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gepanzert-faust

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Everything posted by gepanzert-faust

  1. gepanzert-faust

    JSRS3: DragonFyre

    Hey LordJarhead, can I please make a suggestion for DragonFyre? Currently the incoming artillery sound effects for mortars/SPGs are very underwhelming and I believe they both share the same file (?). Would you consider swapping them with louder, more scary sounds to further complement the new sounds and scripts in DragonFyre - that would be awesome. I want to feel terrified when I hear artillery dropping close :) Thanks
  2. Hi there, I'm beginning to learn how to make basic addons but need some help with my current project. I simply want to rename all the Arma III vehicles with names more akin to their real-life counterparts. However after opening and exploring many .Pbos and scouring the forum for the answer without luck, I am stuck. Can somebody please tell me which .Pbo files aactually dictate the actual names of vehicles? This is my first mod, so I am trying to keep it simple :o Thanks :)
  3. gepanzert-faust

    Renaming vehicles via addon - help :)

    Haha yeah I know, that's why its even more frustrating, will PM a couple of questions :)
  4. gepanzert-faust

    Renaming vehicles via addon - help :)

    Thanks guys, I've realised that making this addon won't be as simple as I thought, but then this is Arma so that shouldn't come as a surprise haha I thought all the base classes would be listed someplace, seems like it would be a useful modding resource.
  5. gepanzert-faust

    Renaming vehicles via addon - help :)

    Yes it a huge help thanks ;) Sorry I know its basic stuff to experience modders but I need to ask more inevitable questions before I give it another go. 1) I take it I can only use one cfgPatches per config? 2) If true, how would we reconfigure it to include other vehicle classes and more name changes? Or would I have to make a separate config like this one for each and every vehicle class? Surely not :confused: 3) Also whats the easiest way to find out the structure of base classes/inherited classes for the rest of the vehicle like your example above? Is it somewhere on the wiki? Thanks :)
  6. gepanzert-faust

    Renaming vehicles via addon - help :)

    Thanks, I had a look but I'm still stuck, all these configs are different and I'm totally new to them really. Tried to follow this tutorial but with no luck: https://community.bistudio.com/wiki/ArmA_3_Replacement_Config_Tutorial I just want a simple, bare-bones config where I can imply change the names of all the vanilla vehicles. Could somebody who actually understands them please provide me with a quick, simple template I can then use to copy/paste the rest of the vehicles as well? *please* :o I tried this but it the game won't even launch. class CfgPatches { class name_changes { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Armor_F"}; }; }; class CfgVehicles { }; class B_MBT_01_cannon_F : B_MBT_01_base_F { displayName = "Merkava Mk IV"; }; }; Also I can't find anywhere that explains fully what to write for the cfgPatches header and if I even need one?
  7. gepanzert-faust

    Can't modify official vehicle configs

    User removed post. Reason: posted in wrong thread.
  8. gepanzert-faust

    Renaming vehicles via addon - help :)

    Thanks, but I'm still not exactly which parts to change in order to rename vanilla units - still new to this :o Can somebody give me a quick example using Armod's code to change, say, the "M2A1 Slammer" to "Merkava Mark IV" instead. I know the config for the tank is: B_MBT_01_cannon_F and that I prob have to use that somewhere in the above code. Thanks
  9. Hey Soronelite and others here, does anybody know if there are any UK, German etc radio chatter protocols that this mod could use for extra authenticity and immersion? There are other British/Bundeswehr unit mods with the correct voices but I'm not sure who actually owns the sound files :confused: Would the mod author please consider working on this if possible, I'd be willing to help :o Regards, Gepanzert Faust
  10. Hi can somebody help me with this problem. I want to replace the static HMG ammo with tracer rounds. Is there a init command I can use to "swap" out the default ammo (500Rnd_127x99_mag) for one of these tracer belts instead: 500Rnd_127x99_mag_Tracer_Red 500Rnd_127x99_mag_Tracer_Green 500Rnd_127x99_mag_Tracer_Yellow Thanks :)
  11. gepanzert-faust

    Reload HMG with tracer ammo?

    Hey thanks, that worked! I needed to change the "-1" to "0" for it to happen though, like you suggested. Also thanks to Grumpy Old Man for replying :) I can now give the different faction statics their right colour tracer, all the vehicles are okay but for some reason the vanilla static HMGs all fire white, and it annoyed me haha Cheers guys :)
  12. gepanzert-faust

    Reload HMG with tracer ammo?

    Sorry tried that as well and still no result :( Could you test yourself in editor to confirm? This is exactly what I have in the init of the static MG with me as the player: vehicle this setvehicleammo 2 ;nul = [vehicle player,currentweapon vehicle player,2,3] call BIS_fnc_addWeapon; Is there anything like an add to inventory/reload command using "500Rnd_127x99_mag_Tracer_Red" somewhere in it to add the ammo into the gun? (Like swapping/adding ammo to the weapon in a regular soldier)
  13. gepanzert-faust

    ARMA 3 Addon Request Thread

    Mod Request - Trip-Wire Flare Hello all. Could somebody with the know-how please consider making this small addon for the community? It would be great to have a version of the trip-wire mine that launches a flare instead of an anti-personal explosion. it would simply need to be a clone of the trip-wire mine model: With the detonation replaced with the flare from the editor in "effects". There is a Youtube video of someone who has already done something similar (but not released): It would be great for night/sneak missions and an item others have asked for in the past. Thank you :)
  14. Hi can somebody please shed any light on how to have the UAV live feed box on screen whilst outside of the UAV terminal? A quote from the drone refinements OPREP: "Another useful feature is the 'AV Camera' – a live feed from your drone – that can be viewed without opening the terminal. It enables you to use various modes (e.g. thermal and night vision) and see what’s happening around the vehicle (or your own squad), which can be particularly useful during combat." http://dev.arma3.com/post/oprep-drone-refinements However I can't find any info on it even after watching god knows how many UAV tutorials :mad: Thanks :)
  15. gepanzert-faust

    UAV feed outside of terminal? AV camera?

    That's solved it, thanks :)
  16. gepanzert-faust

    Reload HMG with tracer ammo?

    Hi thanks for the help, I've tried the code but I can't get it to work, the tracers are still white. I'm also a little confused, I understand this part: vehicle this setvehicleammo 0; That sets the number of ammo boxes. But the part below has two numbers? nul = [this,currentweapon gunner this,2,2] call BIS_fnc_addWeapon; I've tried changing them to 1,2 etc but it hasn't changed anything :confused:
  17. gepanzert-faust

    UAV feed outside of terminal? AV camera?

    Hi thanks for the reply, that's great, but I still can't find it. Does anybody else know what the toggle key is? Cheers
  18. Thank for the explanation, I understand now :)
  19. gepanzert-faust

    [OPEN BETA] [SP] bCombat infantry AI Mod

    That's good news, may I put forward an idea for future consideration? Expanding further on the great grenade improvements, would it be possible to enable soldiers to somehow react to nearby grenades? I'm not a scripter so forgive me if this would be hard or even impossible to implement but could it work somehow like this: Grenade detected landing within a certain distance of a unit. According to the units skill, there is a % chance of spotting the grenade and falling prone for cover. A "Grenade!" warning could be shouted in the moments before denotation. Its always bothered me that squads can't react to a hand grenade landing blatantly at their feet!
  20. Hi all, just started playing ALIVE and have a question I hope someone can answer. I want to create a static artillery battery that an OPCOM can use to hit nearby targets threatening the position. Is it possible to place units in the editor using the regular in-game method but somehow place them under OPCOM control? Thanks
  21. gepanzert-faust

    [OPEN BETA] [SP] bCombat infantry AI Mod

    A late thanks for the update to this mod fabrizio_T, will this be your last ever update now?
  22. gepanzert-faust

    PSD Templates for NATO Soldiers

    Hello all, sorry to dredge this thread back up but I really need some help using these templates. Could somebody who understands how to use them properly answer these basic questions: 1) Once I paste my new camo texture into the "diffuse" layer do I need to merge or edit the layer/s in any way before saving? 2) What file format should I export the modified template in prior to opening and saving as .paa with texView2? Thanks! :)
  23. gepanzert-faust

    Renaming vehicles via addon - help :)

    Hey that .Pbo you linked me is great, thanks. I copied it into a new addon and tested it (both with and without modifications) but strangely only about a third of the mod authors name changes appear to work in-game, the rest of the vehicles retain the default names. Not sure why, as he clearly changes them all, still trying to figure out the reason for it :confused: Could be a mod conflict maybe? :confused:
  24. gepanzert-faust

    Hidden Flashsuppressors

    Thank you I read the guide and copied the folder setup of my other mods (using the @mod method). I wasn't sure as the download was just the single .pbo Used this addPrimaryWeaponItem "muzzle_mzls_H"; to attach and test. Thanks for reply :)
  25. gepanzert-faust

    Hidden Flashsuppressors

    Heads up! Noobish question inbound... :biggrin_o: Can I use this by simply dropping the .pbo into the "addon" file within C:\Program Files (x86)\Steam\steamapps\common\Arma 3\Addons? If not, how could I? Cheers! :)
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