Jump to content

jackralph96@gmail.com

Member
  • Content Count

    17
  • Joined

  • Last visited

  • Medals

  • Medals

Community Reputation

10 Good

About jackralph96@gmail.com

  • Rank
    Private First Class

Contact Methods

  • Website URL
    www.zenithservers.co.uk

Profile Information

  • Gender
    Male

Recent Profile Visitors

1121 profile views
  1. jackralph96@gmail.com

    [CTI,TvT,CooP] Dissension

    Just a suggestion. It would be great if there was an option to limit the number of towns on the map. like limit it to 8 towns / capture points. and maybe make a multiplier for the resources so games with few capture points still work resource wise. I know you're reworking the way towns work so this may be a parameter worth adding.
  2. jackralph96@gmail.com

    [CTI-COOP] Dissension

    I like that idea too. But I think being able to Halo jump to each town would be a bit excessive and op especially in a pvp match. But if it's something you get at a high lvl or it's fairly expensive so it can't be abused that would be better.
  3. jackralph96@gmail.com

    [CTI-COOP] Dissension

    All I can say is that Halo should not be so cheap as that will be something easily abused in PVP dying should have a lot more punishment especially with getting around the map. Also maybe the abilities like HALO should be researched by the commander for money the same for helicopter drops and things like that. vehicles as well to stop people from getting high-end equipment right from the get-go. I think the commander needs more progression from taking towns and not just being able to do everything fairly easily from the start. I know in the showcases you started at lvl 100 but does this also affect the abilities people can use?
  4. jackralph96@gmail.com

    [CTI-COOP] Dissension

    I have only just found this recently as I was quite saddened that there had not been any kind of official CTI mission for Arma 3 still. While searching i stumbled across this and was amazed. I hope this is still being updated as I would hate to see this turn into another BECTI and get abandoned.
  5. jackralph96@gmail.com

    [CTI-COOP] Dissension

    Hey Genesis Sorry for the bump but is there any future planned updates for this mission or any other map support? I had a look at the GitHub and saw that its last update was 3 months ago. Is this the latest version?
  6. Hi Guys I've had this bug for years now and I was looking to see if I can get any help with it. No matter what i do zeus will not load all of my addons and if I have too many addons it remove the ability to spawn objects altogether. I have no idea what causes zeus to do this as about half of my addons will still work with zeus but the other half will disappear altogether but they all work individually. This is the addon collection I am using http://steamcommunity.com/sharedfiles/filedetails/?id=794958225 If anyone could shed some clarification on why zeus does this or any fixes to get it to load all of the mods that would be very helpful Thanks guys
  7. jackralph96@gmail.com

    ALIVE TAKISTAN NATOFOR ( Master-Antonio Version )

    What the f*** are you talking about? This is his version whether someone else made it or not, first... Not that is matters, they are both made using the ALIVE modules anyway and are completely free to use and create whatever they want to. I don't see the creators of ALIVE crying that someone is using their published modules to create missions.. Oh wait because that's stupid and it also falls under the same category. If someone doesn't want their mission remade or edited simply don't publicly publish it. And funnily enough if you're going to complain about stolen content go to talk to the original creator since he stole half the scripts used in the original mission anyway.
  8. jackralph96@gmail.com

    [(SP)/MP] Zerty's modification of Benny Edition CTI

    any chance of a workshop version?
  9. jackralph96@gmail.com

    RHS Escalation (AFRF and USAF)

    Not sure if anyone has reported this but for a lot of people RHS is completly broken in Zeus they don't pop up in the ai spawn list but you can set players to spawn as the RHS units it's very strange and lots of people have also been reporting it in the Ares mod page even though we are pretty sure this mod is unrelated to the problem http://forums.bistudio.com/showthread.php?185254-Ares-Modules-expanding-Zeus-functionality-Release-Thread&p=2812531&viewfull=1#post2812531 ---------- Post added at 16:26 ---------- Previous post was at 16:24 ---------- I am also experiencing this issue
  10. jackralph96@gmail.com

    Artificial intelligence Support System! Released

    let me test the new version i'll pm you if it's still broken
  11. jackralph96@gmail.com

    Artificial intelligence Support System! Released

    yeah when i removed AISS zeus worked fine
  12. jackralph96@gmail.com

    Artificial intelligence Support System! Released

    will test now quickly ---------- Post added at 23:22 ---------- Previous post was at 23:12 ---------- Yep still doesn't work very strange. :/
  13. jackralph96@gmail.com

    Artificial intelligence Support System! Released

    play with six and the userconfig is installed correctly it's only zeus missions it seems to have a problem with not sure why and yes it doesn't load the mission at all it just stops near the end of the loading.
  14. jackralph96@gmail.com

    Artificial intelligence Support System! Released

    well it loads the map or the ready screen if that's what it's called then goes back to loading again then just idles it doesn't crash just idles i've left it for 30 mins and came back nothing had changed i've tried lots of mod combinations to vanilla with just AISS and it's defiantly that causing the problem.
  15. jackralph96@gmail.com

    Artificial intelligence Support System! Released

    Hey i'm not sure why but AISS Creates a endless loading cycle if trying to start a ZEUS mission i'm not sure if this is something i'm doing incorrect as i'm using the play with six version. This is a lan hosted server btw
×