USS Alabama, enjoy it guys
  9. Good morning to all boys, we have uploaded to the list of tutorials, the number nine, The Manipulation and operation of the Maneuver Radio Silent System
  10. ATTENTION, all users, there was an important arrangement in the navigation manual in English, in the issue of missions, please ask all users who have downloaded this manual, delete it, and download the new one fixed.
  11. Of course, we have a package of missions prepared previously for users, you can find it in the first publication of this thread with a mega link, you can edit it to your liking by reading the editing problem in the manual, I apologize for the complex. that may be manipulating the ship, you must have a crew and follow the tutorials, and read the manual, If you have more questions and doubts please add me to steam, and I will personally help you with your questions, you can find me as Barbanegra
  12. hello guys good morning, greetings to all, I'm here again because I'm trying to make what sounds from a mod are read on a map, without using the description.ext, there is some way that I can execute sounds from a mod in a mission that is read from the mod and not from the description.ext?
  13. hello bohemian friends, greetings to all, I come here to see if you can help, estroy trying to run a scripts ramdos with the use of case, calling them with remotExec but it has not been, have you any idea how to do? Thank you _script = (floor random 3) + 1; switch (_script) do { case 1 : { [[]scripts_01.sqf'] remoteExec ['BIS_fnc_execVM']; }; case 2 : { [[]scripts_02.sqf'] remoteExec ['BIS_fnc_execVM']; }; case 3 : { [[]scripts_03.sqf'] remoteExec ['BIS_fnc_execVM']; }; };
  14. Barba-negra

    scripts ramdon remoteExec

    I will check it also, and I will notify the result
  15. Barba-negra

    scripts ramdon remoteExec

    thank you friend, I'll try it and notice
  16. Barba-negra

    Maximum sea depth

    guys I'm trying to increase the depth of a map by following the video tutorial, but there is a problem the water rises the sea level, and covers the land and the buildings, I need the sea floor to be deeper instead of water level rise, some idea guys?
  17. hello, good morning, everyone, a question, where I can find the list of the names of the actions of the keyboard keys, for example "PushToTalk" or "User1" ?
  18. Barba-negra

    keyboard actions names

    thansk mate
  19. Here you helped me, I have a lot of time working in this job
  20. I want to greatly thank the following programmers who helped me complete this work which I have been doing for over a year, among them @pierremgi @Larrow @diwako @HazJ @bad benson @stanhope @gokitty1199@Mr H. @Harzach@cervantes and @GEORGE FLOROS GR thank you all guys
  21. Barba-negra

    Maximum sea depth

    the map is very good, download it, the bad thing is that if you try to place a surface on the water, the object disappears, because the floor of the sea is far away
  22. Barba-negra

    Maximum sea depth

    this is very good
  23. Barba-negra

    Maximum sea depth

    Hi, friend, are you asking which are the maps with the deepest sea? I'm also looking for those maps
  24. Barba-negra

    Task Force Arrowhead Radio

    excuse me I'm confused, you could do a demonstration on a map and publish it? sorry to bother
  25. Barba-negra

    Task Force Arrowhead Radio

    good afternoon, please could someone explain to me how to use this scripts? ["MyID", "OnSpeakVolume", { _unit = _this select 0; _volume = _this select 1; hintC format ["%1 is speaking %2", name _unit, _volume]; }, player] call TFAR_fnc_addEventHandler;
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