Hey guys
I've been a long-term OFP/CWA modder. I was wondering if there is a way to have multiple weapon sounds that change each gunshot like Arma II's SoundBegin setup?
Since OFP/CWA have multiple explosion/dammage sounds, I assume there is a way to do it? I assume the only way to do it would be to edit the main engines code, or make a script. I've tried the setup down below for a weapon fire sound, but CWA just chucks a spaz and won't work.
OFP/CWA runs this setup
sound[]={"\AK74SU\AK74SU_Fire.wss",1,1};
OFP Dammage/Hit sound setup
soundHit1[]={"\AK74SU\Sound\HitGround1.wss",db+5,1};
soundHit2[]={"\AK74SU\Sound\HitGround2.wss",db+5,1};
soundHit3[]={"\AK74SU\Sound\HitGround3.wss",db+5,1};
hitGround[]={"soundHit1",0.330000,"soundHit2",0.330000,"soundHit3",0.330000};
Arma II is this
begin1 = {"firearms\akm\Akm_single_0", 1.778279, 1, 1000};
begin2 = {"firearms\akm\Akm_single_1", 1.778279, 1, 1000};
begin3 = {"firearms\akm\Akm_single_2", 1.778279, 1, 1000};
soundBegin = {"begin1", 0.333330, "begin2", 0.333330, "begin2", 0.333330};