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swzssr

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About swzssr

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  1. Awesome work, I have been waiting years for a proper fix like this! I have been making OFP Mods for many years and this has fixed a lot of issues with large battles May I suggest some other things for a future update? - Ability for Tank Commanders to use roof mounted weapons such as (M60 Commander Turret) - (T72/T80 NSV) - A fix so shilka fires from all 4 barrels, this was done in Binmod I believe but it was scripted? - Ability to be shot while parachuting ? - A fix for EAX Audio tab in Options (Not sure if EAX even works anymore?) - Upgrade to flag movement animation to reduce lag Other Possible Fixes? - 3D Optics? (An Idea) - Multi-core Support? (I know this is a massive task, but it's been done with the Linux Port) - Ability to swim? This could be too hard, but also an idea An finally, the most wanted thing by me A must that needs to be added please. ArmA II has the ability to have multiple firing sounds for one weapon that changes each shot. As per below this is how it works. OFP/CWA runs this setup sound[]={"\AK74SU\AK74SU_Fire.wss",1,1}; Arma II is like this begin1 = {"firearms\akm\Akm_single_0", 1.778279, 1, 1000}; begin2 = {"firearms\akm\Akm_single_1", 1.778279, 1, 1000}; begin3 = {"firearms\akm\Akm_single_2", 1.778279, 1, 1000}; soundBegin = {"begin1", 0.333330, "begin2", 0.333330, "begin2", 0.333330};
  2. Hey guys I've been a long-term OFP/CWA modder. I was wondering if there is a way to have multiple weapon sounds that change each gunshot like Arma II's SoundBegin setup? Since OFP/CWA have multiple explosion/dammage sounds, I assume there is a way to do it? I assume the only way to do it would be to edit the main engines code, or make a script. I've tried the setup down below for a weapon fire sound, but CWA just chucks a spaz and won't work. OFP/CWA runs this setup sound[]={"\AK74SU\AK74SU_Fire.wss",1,1}; OFP Dammage/Hit sound setup soundHit1[]={"\AK74SU\Sound\HitGround1.wss",db+5,1}; soundHit2[]={"\AK74SU\Sound\HitGround2.wss",db+5,1}; soundHit3[]={"\AK74SU\Sound\HitGround3.wss",db+5,1}; hitGround[]={"soundHit1",0.330000,"soundHit2",0.330000,"soundHit3",0.330000}; Arma II is this begin1 = {"firearms\akm\Akm_single_0", 1.778279, 1, 1000}; begin2 = {"firearms\akm\Akm_single_1", 1.778279, 1, 1000}; begin3 = {"firearms\akm\Akm_single_2", 1.778279, 1, 1000}; soundBegin = {"begin1", 0.333330, "begin2", 0.333330, "begin2", 0.333330};
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