-
Content Count
1137 -
Joined
-
Last visited
-
Medals
-
Medals
Everything posted by DSabre
-
coming soon B-25 return of the D3A v. 0.020 - added B-25 (incomplete cockpit, physX issues) - added D3A - Ju 87 crosshair size fixed - added dive bomber release animations - some changes to P-40 canopy
-
Coming soon Ju 52 cargo option Ju 86 returns Ju 88 C and G versions New gun model Another neat addition: No idea why I never thought of this. The bay animation for stealth fighters, where the bay can be set to only open when firing, is ideal to model the release mechanism of dive bombers. I feel a little stupid to have never thought of this before. I had to make a twofold animation, one rotation for the mechanism - and a rather crude translation, as sadly I could not counter rotate the proxy without causing weird errors (proxies don't animate well it seems, had the same issue trying to drop bombs tail first from the He 111). Looks good enough v. 0.034 - Ju 52 cargo options added - Ju 86 returns - Ju 88C and Ju 88G added Ju 88G night fighter uses tracers for better gameplay, the Ju 88C has 4xhmg instead of mixed guns and cannons for the same reason - I just don't feel like configuring yet another mixed gun arrangement too. - new release animation for dive bombers this required new special divebomber magazine classes to be added to the config - new gun models
-
Ju 52 in Arma (deserted VR) Ju 52 in Sketchfab Arma Sketchfab Spitfire Mk I, Mk V and DH.98 v. 0.033 - added Spitfire Mk I and Mk V - added Ju 52 - The Mossie got prettier propellers, the unrealistic metal rivets and panel lines on the wings have been removed - The FW 190 received a visual update and had its armament changed - P-51 had its unrealistic gear bay textures removed - various other visual changes - Better performance: some functions were deactivated because of issues (engine temp/overheat/g force fuel starving). - Better performance: ammo counter and torpedo launch control were split: planes with ammo counter now use the event handler "handler_fired_ammocounter", torpedo bombers require "handler_fired_torpedo". Other planes don't use "fired" eventhandlers anymore (FW 190 will no longer be able to use torpedos). - turret and lmg ammo smoke trails removed (added extra ammo class for turrets that does not spawn smoke trails, removed trails from lmg ammo class) - M2 barrel jacket changed
-
B-17 had another update to nose section and got its gun models replaced He 111 is coming back He 111 simple interior v.0.019 added He 111 various changes to B-17G added simple B-17F conversion (basically deleted the chin turret, window configuration is the same as the G) changed various turrets, some got better, some worse
-
******************************************************** MARITIME PATROL ******************************************************** Description, Download and Credits are here: https://steamcommunity.com/sharedfiles/filedetails/?id=3170486065
- 19 replies
-
- 19
-
small delay, should work in the next hour or two probably
-
Bit of a slow reply but that radar tech is super impressive! I have decided blank screens and static textures are good enough. Everything is rather simple to minimize the issues of addon theft, illegal monetisation, 3d model ripping, selling and whatnot. I will probably still regret releasing this big time. v0.010 - first release
-
To me it looks like most items were replaced with warthunder / world of warships models and lots more were added from these games. Good to know the crawler is still around. Had forgotten about it. It seems to miss ripped and changed mods though, like a re-upload of the secret weapons A-26. Why not make a much easier to maintain retexture/config mod? Same for these server packs. It looks like people still have not heard of collections.
-
Thanks for the info. I can't find a re-upload like you describe but several other reuploaded items from my mods. It is generally not ok and not correct to do so. The right way to do it would be with a config/retexture mod that uses my mods as dependency. Not by ripping and reuploading my mods
-
v. 0.018 - updated B-17 - fixed P-61 front windshield mirror bug - various visual changes
-
v. 0.032 - (re)added P-51b - fix for Spitfire Zeus issue - IL-2 cluster now separates when dropped
-
v.0.017 added Me 262 added P-61
-
v 0.031 added Spitfire Mk. XIV added Tempest Mk. V some minor tweaks and changes
-
******************************************************** Naval Legends (WIP) ******************************************************** Description, Download and Credits are here: https://steamcommunity.com/sharedfiles/filedetails/?id=2012371414
- 79 replies
-
- 21
-
******************************************************** Sabre's Ultralight ******************************************************** more info: https://steamcommunity.com/sharedfiles/filedetails/?id=614534142
-
Civil Aviation 3.0 Description, Download and Credits:
-
This thread is for redirecting anyone who wants to discuss functional aircraft carriers (being able to land and take off, similar to the Nimitz Mod) - and has accidently landed in my naval legends thread. (Naval Legends is a single player arcade battleship mod and there are no plans for functional carriers there). A lot of the following comments were moved here on my request to declutter the other thread. Thank you
- 41 replies
-
- 11
-
Work In Progress
- 106 replies
-
- 10
-
If I had any interest in that topic there would be some in my mods. But there are none in my mods - so the answer is no.
-
There are ground vehicles in my other mods (airborne scooter, airfield truck,...).
-
got stuck with the Fw 200 and the WB81. Time to do something else in between: B5N reboot texture and normal map update Simple interior and panel v 0.016 added B5N minor tweaks to TBF and Ju87 (wip WB81)
-
it should be like that since last patch 2 weeks ago (keywords to look for in cfg.weapons are burst = 1; or burst = 2;)
-
Ah I see. That's probably due to different perspective. From this point of view it was not removed but finally fixed. Anyway, F key should work.
-
This mod is not supposed to be historically accurate. It is strange that nobody ever complains about them having a prediction marker in the sight and being a few orders of magnitude more precise than historically accurate. If you really need something like that then press F to close the bay during release.
-
Two versions: unarmed paratrooper/ transport plane (30 passenger seats and/or ViV) armed patrol bomber with no passenger capability (perhaps I will keep the ViV on it so you could usi it to drop supply boxes)