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Everything posted by prototype1479
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ofp | acwa OFP/ACWA - facts | myths | findings | experiments | prototypes | tutorials | protection
prototype1479 replied to RozekPoland's topic in GENERAL
Make sure to use : "Addons\4ecf739.pbo", "DTA\4ecf739.pbo", to identify TKC users And also this checkfile trick won't work well if the cheater joined before everyone else joined the server so #debug would work pretty well but the catch here is it requires logged in admin -
OFP is not a teen anymore horray! Maybe we should make a Gore Mod? Or something else... you know... AHEM
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OFP photography - No images over 100kb - Pictures only, NO comments
prototype1479 replied to Major Fubar's topic in GENERAL
The Mastermind 1-1 MP version is out campaign will be released in my mod -
AI iimprovement script (v1.3) AI take cover and swimming script
prototype1479 replied to prototype1479's topic in ADDONS & MODS: COMPLETE
If you want vanilla AI to not hit the ground all the time then put this on units INIT field : this setunitpos "UP" -
Does white space affect performance?
prototype1479 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Does white space affect performance? If yes or no what about in previous BI games like OFP -
AI iimprovement script (v1.3) AI take cover and swimming script
prototype1479 replied to prototype1479's topic in ADDONS & MODS: COMPLETE
Lying? does it lie all the time? And yeah they should be crouching most of the time This is an outdated version anyways in 1.4 there will be drastic changes (I'm also having issues with life so it will come out later than I plan all the time) -
Custom Formation & Squad Rush Scripts
prototype1479 replied to -Snafu-'s topic in OFP : MISSION EDITING & SCRIPTING
How did you find these?- 7 replies
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- custom formation
- squad rush
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(and 1 more)
Tagged with:
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Oh its gone now I get what was the problem now thanks
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And what does that mean? I also tried to check for viruses by using malwarebytes and only that link says the site is dangerous
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AI iimprovement script (v1.3) AI take cover and swimming script
prototype1479 replied to prototype1479's topic in ADDONS & MODS: COMPLETE
Well yeah the only way to give AI a script you need to use config so you have to merge them -
Ok i found out that it was this link https://imgur.com/a/durqooK http://forums.bohemia.net/forums/topic/20745-detect-sp-and-coop-mp/ I got it after going to that link but then I went to another one it was all ok
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AI iimprovement script (v1.3) AI take cover and swimming script
prototype1479 replied to prototype1479's topic in ADDONS & MODS: COMPLETE
Well mine is going to be completely different PS: I didn't liked that part of SLX especially the part where you drop the gun on your hand randomly -
AI iimprovement script (v1.3) AI take cover and swimming script
prototype1479 replied to prototype1479's topic in ADDONS & MODS: COMPLETE
I'm working on the mod it will come with my own campaign and with AI take cover v1.4 and with some of my own scripts Here's the feaures: 1) AI can only take cover in houses (behind windows , on top of towers and ect.) jeepwrecks and sandbags (100% done) 2) AI sends info to other groups they know about locations of the enemy positions (100% done) 3) AI will hold fire and seek cover first if they see an unknown target and if the unknown target hasn't seen them (50% done) 4) AI can be supressed by other AI and by the player too and it will make them go prone (Redoing this 10% done) 5) AI won't take cover if the AI isn't following the leader or the player is their leader (Almost done) 6) AI groups can get pressured/pinned down if they are outnumbered and they will take cover more often rather than moving to their next waypoint (0% done) 7) AI won't be affected by the script in cutscenes and this will ensure that cutscenes are in the way they are meant to be (100% done) In the future I might add AI taking cover on hedges/hills/ground Now i use optimized structure for finding cover and the script will automatically optimize itself by increasing the delays depending on how any AI is on the mission -
Cannot get in vehicle in multiplayer mission
prototype1479 replied to Dunkelheit II's topic in OFP : MISSION EDITING & SCRIPTING
There's still a way to make this possible you can try to put this on action menu script MyPlayer = player ; publicvariable "MyPlayer" And then at the script that spawns the vehicle put ? not local MyPlayer : exit Since the client who executed the script is local to himself the other clients and the server will exit the script -
Cannot get in vehicle in multiplayer mission
prototype1479 replied to Dunkelheit II's topic in OFP : MISSION EDITING & SCRIPTING
I'm not sure if you tested it but either way I'll say that this is gonna still create more vehicles depending on how many players are in server it's just that server won't spawn one but if you try ?!(local GameLogic): exit then server is going to spawn it and its not local to you and its local to server so I guess it not being local to you messes things up -
Cannot get in vehicle in multiplayer mission
prototype1479 replied to Dunkelheit II's topic in OFP : MISSION EDITING & SCRIPTING
Ok I got few possibilities in my mind so try this ? local GameLogic : exit this will make the server exit the script but you (AKA the client) still execute it and make the vehicle local to yourself (This is just a test don't keep it like this forever I'm not even kidding) If this doesn't work then here's the possibilities I got in my mind its config related OR there's another script that's making things worse OR you're just trolling us :D -
Cannot get in vehicle in multiplayer mission
prototype1479 replied to Dunkelheit II's topic in OFP : MISSION EDITING & SCRIPTING
Ok now it seems that there is a misinformation here you spawn a vehicle trough by just using the action menu and there's doubling and there shouldn't be because scripts executed from action menu is already local to its client(I think it can be global in other ARMA's) You sure this is OFP were talking about by the way(and also not action menu)? Because sometimes people mix it up with ARMA in forums -
Cannot get in vehicle in multiplayer mission
prototype1479 replied to Dunkelheit II's topic in OFP : MISSION EDITING & SCRIPTING
So you're saying that jeep or m1a1 or whatever would work without doubling then... Can you get in both of the same typed vehicles without ?!(local GameLogic): exit command? Or just the one spawned by you and not by server? ?!(local GameLogic): exit should fix the doubling problem and how does vehicle spawn? By clicking a button or action menu or event handler or what? And when you try to get in the vehicle the animation stops and you return back to your original standing animation right? -
Cannot get in vehicle in multiplayer mission
prototype1479 replied to Dunkelheit II's topic in OFP : MISSION EDITING & SCRIPTING
He should just send his scripts people here can easily fix it :D Oh have you also tried different vehicle (Like the jeep without mods) with the ?!(local GameLogic): exit it may be a problem with the vehicle itself on config if its a mod -
Cannot get in vehicle in multiplayer mission
prototype1479 replied to Dunkelheit II's topic in OFP : MISSION EDITING & SCRIPTING
It's been a while since you've met the local command and I don't think you understand the locality in MP https://community.bistudio.com/wiki/Locality_in_Multiplayer Here's the link You may have a doubled script so check that too (It's possible) And you should try using reveal command because it takes a while for OFP's engine to recognize that the vehicle/object is there after being teleported (Use "unitname reveal vehicle" oh also effects are local so you gotta make sure its executed on the client) -
Cannot get in vehicle in multiplayer mission
prototype1479 replied to Dunkelheit II's topic in OFP : MISSION EDITING & SCRIPTING
Do you use camcreate to spawn it or createvehicle? Also can we check your script -
Can someone explain this? https://ibb.co/iVymtp
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Roger , 1 post at a time :D But there's also the possibility of it not being a false positive so I need an in-depth explanation I remember downloading this a long time ago from github and it said poweruser and all that and that's all I remember
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You mean no one has to use _x in foreach or he only?