Thanks, I really couldn't figure it out.
Thanks for the reply, I have it working now - its nice to see the mod in action.
I also have another question, could you elaborate a little more on the bCombat suppression system and how it compares to TPWCAS?
Will all weapons i.e. HMGs, GMGs, handgrenades, autocannons, mortars, bombs etc apply suppression to units the same way ordinary bullets do?
Also is there an option for suppression to affect the player in any way, for example screen blurring or shaking? My balloon stays white even under heavy fire :)
Thanks :)
EDIT: I keep seeing a black balloon appearing above certain units, what does that one mean? :confused: