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Posts posted by TECAK
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4 hours ago, ski2060 said:Has to run serverside or can it run clientside only?
Mod should be on the client and on the server
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This mod adds the ACE3 functional for RHS laser weapons:
AGM-114 K, M, N (Launching angles ±38°)
DAGR missile (only DIR attack profile, launching angles ±38°)
Kh-25, Kh-25ML, Kh-29L, Kh-29ML, Kh-38MLE, AGM-65E (Launching angles ±30°)
Mod also changes the laser indicator in AH-64, AH-1Z and the rocket model of the ACE3 AGM-114 to the rocket model AGM-114 RHS.Mod should be on the client and on the server.
Requirements: ACE3, RHSAFRF, RHSUSAF
Download: Steam Workshop
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Update
Download:http://steamcommunity.com/sharedfiles/filedetails/?id=762474289
Changed: sound for S-8, ATGM sound
Changed: sound MAWS
Changed: new signature and key
Fixed: autors error in config-
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Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=963035849
Update: new hitpoint jets DLC, new sounds.
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1 hour ago, pokemon77 said:In mission.sqm file? There is no "rwr_15_stn"...
Please make a screenshoot -
9 hours ago, pokemon77 said:Damn, dude, this mod broke my long developed mission!
I was playing in the editor with my mission when this mod was loaded in Arma 3 launcher, then I decided to switch it off, I cleared also any remains of this mod from my mission.sqm file, but game says this mod still needs to be loaded to launch my mission. :(
Please fix this ASAP because it creates unnecessary dependency and I'm pretty sure that every mission played with this mod turned on will become unloadable after switching this thing off.
Find in the mission the name "rwr_15_stn" and replace it with "rwrmod".Changed the name pbo file -
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I want to see a similar guidance system in DLC Jets in future )) Also need CCRP. BIS, you can do it, please !
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Update changelog:
Detection distance changed to 5000m
Added new feature (SPO-15): if you was locked by a radar the red indicator lights up.
Added class A-10 (firewill)
Added class F-14 (firewill)
Added class F-2A Zero (firewill)
Added class Mi-28 (RHS)
Added class Su-47 (Fox)
Added class Mig-25 (Fox)
Added class PAK-FA T-50 (Lyotchik-sniper)Steam Workshop: Link
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This mod adds to the game RWR system.
Radar radiation detection distance 10km.
This is port mod from ACE2 (ace_sys_air_rwr) + error correction.
New icon for Gepard, Su-35, F-15, F-16, F-22
Requirements: Community Base addons A3, ACE3, CUP Vehicles
All rights belong to the ACE2 Team.Authors: ACE2 Team, Xeno, rocko, Reezo, Stolen,TECAK.
Steam Workshop: Link
Supported vehicles and mods:
RHS: Mi-24, Ka-52, AH-64D, Melb helicopters, CH-47, CH-53, AH-1Z, T-50, F-22,A-10, SU-25, Mi-28, C130
Su-34 (CUP)
Su-35 (John_Spartan & Saul)
AV-8B (CUP)
F/A-18 Super Hornet (John_Spartan & Saul)
F-15 Eagle Series Standalone (firewill)
F-16C Fighting Falcon Standalone (firewill)
CH-53 (CUP)
MV-22 (CUP)
SA-22 (CUP)
2K22 Tunguska - SA-22 (CUP)
Gepard (FlakPz Gepard)
Sukhoi-22M4
M163 (CUP)
A-10 (firewill)
F-14 (firewill)
F-2A Zero (firewill)
Su-47 (Fox)
Mig-25 (Fox)
PAK-FA T-50 (Lyotchik-sniper)-
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This mod adds the sounds on all vanilla rockets and RHS rockets.
Requirements: RHS: Armed Forces Of The Russian Federation, RHS: United States Armed Forces.
Download:
Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=762474289
Armaholic: http://www.armaholic.com/page.php?id=31617
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OFP 2016. Most of the houses are closed

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It can be fixed ? Maybe we should move the bandage anti-clockwise?

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Don't know why I didn't think of that. I will update later today
fix pls. First run Virtual arsenal. This is not paa, this is rvmat

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GJ. White color please !
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Update
Download: http://rghost.ru/download/6bwRyvDq8/dc9842b8b62a32d3a4c3103eff334ff484e41826/dc9842b8b62a32d3a4c3103eff334ff484e41826/@voiceinformer.rar
changelog:
New sounds
Increased volume of the sounds (for playing with ACE3)
You can change the volume of sounds using the radio volume controlDeleted missile detection system
Supported planes:
Su-34 (CUP)
Su-35 (John_Spartan & Saul)
Su-25 (RHS)
Sukhoi T-50 PAK-FA (Lyotchik)
AV-8B (Chairborne)
F/A-18 Super Hornet (John_Spartan & Saul)
F-15 Eagle Series Standalone (firewill)
F-16C Fighting Falcon Standalone (firewill)A-10 (RHS)
F-22 (RHS)
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LJ, this version mod can be used together with JSRS RHS Sound Replacements?
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I wanted to start a poll but for what ever reason I can't really find a way to do so... so here is my question:
How many of you would/are using JSRS alongside with RHS Escalation? How many of you would like to have JSRS sounds made for RHS? Like specific sounds for the mod, not just JSRS sounds from the MX or Katiba placed on M4 and AK or what ever, I mean real designed sounds back from ArmA2 JSRS 1.5 to RHS, but modernized of course.
Yesterday Yokhanan and I had a long call while talking about RHS and I tried it for the mod for the first time and found how good it actually was. As we were discussing the situation that DragonFyre 2.5 is about to be released and finished, I would like to concentrate on RHS sounds. So I started making just 4 weapons yesterday, the M4, M16, M249 and M240 to begin with, and we both agreed that I should continue to cover the whole mod...
It would be an extra for JSRS. Like JSRS3 DragonFyre - RHS Sound Replacements.
Let me know what you think about this :)
LJ
Great idea. Do it ! Sounds for RHS vehicles too do. It would be great !
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First: Thanks to your suggestions guys!
Second: I'm so freakin' excited right now, thanks to killzone kid the rocket engine travel and flyby sounds as well as distant explosion sounds work 100% confirmed in multiplayer.
Hellyeah, update most likely incoming within the next 24 hours :) :)
Thanks, and please fix RGN and RGO RHS effect with Dynasound
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Alive, You can be sure -- i'll finish this or die trying.
Coming soon update?




Big Compass
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
fixed