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FirstPanic

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Posts posted by FirstPanic


  1. On 5/23/2022 at 1:21 AM, bigshot said:

    We understand...not sure you do VR though...do you understand that in order to get 4k in VR you need to proc 8K in reality? The minimum you would need right now is to proc 4k and that is just for the graphics having nothing to do with the heavy cpu loads that the terrain processing,

     

     

    Resolution of current VR googles: Quest 2 = 1.8k / Index = 1.6k. Means: overall resulotion to render is <4k in total. Also current VR systems have VR performance features implemented so that you have an acceptable experience with 30fps (Don't remember the names of all the technologies but can confirm that this actually works). VR software shoots foe 60-90fps max to be in sync with the display framerate. And keep in mind: even future VR system will not have 4k per eye.

     

    So, overall there is no performance issue with Arma and VR. Actually you can play Arma 3 with VorpX very well... but it's way to immersive as Arma 3 and all camera settings are not optimized for VR.

     

    The basic issue is about the controls, the camera and shader settings and that the gameplay is basically different.

     

    I also keep fingers crossed that there will be an option for the modding community to develop VR support.

     

     

    • Like 2

  2. FPS is not really the problem since there is nowadays technoogy available to create more "virtual" framerate. If your game delivers 30 FPS or more you will still have an acceptable virtual experience as the VR client will add additional pre-rendered frames.

    The main problem is, that Arma 3 is in no way developed for VR. You need specific shaders, menus, controls, models and geometry to not get motion sick. And all this is not possible with the old Arma 3.

    So, let's wait for Enfusion and Arma 4.


  3. I wonder if there will be a new "Push" towards VR as there is now a run to this technology. (see: Half Life:Alyx).

    VR is now a pretty matured technology and many existing games provide VR updates or plan VR capabilities for the future.

    Would be very happy to see a statement from a BI developer if it would be basically possible to have VR basics and functions within the engine so that the community can do the rest.

     

    Thanks

    FirstPanic

    • Like 1

  4. On 8/2/2019 at 9:31 AM, nomisum said:

     

    This. VR needs not only steady 75/90+ fps *stereo* (i dont ever get that mono in MP) but also dedicated UI changes.

     

    With the Motion Smoothing technology the requirement is down to 30-40fps to have a good experience.

    Plus with the upcoming eye tracking technology it's expected to reduce calculation by >50%.

    Means: With GPU in the 1070/2070 range you have good results.

    I use VR with a 1060 with pretty good results... so, don't give too much on the fps and GPU requirements.

     

    FirstPanic
     


  5. On 7/28/2019 at 1:08 PM, Greenfist said:

    If I'm not mistaken Project Lucie uses some iteration of Enfusion. Doesn't really prove much of its capabilities though.

     

    Source: https://teamsfsmilsim.com/2018/10/09/original-interview-with-bohemia-interactive-english-version/

    It sounds like BISIM and BI don't have common engine developers.

     

    Interesting.... was not aware of Project Lucie. It seems someone already developed something using the Oculus SDK.

    Will download and test 🙂

     

    Update: Project Lucie is not available and based on a very old Oculus SDK. So, I assume it's dead 😞

    • Sad 2

  6. On 7/20/2019 at 4:15 PM, Greenfist said:

    BI is not focusing on VBS since it's not their product. You're confusing them with Bohemia Interactive Simulations which is a different company with a similar name because of historical reasons. 

    What BI has lost interest in, though, is Arma 3's engine. They have a new one now, Enfusion, which they have already tried VR with. Of course that doesn't necessarily mean there will be VR in the next Arma, but it's certain it won't be added in A3.

     

    Well, Bohemia Interactive Simulations was a spin off and joint venture, using the ArmA engine and technology to build VBS.

    And you are right when you say it's 2 different companies (actually Bohemia Interactive Simulations is owned by a private equity company). But... who do you think are the core developers in the background? For me it's very obvious that BIStudio has a contract in the backend to develop the VBS engine (If not it would have been a very stupid spinoff :-) ).

     

    Where have you seen that Enfusion has VR capabilities?  Enfusion is the engine used in DayZ... and yes... it's much faster and better... but as far as I know there is no VR capability nor hasn't been tested.

     

    FirstPanic


  7. On 3/25/2019 at 9:47 PM, commando180 said:

    if u read the start of this forum there was a guy who was doing exactly that......... but i dont know i think he just gave up which is a shame

     

    Yes... but it was a very simple addon. The main problem is that A3 is not designed for VR. All interactions with the environment and the interface needs to be adapted... also weapon handling would be completely different and controls in vehicles as well (switches, doors, etc.). So, a VR adaption would actually be a massive redesign of all models and the engine. However... if this would work, there would be no other system on the market with this capabilities. It would be as close as much to a full virtual "REALTY" and would beat nearly every other engine.

     

    Unfortunately BIS decided to not focus on Arma anymore... too bad.

     

    FirstPanic


  8. On 7/17/2019 at 2:14 PM, joostsidy said:

    And maybe better read/post here, before redoing the whole conversation: 🙂

     

     

     

     

    Well, this is 2 years old and world maybe changed a little bit ;-)

    And btw: BIS has already implemented VR in Virtual Battlespace (VBS). As its based on the same (or adapted) engine, there might be some synergies.

    In my opinion ARMA needs some fresh injection of technologies.

    Unfortunately it seems that BIS lost their interest in ARMA and is now fully focusing on VBS.  Too sad... but we should not expect anything else than "milking the cash cow as much and as cheap as possible" activities from BIS in the future.

     

    Just my 2 cent and my personal opinion.

     

    FirstPanic


  9. 20 hours ago, oukej said:

    It's definitely an evidence of a vehicle where the PID hasn't been tuned well enough together with the updated PhysX configuration #blameoukej.

    Thanks for your answer and for the useAISteeringComponent command... wasn't award of that... will check, but following GoM's video it doesn't seem to be what it sounds like.

     

    So, just to understand your statement: The new AI driving system now forces ALL vehicle and map developer to adjust AND ALIGN every content so that it can work together... right?

     

    So hundreds (if not thousands) of objects need to be reconfigured, tested with maps, etc.... which means basically: current content is more or less broken and not usabele with AI drivers.

    Am I the only one who thinks that this was a wrong decision? And unfortunately it's not the first time that this kind of change happened.

     

    Really sad... and actually it's the confirmation for me to totally stop with A3 mission development now. Since  1.5 years I spend most of my time to find "workarounds" for core changes in A3 which made it impossible to design a good mission... and even when you find a solution... with the next update it's screwed and basic mission elements are no longer working (e.g. a jeep can not driver over bridge).

     

    Well... I think it's time to stop this tragedy and focus on something which is more robust, reliable and stable.

    BTW... noone is blaming you... actually I think that everyone is happy that we finally get answers to understand what happened. However... noone should expect a "Hooray" when we learn that AI driving is and will be broken for a very long time because every vehicle and map needs to be adapted due to the new AI driving system.

     

    FirstPanic 

    • Sad 1

  10. On 11.5.2018 at 2:52 PM, Grumpy Old Man said:

     

     

     

    Oscillation should never happen, especially on a straight road, even more so on an empty map where the movement destination lies straight ahead.

     

    Cheers

     

    Thanks... that's exactly the evidence that the current AI technology is the wrong way.

    It broke the game and I absolutely don't see any signal of understanding from the devs.

     

    Dear Dev guys... you do a great job... but please... the AI is back to Arma 2 level.

    So, I would like to repeat my question: Why can't we step back to the AI driver system which we had in 2016... it was close to perfect and the current Ai is so obviously wrong.

     

    FirstPanic

     


  11. 14 hours ago, Grumpy Old Man said:

     

    But it is.

    I can barely remember the day when it was possible to send an AI driven vehicle from A to B without breaking a sweat.

     

     

    Bugs like that don't really need any elaborate debugging procedures/more than one single QA guy worth his salt.

     

    Cheers

     

    Yup... that's exactly how it is today. 

    Take a vanilla Arma 3, take a standard map, place a standard car with driver and let this car drive for 500m on a street without any curves... straight ahead....

    And the AI will fail.

     

    Dear Developers: Why can't we step back to the AI driver system which we had in 2016... it was close to perfect.

     

    FirstPanic

    • Like 2
    • Thanks 1

  12. Cannot remember that BIS  EVER  said something to the AI driving behavior.
    And you are right... game is broken...  AI & driving doesn't work since month which makes it really really hard to build a mission.

     

    To be honest: for me it looks like BIS is focusing on another product (A4???).

    • Like 1

  13. Hi Developers,

     

    Short question: As we all are aware about the very big issues with the AI driving... will this be changed with this DLC?
    To be honest: Today it's nearly impossible to have AI driving (doesn't matter if tanks or wheeled vehicles) in a mission. Please have a look on the examples in the "AI driving feedback" thread.

     

    Would be great to have an improvement within this DLC and to get back on the AI driving level which we had 2 years before, before the AI driving model has been changed.

     

    Thanks in advance for feedback.

    FirstPanic


  14. 1 hour ago, Cosmo_D41 said:

    You know nothing John Snow.

    The above video is a perfect example what happened to the shadows ingame. And no there is no workaround with adjusting your own settings. Lots of different mapmakers tried to get those old (in my opinion) more realistic shadows back as the new lighting destroyed the atmosphere of their maps...and suffered. Their only hope was the promise of a lighting guide from BI, until that was released and only contained waterlight and some nonsense. So teams like 2017mod or XCam that had realy great looking maps in the working stopped their projects and left... and these where guys that have been here since OFP and know their scripts and settings pretty well. And BI does... nothing...

     

     

    Agree... this new lighting destroyed most of the community content look and feel... means... the fun.

    A solution would be to add a switch for "old lightning" and "new lightning".

    • Like 1

  15. On 26.10.2017 at 6:55 PM, Vasily.B said:

    OK, i change my mind - i tested it a bit, and commander/driver role is great improvement in terms of gameplay. I was just meaning its not too much realistic, but realistic and playable are 2 diferent things. As there are too much problems with AI and too few people to work with those problems, this seems to be good solution. Problems that @R3vo have listed are still present, but as i stated before we cant count for fix anytime soon.

    Did you also check AI behaviour at bridges?

    Would be great to see that AI can drive on bridge.... the "improvement" of not driving on a bridge came with an update about 9 month ago and still fu**s every mission.

     

    FirstPanic


  16. On 12.10.2017 at 2:05 PM, dwarden said:

    i know it's been ages since i said WIP and same about the documentation

     

    i just want to say it's not abandoned yet (i know enduring the wait is unbearable but i can't speed this up)

     

     

    Thanks for the update... good to see that you guys are aware of the community feedback and feeling.

    Just a short comment: 40% player loss in the last 10 month (see official Steam statistcs)... maybe it's time to do different.

     

    FirstPanic

    • Like 1

  17. On 13.10.2017 at 1:54 PM, R3vo said:

    Sorry to say that, but after several hours of testing I can't really see much of an improvement. The serious issues are still all present (AI getting stuck, driving back and forth trying to unstuck the vehicle...etc). Also formation driving seems to behave the same.

    Last but not least, tracked vehicles still often sway of the road because of invisible obstacles.

     

    Would be great if a dev could clarify what exactly was tweaked so we can compare those areas directly with stable.

     

    On top... the AI can still not drive on bridges on Tanoa... and this is the situation since month. 

    However... I decided to not longer waste my time with Arma 3 mission development. The devs killed my missions, community content and the gameplay too many times.

    Hope this will be better with A4.

     

    FirstPanic

    • Like 1
    • Thanks 1

  18. On 7.10.2017 at 5:17 PM, stburr91 said:

     

     

    Well I certainly not saying that Arma is imploding,  the truth is Arma has had a good year, but there is no denying that there is an ugly downward trend recently, and that is with DLC content still being released. 

     

    To reiterate, I'm not saying Arma is going to die, I'm saying that interest, and activity is going to get pretty lean if A4 is three, or more years out. 

     

    I completely agree that the base will come back if A4 is done well (I personally think it will be) however, my main concern is that we are going to end up with a couple of pretty boring years waiting for A4 to be released. 

     

    Confirm the strong down trend... agan a big loss in player base in September 2017 (=> http://steamcharts.com/app/107410#1y) and also in DayZ (=> http://steamcharts.com/app/221100).

    Actually I would say it was the worst year Arma 3 ever had... even they published some DLC.

    Maybe it's because of Player Unknow's Battlegrounds... but I also see everywhere many annoyed scripter, modeller, mission builder etc. who are 100% frustrated about BIS.

    For me absolutely understandable... I for myself also decided to spend my time somewhere else as I don't feel supported or valued.

    Just my personal opinion... but when I look on the numbers I have the feeling that something is going wrong.

     

    Well... I keep fingers crossed that A4 will not take 3-4 years.

     

    FirstPanic

    • Like 1

  19. Well... I'm Rift owner and I think that the Sandbox Engine (or hopefully the new engine) would be a GREAT push for VR.

    Actually I think there is no other engine which would be better to create VR specific content (which will be different from a standard mission... you cannot walk arround for hours in VR). The vehicles and maps combined with the scripting engine would give us the chance to develop great things in VR.

     

    Of course Arma need to have native support for VR... which is not possible today.

     

    So let's keep fingers crossed that BIS understands that they have the GREAT chance to create a Sanbox for VR (... which does not exist today).

     

    FirstPanic


  20. Well... I think it's definitely time for a new Arma.
    Look on Arma 3 statistics.... 40% player lost since January (http://steamcharts.com/app/107410#1y). Player number is actually on 2014 level with a strong down trend.

    A3 gave me hundreds of hours full of fun and I enjoyed every hour.... but now I must say that I've lost most of my motivation... mainly because of the update strategy. Most of the updates ended in not working mods or missions... which is absolutely frustrating.

    I hope that Arma 4 will give a new push to the community... we need it.

     

    FirstPanic

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