This mod has been discontinued, please go to the link for updated version:
Combat Submarine USS Alabama
Version actual 2.8.3
PLEASE, YOU NEED TO READ ALL THIS INFORMATION TO KNOW HOW TO USE THE MOD
This mod recreates a simulation of underwater navigation, while transporting the players that operate the ship. Allowing to move, turn, submerge, emeger, armed with torpedoes, missiles, cruise missiles and nuclear missiles, this ship can fight other ships and submarines, and support the ground infantry, everything is managed from an area that simulates navigation inside of a submarine. and everything that is executed from the compartments, will be executed by the submarine that simulates the exterior of the ship.
the submarine that can be damaged by the enemies and everything that happens to the submarine. could harm players inside of the compartments, the players will feel movements, water pressure, lack of oxygen, inclination, pain, heat, radiation, among other characteristics, if the ship is destroyed, the players inside will die, if the ship damages. will flood the areas by water, they will feel a strong movement of S, blows, pain and bleeding, fire in compartments, among other actions, the players can repair the ship from the compartments, with tools, seal broken valves and extinguish the fire , repair engines and electronic boards, among other jobs, this work was done with the purpose that players entering the ship can feel that they are inside a real submarine and that they work inside as if they were in a real submarine.
IMPORTANT INFORMATION, if you want to edit the missions with the USS Alabama should be the following information:
If you are inside the ship, and you close your EDEN server, your editor will remain dark
To solve it go to tools, and press the camera
Then press escape and close your Splendio camera.
The 3d model of this ship is made by the author Gnat, you can locate the model that has been used for the alabama in the information that you find in the prolog of the navigation manual. The engine of movement of the ship is made by Mr. Stick_Hogue, they can locate their work from the prologue of the navigation manual.
This mod is apart from a submarine a modality of naval simulation with combat of different ways and in relation to terrestrial missions, it is very important that you read the manual of the Alabama before manipulating the ship, this mod was made with the purpose to work in milsin, military simulation, so it is not possible to manipulate it in a player, you need a crew of no less than 4 to operate it.
Submarine Militar USS Alabama, is a submarine navy, specially designed for the protection of maritime and terrestrial spaces, this mod is based on the simulated function of its operation in most of its aspects, so it will be necessary for a constant coordination and communication between the crew, the compartments that divide it, the function cameras, the tasks given, the position of government or ground control and command.
You can obtain the navigation manual from here to know the ship before downloading it:
Manual in Spanish:
Manual in English:
Among the features we have:
Among the features we have:
Crew and Command
Propulsion engines shaft and Helix
Atomic or Nuclear Energy
Electric or Electric Energy
Mechanical or Diesel Energy
Gas combustion discharge system
Applicable maneuvers of the USS Alabama
Individual and group offensive tactics of enemy vessels
radial assistance system between enemy vessels, when one is attacked, nearby vessels will help
missile cruises support of enemy vessels requested by enemies on land
Nuclear missile support of enemy vessels requested by enemies on land
Control compartments and electrical panels
Guided Torpedoes System
Guided Missile System
Auxiliary Electrical System
Sonar Manipulation and Communications
Threat Proximity Sensor
Radial Silence System
Enemy ships use radial silence maneuvers to hide from the radars
Communications with Ground Bases or other Allied Vessel
fax delivery system for communication
Fire in Compartments
Driving the Alabama
Descent, Ascent, Port and Starboard
Pressure for crushing depth
Officer's Place At the Command of Ship
Auxiliary Oxygen System
Analysis to avoid Threats
Maximum Silence Maneuver
State of Absolute Silence
System of enemy naval convoys (New)
Hydrophone system, to distinguish the emanating noise of each type of enemy craft (New)
Added new Diving System from the Alabama (New)
mini-submarine for deep deployments (New)
Scanner drone system to be deployed on surface (New)
Coupling and uncoupling system for the mini-submarine and the drone scanner (New)
Crush depth system for diver players (New)
Function to the post of the captain in the bridge, for the manipulation of the drone Scanner (New)
System of defense of enemy ships against divers players, deploying enemy divers squads to defend (New)
Attack of Mortars Enemy Ships (New)
Manual Driving System (New)
Manual torpedo system straight line path (new)
Eye contact system from the periscope with the laser marker (new)
Missile interception system (New)
Program start for Acoustic Warfare Analyst V0.1 (New)
Tutorial I, Working with Atomic or Nuclear Energy.
Tutorial II, Working with the batteries.
Tutorial III A, Internal combustion propulsion.
tutorial III B, submerging and emerging the ship
Tutorial IV, turn to port and turn to starboard
Tutorial V Maneuvers against depth charges.
Tutorial VII, Weapons
Tutorial VIII, Sonar System
Tutorial IX, Radial Silence System
Tutorial nomber 10, manual drivring
please, if you have any questions, or do not find how to execute any of these features, please ask in the comments and we will help you.
This mod was made in order to participate in cooperative missions between simulation clans, release version 2.8.3, new updates will come soon.
From these Options of ZR_navy download the Version you will use depending on the case
@ZR_NAVY Version 2.7
This mod requires the mods:
get the initial base mission from here Version 2.7 for both versions
Pack mission version 2.7 with new model version 1.0
Current support maps for the development of missions:
the ship can only be used in the predetermined missions, you can do the initial missions or edit your missions on that initial mission, to know how to edit it successfully you must read the last subject of the navigation manual. Soon missing maps will be published.
the load time of the modules of initiation of the ship and the configuration of the enemies lasts approximately of 3 to 4 minutes from the moment the first get on the helmet.
please read the manual for any concern and if you have any questions you can do it through the comments,
If you suffer some bigs or do not manage to operate the ship, please inform in the comments, to solve the problem as soon as possible, and I will gladly help you, greetings.