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Jaska

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About Jaska

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    Jaskys
  1. Jaska

    Development Blog & Reveals

    Well yeah it's already segregated, i forgot
  2. Jaska

    Development Blog & Reveals

    Could you explain what the model exactly do? Also why would they segregate community even more by having 2 models?
  3. Well my showcase wasn't that great since my friend is away but i did a small video and made a feature request http://feedback.arma3.com/view.php?id=19943 Sorry for off topic but promise is promise...
  4. Jaska

    Development Blog & Reveals

    They said they won't do it with physx on some tweet And by leaning i meant by leaning low from shots aka getting your head down. I will make a short showcase of how it would look later to clarify
  5. Jaska

    Development Blog & Reveals

    They're bad and i know that it isn't physx but atleast it looks and works good It has to be polished from the start, i don't want to wait updates and updates to see a properly working function I doubt that they will feature "lean" function while in venichles..
  6. Jaska

    Development Blog & Reveals

    Is that a joke? Like what the flop... Will they rather use static ropes with awkward animations like most of the mods right now do? Hell even their helicopter game has proper rope movements/physics
  7. Jaska

    Development Blog & Reveals

    They could but i think they're holding it for now, just so they can release it later to get some noise. For example every campaign episode got some sort of noise on media. I guess that's their strategy to do such things
  8. Jaska

    Development Blog & Reveals

    Same, im keeping my expectations very low. Since making it possible to shot from venichles is rather a difficult challenge(you either need to add smashing/opening windows or making an awkward open door animation while car is rolling. So we'll probably get basic shooting from heli and we'll have to deal with it.. And we can only dream about fast roping with proper animations..
  9. Jaska

    Development Blog & Reveals

    Great vision, blowing up a bridge while tank rolling through it would be pretty neat :)
  10. Jaska

    Development Blog & Reveals

    Yeah time is running, ofcourse we can lay our heads down and hope for the best in Arma 4(if they even decide to make it, although i don't see any reason apart from money why they wouldn't make it) To be fair i was quite shocked that BI dared to release Arma without campaign, it got bashed pretty hard by media. Sitting behind Beta tag would have been a better idea. And VR is extremely cool for newbies to train on, also Arsenal is amazing and pretty easy to implement into the server. Also fatigue system which punishes you for being a rambo with MG and RPG is sweet. I used to see so many people on pubs running with insane amount of mags/grenades/weapons + full backpack/vest Now you actually have to think what you need in your loadout. I would say Arma 3 is a vast improvement over Arma 2 in terms of animations/functionality/graphical fidelity. And i saw lots of people being mad over Arma 3 lack of content, but they forgot that Arma 2 had LOADS of DLCs, that's why it's so full of everything. When it comes to weapons and ground transport im pretty happy. Things that im looking forward to is: 1.Weapon resting 2.Map with metropolis or just some beautiful recreated European city with lakes and all those fancy things i mentioned before 3.I also would like to see customization options but i can't really see it being implemented into vanilla Arma, since there won't be a "smart" way to distribute that customizable content. If it had official dedicated servers which are displayed clearly on the main screen then it might be possible. But even thought i can see hardcore arma community hating such "feature" so im not even going to mention it fully over here 4.Bigger variety in scopes, for example i would like to have DMS like scope and secondary "scope" is just a plain iron sight 5.Entering/exiting cars/tanks animations coming back in a long term(it isn't critical). It's just annoying seeing that an enemy can pop out of car instantly, it has to be some kind of penalty and animation would be that kind of penalty. Your tank is disabled? Well bad luck, you'll have to crawl on top of it and pray that enemy isn't watching the entrance of it 6.Fast roping out of the choppers 7.Fixing how cars/helis behave when damaged, instead of blowing up instantly in Michael Bay style. I don't even know if im supposed to laugh or cry when offroad explodes into million pieces just by getting bumped into the car. Yes driver should be dead after high speed collision but car shouldn't just explode like that, it can be damaged or start burning but exploding in one second doesn't really make sense. Also it would add some kind of a skill gap, for example your hunters engine caught fire and you take a risk to drive just a little bit away from the enemy convoy to save your ass, if you're fast enough at that you might run away from explosion in time and probably survive behind some cover if not then you'll explode with the hunter or simply burn in it Sorry if there's some mistakes in my rant/wishes bucket. Also regarding Altis, it has some good scenery but my main point was that town/airports are completely abandoned, it doesn't feel "natural" at all.
  11. Jaska

    Development Blog & Reveals

    I was quite surprised when they made Altis available and i checked loads of town buldings just to see that they're the same and empty. Then i went to airport to see that it's completely empty. It seems like buildings were built but nobody ever used them and airport is just freshly built. And if they're making an expansion with a new map i hope it won't be as dead as Altis was. Kavala is just completely abandoned wasteland, no furniture at all. I would like to see a modern city/metropolis in arma series surrounded by beautifull lakes/cliffs/deep forest with swamps/bunch of caves hidden by the river falling down from the cliff. I personally don't know if metropolis/modern type of city would be possible in Arma, it's an demanding game already. And modern city has to feel lively, not a wasteland with plain freshly built buildings that were never used. Im pretty sure there will be a map expansion sooner or later. But if it's going to be another plain desert than it's no buy for me(unless it will have campaign, i really liked A3 campaign, all the VR stuff is amazing aswell) Although i would accept Dubai-a-like map with the deserts. Buildings in that city is simply magnificient! But before all this fancy stuff we should get stuff like resting, it's really important, it really sucks that you can put your weapon on the sill while shooting through window(also some of the windows is impossible to smash, which is weird and annoying) Im new to this forum(just recently figured out that i have to accept the rules before being able to comment....) so sorry for my "negative"/ignorant posts. I really like this game but i feel that it has much much more potential
  12. Jaska

    Development Blog & Reveals

    Meh... Even re-skinned MXM variant would be more exciting than this.. I play lots of CS GO there door sound actually matters but i can't see myself using it in Arma, after all most of the battles i encounter is in long ranges and nobody hides in the buildings since you get yourself into disadvantage(huge sway versus crouched/prone opponent in the street) by aiming through windows or balconies I was really hoping that 15 yrs lacking feature won't be so minor and unimportant. Even adding props to airport terminal which is completely empty and doesn't look like an airport terminal would be better Sorry for my ignorance but i got extremely excited by that tweet just to get extremely dissapointed in a matter of hours.
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