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SonOfKrazyBee

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Posts posted by SonOfKrazyBee


  1. mqDoey-sDavx3fgaNA6JJ_lUhyc2PPZGmc5nwtI-

     

    Section 7 - PMC

    “If there is no road we make oneâ€

     

    About:

    Section 7 is a casual milsim community. We have 1 rule, don’t be a dick. We highly enforce that rule. Section 7 was first started to create a relaxing and fun, yet professional gaming community for gamers who want to enjoy the experience of Arma, but in a realistic and intense way. Section 7 is lead by a great group of guys, who will command you through battle, joke around, and teach you new things, as well as give you a lifetime experience. The Section 7 ranking is simple, and simulated. No need to salute or call your higher rankings “sirâ€. Section 7 is lead as well, by veterans, and active duty. Giving you a great front seat to learning new things. Such as bounding, formations, and more. Don’t know how to install mods, or don’t understand proper formations, bounding, and other combat techniques? No problem! Section 7 SO’s will give you the education you need in under a couple of hours to be a awesome S7 operator! So, do you want to play Arma 3 how it was really meant to be played? Stop by and experience a true Arma 3 community.

     

    Process Of Joining/Training:

    Section 7 is very simple and easy to understand group. We do have regular trainings and drill, yet rarely. We have a 1-2 hour IT course, for the new players. The IT (Individual Training), teaches you the very basics of fire team movements, and procedures to make sure you fit in well with your assigned group! For those who want to build up, you can become a well trained pilot or SO, senior operator, and as well can specialize after IT, in advanced courses such as Marksmen Courses, Advanced Rifleman Courses, UGL Courses, and more! Think you're too young to join? No problem, no age limit is required, yet we recommend 18 and older. You got one shot, don’t be an immature person.


     

    More Information:

     

    For more information you can always visit our website:

    http://www.s7-gaming.com/

    Teamspeak IP: sec7.typefrag.com

    As well you can always ask questions below!

     

    Game nights Below:

     

    United States Timezones:

    7:00pm Eastern Standard Time (EST)

    5:00pm Mountain Standard Time (MST)

    4:00pm Pacific Standard Time (PST)

    6:00pm Central Standard Time (CST)

     

    For more time-zones click the link below:

    https://docs.google.com/document/d/1YUF0WJbOb1UWSzxUXc8pi8tcx_d_rZord01hmx-mFys/edit?usp=sharing


  2. There is no such option and it is not even planned. 2D simply cannot handle even half of Eden stuff. If you need to have 2D view, you can simply use Map in Eden (M button) ;-)

     

    The only problem about using the M Button for the markers, is I need to put down insurgency grids. If this is impossible that is completely fine, I'll make a base in 2d/or Zeus|MCC


  3. I cant use Zeus...i press y but nothing!,! It has issue with my installed mods? Ex ace3?? Help please

     

    Ok so, if your using the MCC Mod, you simply log into the MCC Action Menu (Scroll Wheel), and log in and hit Y, however if your playing unmodded here's the steps to get Zeus inside your game mission.

     

    1. Go into editor, and place down a unit. 

    2. Double click the unit and type in the name "lol", and in the description "Zeus". 

    3. Go to your Modules [s7], and in the drop down menu pick "Zeus". 

    4. Select the game master module and in the owner type in "lol".

    5. Click ok, select preview.

    6. Hit Y

    7. Blow up some OPFOR with giant lightning bolts.

     

    If your still having problems PM me, and I'd be happy to run it through over Skype, Teamspeak, etc with you. 

     

    Here's a video for help as well;

    https://www.youtube.com/watch?v=w8OR4AW7ntQ


  4. It annoys the hell out of me the way the AI lands helos: it hovers 50 meters directly above the spot you want it to land for a solid five seconds, then makes a slow descent, turning in the process. Is there anything I can use - mod, script, whatever - to make the AI land helos more realistically, and faster? Not this ridiculous hover-for-eternity followed by slow descent? A normal helo landing, i.e. helo approaches LZ while simultaneously descending, and not at snail pace?

     

    Yeah as the other guys said, AI are going to do what AI are going to do "Be stupid". You can however in the waypoints, slowly decrease the altitude in waypoint and that will give the slow descend feeling that you want.

    • Like 1

  5. My issue is related to the effectiveness of AA fire against helicopters. As it seems whenever there is like 1 AA opfor specialist, you are already doomed. Even if the specific AI has 0 skill!

     

    If I hear the warning sound while piloting I try to maneuver and I drop all of my flares but still the AA missile hits my helicopter. No matter if I am kilometers away or if my altitude is 700 meters and above. And thats not all! After I am hit I try to autorotate but the super AA specialist fires again and again until the chopper blows up midair! 

     

    That is if I can actually rotate because many times once I am hit the helicopter immediately gets a 90 degrees angle and is uncontrollable. 

     

    So, I cant say I am new at flying helicopters since I have quite a few years of experience in Take on Helicopters and Arma 3 and I am aware of some tricks against AA fire but my knowledge is mainly about countering assault weapon fire and such. Like using the bottom side of the chopper so as to keep the pilots and passengers safe and such. 

    Well I am not an expert but this is insane. I cant keep on being crushed by AA missiles so easily! 

     

    So, am I doing something wrong or is it just an Arma 3 issue?

     

    I agree, I like the way the AA missiles work in this game, however it can be a pain sometimes, kept blaming Arma, but noticed I was getting hit on the nose, make sure first your doing a 180 degree hard rotate, flip the bird almost like a backflip as fast as you can to go the other direction, THEN pop flares. Also if your trying to add an AA, yet don't want him to shoot, just be for looks, go to your Eden Editor and in the Unit Preferences, hit "Enable Animation", then it will disable him moving, and you can simply customize his loadout and take out all available missiles.


  6. Hello! Created a outpost in the new Eden Editor, really love it and was interested in making an insurgency MP sandbox with it, I have added scripts with Eden editor to guys, etc. Due to insurgency needing the grids however placed through editor that's rather tricky, is there anyway to export Eden to 2d from 3d? Have tried the export to multiplayer button however doesn't work, and whenever I use a particular line of code I found on forums it can export it to 2d, however everything is off target, and init lines go away, and triggers! Thank you, Have a nice day.


  7. JimBotModder, looks like a glitch in any of the many shadow lods of the carrier. I doubt reinstalling will help that problem, if you can send me a mission where it is visible I'll take a look at it. Use PM for sending the mission, please.

     

    Ok, I think it might maybe be the map or angle on the map I have it on. (Wake Island). I will do a few more tests with Stratis, Angles, and report back to you via PM. Thanks for the reply! Have a nice day :)


  8. That is completely fine. I figured out the satellite imaging just the tutorial I got was really old and the "terrain.xyz" was unable to be found in the sample folder. Completely fine though, taking a break from terrain building for the week. Thank you for the reply! I will definitely try globalmapper! Have a nice day!


  9. I think the french intervention forces mod has them. They do have them in the pictures.

     

    Yes they sure do, but however as far as I can tell and I play the mod at least once a week, I've never seen the shield playable. :(

     

    However you can do the solution I did! :) You can import over http://www.armaholic.com/page.php?id=12139. It is a Arma 2 Mod that adds Police Shields, Russian Shields, and more. If your a lazy porter you can simply port only the shield over with no problems at all but if you actually want the guns to fire or don't want the guns at all you will have to do some modifying. Hope this helps! Have a nice day! Also note not really the place to post this thread! :) If you can/want to you can post a ballistic shield idea here: https://forums.bistudio.com/topic/185853-arma-3-addon-request-thread/please read the rules here before posting though: https://forums.bistudio.com/index.php?app=forums&module=extras&section=boardrules

     

     

     

    Search before posting:

    If you have a question, please use the forum search function before posting, to make sure that it has not already been asked and answered. Searching the forums before posting will help prevent duplicate posts, which may result in you being able to find what you are looking for much faster.


  10. Hello I'm brand new to Terrain Building, making a new terrain which hopefully will become public for download on the forums. Watching a tutorial but in the tutorial instead of a land based map such as Hindu Kush, Sangin, Takistan, etc it's an island. I can see that easy to crop out the image from the  OpenTopography website and merging it together with a colored snipped picture from Bing but having trouble getting the exact alignment with a desert/no water map. Thank you so much for reading, Have a fantastic day.

     

    (Note the problem is not getting it in GIMP together it's me aligning it.. any techniques)?


  11. I was going to say great job on the models but I think...I think their works of art........  :o Though seriously insane job on the models your a great Arma 3 Modder and have some insane skills! Everything down to the boots being tied!!?? Can't wait for this addon and closely following you! Have a nice day and take your time! 

    • Like 1

  12. It looks like koepi is offering sounds but if you guys ever need mission making or sound help let me know!  :D Great job on the mod though. Can't wait for the Uniforms! Can't stand Ironfront's Uniforms and can't seem to get I44 Uniforms Working. Note, I know I'm not really suppose to ask things like this..........but.........how's the mod coming, it's been awhile since you guys said 2 weeks until an download.... sorry....can't rush art... -_-

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