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Everything posted by lifetap
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JR ("joint rails") were included in CBA at least 12 months ago, so this message suggests you're not using the latest version of CBA. The latest version is available here
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OCAP - Op Capture And Playback (AAR/Replay)
lifetap replied to Gudsawn's topic in ARMA 3 - ADDONS & MODS: COMPLETE
sagentitled, we just issue the following command on the server, once all objectives have been met, but before the mission end. [] spawn ocap_fnc_exportData; Also for anyone using Ares/Achilles, we add this to the server script ["3CB", "OCAP: Export Data", { remoteExec ["ocap_fnc_exportData", 2]; "OCAP exporting" remoteExec ["hint", -2]; }] call Ares_fnc_RegisterCustomModule; A Zeus can then start the export by simply dropping the export module on the map. -
They're on the backlog, but no dates yet
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ACE3 - A collaborative merger between AGM, CSE, and ACE
lifetap replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It's been moved to ACEX -
Thanks j_johnson, we'll look into it.
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We have not experienced any issues with the compass accuracy. If its repeatable, could you let us know the situation you experience the error and your mod list? The elevation difference is part of the vanilla shell trajectory. The table just gives you a way to calculate the correction. It's not something we turn on.
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@andehess, the L85 textures look particularly poor on your image, especially compared to the ones we normally see. I suspect its a combination of extreme lighting and PC settings. Having said that, we are planning an upgrade to the L85 model / textures at some point in the future. But its far from the worst model in our pack, so its some way down the list. The L7 is currently being given some love.
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Thanks. Out of interest, what upgrades to the L16 would you like to see?
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No decision at this stage. If we can get the quality we're after, then may make it an option on all smocks
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Yes, we'll add a few weapons with winter tape. Inclusion of the Arctic kit in this release was a last minute decision, as we thought you'd prefer to have a partially complete set, rather than for none at all. We'll add more winter kit in future releases. It's also worth noting that we use hidden selections on the majority of textures in the weapons/equipment. So if anyone produces some high quality winter textures for the weapons, we'd be interested in including them. We'll of course credit you.
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The arctic kit is not yet complete, we do plan on adding gloves
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@namerewob1, here's an example of one that we currently use class UK3CB_BAF_L119A1_SpecterLDS_FG : UK3CB_BAF_L119A1_FG { author = WEB_ADDRESS_3CB; scope = PROTECTED; class LinkedItems { class LinkedItemsOptic { slot = "asdg_OpticRail_UK3CB_BAF_L85"; item = "RKSL_optic_LDS"; }; class LinkedItemsAcc { slot = "asdg_FrontSideRail_L85"; item = "UK3CB_BAF_LLM_IR_Black"; }; class LinkedItemsMuzzle { slot = "asdg_MuzzleSlot_UK3CB_BAF_L85"; item = "UK3CB_BAF_Silencer_L85"; }; }; }; The L85 slot is our generic name for L85s/L119s
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A quick heads up about a bug with the L16. When the L16 fires automatically, ie a gunner is in the L16 and someone drops a round in the tube, the shot is inaccurate. The command used to implement the auto-fire does not correctly animate the tube, so the L16 fires as though its in its default elevation. This is now fixed in dev build. In the interim, you can fire accurately by forcing manual fire. This is done by ensuring no gunner is in the L16 when you reload it.
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Included for clans that practice "square bashing" :)
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@omL, more webbing is on our backlog, but no specifics as yet. If there is sufficient interest we would consider adding a slung L115 to the backpack using a similar approach to the L128. Although if you're in a ghillie suit you'll not even see the backpack.
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The code was not designed to be generic, but you can use it. It has to be called from the player's PC. call UK3CB_BAF_Equipment_ACE_fnc_canAttach; Checks to see if it is possible to sling the player's helmet, returning true or false call UK3CB_BAF_Equipment_ACE_fnc_attach; Slings the player's helmet
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@j3aleine, thanks for the feedback. It is indeed and error and has been updated on our dev build, and will be in the next release
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@bl2ck dog, thanks for spotting that one. It's fixed in the dev build, so you'll get it next time we patch.
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Just a head's up. It looks as though the latest @ACE update has fixed the longstanding bug with the Titan/Javelin, so our Javelin now works correctly, once again.
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Yes, the vests are a little thin. We're working on a hotfix, which will be with you very soon.
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@Sgt Taylor, it is not worth the risk. Currently there is no way within A3 to implement such a vehicle, in a reliable and consistent way. We'd be putting 100's of hours into something that might never be of sufficient quality to release. Sorry.
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Unlikely in the short-medium term, unless we can find a model. We try and prioritize on filling the holes in our arsenal. Snipers are an edge case, that are already reasonably well we covered.
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That is correct, the number of factions is specifically for Alive . We will be taking steps however to reduce the vehicles variants in the VA.
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More webbing, especially for the older uniforms is planned
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MTP, Arctic and Tropical all have the newer weapons/scopes, including the L119 for the recce/BPT