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TECAK

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Posts posted by TECAK


  1. This mod adds the ACE3 functional for RHS laser weapons:
    AGM-114 K, M, N (Launching angles ±38°)
    DAGR missile (only DIR attack profile, launching angles ±38°)
    Kh-25, Kh-25ML, Kh-29L, Kh-29ML, Kh-38MLE, AGM-65E (Launching angles ±30°)
    Mod also changes the laser indicator in AH-64, AH-1Z and the rocket model of the ACE3 AGM-114 to the rocket model AGM-114 RHS.

    Mod should be on the client and on the server.

    Requirements: ACE3, RHSAFRF, RHSUSAF

    Download: Steam Workshop

    Media: 1  2  3  4

     

     

    • Like 7

  2. 9 hours ago, pokemon77 said:

    Damn, dude, this mod broke my long developed mission!

    I was playing in the editor with my mission when this mod was loaded in Arma 3 launcher, then I decided to switch it off, I cleared also any remains of this mod from my mission.sqm file, but game says this mod still needs to be loaded to launch my mission. :(

    Please fix this ASAP because it creates unnecessary dependency and I'm pretty sure that every mission played with this mod turned on will become unloadable after switching this thing off.

    Find in the mission the name "rwr_15_stn" and replace it with "rwrmod". 
    Changed the name pbo file

  3. Update changelog:

    Detection distance changed to 5000m
    Added new feature (SPO-15): if you was locked by a radar the red indicator lights up.
    Added class A-10 (firewill)
    Added class F-14 (firewill)
    Added class F-2A Zero (firewill)
    Added class Mi-28 (RHS)
    Added class Su-47 (Fox)
    Added class Mig-25 (Fox)
    Added class PAK-FA T-50 (Lyotchik-sniper)

    Steam Workshop: Link

    • Like 3

  4. This mod adds to the game RWR system.

    Radar radiation detection distance 10km.
    This is port mod from ACE2 (ace_sys_air_rwr) + error correction.
    New icon for Gepard, Su-35, F-15, F-16, F-22
    Requirements: Community Base addons A3, ACE3, CUP Vehicles
    All rights belong to the ACE2 Team.

    Authors: ACE2 Team, Xeno, rocko, Reezo, Stolen,TECAK.

    Steam Workshop: Link

     

    Supported vehicles and mods:

    RHS: Mi-24, Ka-52, AH-64D, Melb helicopters, CH-47, CH-53, AH-1Z, T-50, F-22,A-10, SU-25, Mi-28, C130
    Su-34 (CUP)
    Su-35 (John_Spartan & Saul)
    AV-8B (CUP)
    F/A-18 Super Hornet (John_Spartan & Saul)
    F-15 Eagle Series Standalone (firewill)
    F-16C Fighting Falcon Standalone (firewill)
    CH-53 (CUP)
    MV-22 (CUP)
    SA-22 (CUP)
    2K22 Tunguska - SA-22 (CUP)
    Gepard (FlakPz Gepard) 
    Sukhoi-22M4
    M163 (CUP)
    A-10 (firewill)
    F-14 (firewill)
    F-2A Zero (firewill)
    Su-47 (Fox)
    Mig-25 (Fox)
    PAK-FA T-50 (Lyotchik-sniper)

     

    • Like 12

  5. Update

    Download: http://rghost.ru/download/6bwRyvDq8/dc9842b8b62a32d3a4c3103eff334ff484e41826/dc9842b8b62a32d3a4c3103eff334ff484e41826/@voiceinformer.rar

    changelog:
    New sounds
    Increased volume of the sounds (for playing with ACE3)
    You can change the volume of sounds using the radio volume control

    Deleted missile detection system

    Supported planes:
    Su-34 (CUP)
    Su-35 (John_Spartan & Saul)
    Su-25 (RHS)
    Sukhoi T-50 PAK-FA   (Lyotchik)
    AV-8B (Chairborne)
    F/A-18 Super Hornet (John_Spartan & Saul)
    F-15 Eagle Series Standalone  (firewill)
    F-16C Fighting Falcon Standalone (firewill)

    A-10 (RHS)

    F-22 (RHS)



  6. I wanted to start a poll but for what ever reason I can't really find a way to do so... so here is my question:

     

    How many of you would/are using JSRS alongside with RHS Escalation? How many of you would like to have JSRS sounds made for RHS? Like specific sounds for the mod, not just JSRS sounds from the MX or Katiba placed on M4 and AK or what ever, I mean real designed sounds back from ArmA2 JSRS 1.5 to RHS, but modernized of course.

     

    Yesterday Yokhanan and I had a long call while talking about RHS and I tried it for the mod for the first time and found how good it actually was. As we were discussing the situation that DragonFyre 2.5 is about to be released and finished, I would like to concentrate on RHS sounds. So I started making just 4 weapons yesterday, the M4, M16, M249 and M240 to begin with, and we both agreed that I should continue to cover the whole mod...

     

    It would be an extra for JSRS. Like JSRS3 DragonFyre - RHS Sound Replacements.

     

    Let me know what you think about this :)

     

    LJ

    Great idea. Do it ! Sounds for RHS vehicles too do. It would be great !

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