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paulone

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Posts posted by paulone


  1. Shay, why are you doing this?

    MCC was a real great tool for making missions on the fly. .

    I completely support Bardo opinion. The last updates decline modification in slightly other party. It seems to me that the most part of the last innovations superfluous. This modification was the excellent spendthrift for creations of missions on the fly. Thus modification had the artificial intelligence to which developers of an arma 3 could envy. In 5 minutes it was possible to make excellent mission on the fly. The player received strong artificial intelligence in the form of collective defense, attack with corresponding reinforcements. In my opinion for further expansion of modification will best of all concentrate on the main criteria which were noted by the most part of users of a forum.

    - More mission wizard variants

    - More AI improvments

    - More missions' control tools


  2. First of all you already have this reinforcements: create a zone a bit far from the OP spawn some opfor squads and some Opfor vehicles (with drivers) and GAIA will call them when needed to the OP.

    Spirit is the guy to ask if he can do the same with helicopters.

    Of course it is possible, but it isn't really convenient.)) It would be simpler to consider number of enemies in a zone. At achievement (reduction) of the necessary number of enemies arrives reinforcements. The helicopter arrives or there comes the truck with enemies. Such realization will keep effect of surprise and a variety.


  3. I've said i'll release a hot-fix within a few hours you don't have to remind me that every day :cool:

    The new revised update will add advanced features reinforcements? Or this option need not wait until the next full update?

    shay_gman In a tab spawn there is an option "reinforcement". You press - the reinforcement comes or arrives. It would be interesting if the reinforcement arrived not "by the button", and "on a condition". For example. You create a zone, units and a plot. You press beforehand at creation of the zone "reinforcement on ropes". The reinforcement will arrive at one of conditions: 1) in a zone there were not less than 10 enemies or 2) the Player with team stayed zony more than 20 minutes. That is it seems as a reinforcement call emitation on a handheld transceiver through certain time.
    The mission generator work this way. When you select reinforcement in MW settings they will come only when the opfor forces have been decreased by certain interval. I'll see what we can do to put it in the spawn menu.


  4. shay_gman In a tab spawn there is an option "reinforcement". You press - the reinforcement comes or arrives. It would be interesting if the reinforcement arrived not "by the button", and "on a condition". For example. You create a zone, units and a plot. You press beforehand at creation of the zone "reinforcement on ropes". The reinforcement will arrive at one of conditions: 1) in a zone there were not less than 10 enemies or 2) the Player with team stayed zony more than 20 minutes. That is it seems as a reinforcement call emitation on a handheld transceiver through certain time.


  5. shay_gman Why in multiplayer with real players does not work landing on the ropes and landing with a parachute. Example. I choose you and your friend and I press on the parachute. After that, I'm flying in a helicopter, and my friend is not. Here is another example. We sit in the helicopter. Fly to the landing point on the ropes. We fly, helicopter freezes and throws the rope. I automatically dipped on ropes, and my friend and remains seated in the helicopter. It is normal or am I doing something wrong.


  6. I don't know how the Mk200 sounds in real life, but here is a clip of the Zafir (I know, the music is annoying + volume warning):

    So imho, the Zafir sounds LJ made are not only sounding fucking awesome (and fitting to a high rate of fire, high powered 7.62mm machine gun, unlike the vanilla sound ..), but also extremely realistic and close to its real life counterpart.

    There a shooting range with a wall.

    From here such strong reverbation. In the field the reberbation will be weaker. For example as here

    By the way, a sound at MK200 in version 2.2 are broken. Do some shooting from MK200 from the first and from the third.


  7. Certain features like the inroom sounds can't be disabled I'm afraid as that would kill all the scripted sounds. I might make a small optional download for that.

    It is possible to wait from you for a small optional download within several days? :rolleyes:

    Well, as both are modular people could mix both mods, MAYBE, I'm not sure yet as I will maybe combine some Pbo's in the new mod.

    That will be great! :D


  8. I would add that JSRS is modular : if you don't like some sounds/features, just remove the related PBO's! :P
    Certain features like the inroom sounds can't be disabled I'm afraid as that would kill all the scripted sounds. I might make a small optional download for that.
    But I wont continue working on JSRS2.2, since thats not the only mod I work on.

    Sure. Just make a small optional download for the drum sound. :)

    I normally did not want to say anything in public yet, but I'm working for 4 months now on something new, based on JSRS2.1.

    New mod for Arma 3? :rolleyes:


  9. Guys...

    Would you please all step down a little. Do you realize that almost every post is about changing things to the mod? I wont continue working on 5his, just trying to fix issues here and there to keep it working. The inroom sound do sound like that, i wont change them now and re-up the whole mod because of 5mb's o

    Sorry, man. Of course, I understand that you are upgrading only modification under patch 1.24. I just wanted to point out the critical sound (drum). I suggested that you will have no problem to replace one sound in the game, which is very much stands out from the audio format modification JSRS. On the other sounds are no problems, they are perfect!

    Just after the patch 1.24 for Arma 3 no more sound mods. Author modifications SOS refused to provide support mod. So all hope community for your modification. In any case, thank you so much for the work done. :) Thank you for support modification JSRS :rolleyes:

    I would add that JSRS is modular : if you don't like some sounds/features, just remove the related PBO's! :P
    Certain features like the inroom sounds can't be disabled I'm afraid as that would kill all the scripted sounds. I might make a small optional download for that.

    That would be just fine! :)


  10. LordJarhead

    Hi, LordJarhead :)

    You can replace the drum (ringing) sound of fire in buildings and other constructions? This sound* changed on a more realistic sound. The drum(ringing) sound is not realistic, it does not represent the material, from which made buildings in Altis. I think that drum(ringing) sound basic problem of this modification. Please, man. Сhange this... ))

    *

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