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xrook

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Everything posted by xrook

  1. xrook

    ArmA 3 | Flappy Bird Game

    you fucking serious... :D whats next goat sim? :D
  2. maybe its the dogs :D eversince the dogs came into the game as pack led by their great mafia leader Butch, crashes seem to happen lately
  3. i could go as far as capturing bases then crash during or after the skirmish/conflict. reloaded the saved game, tried again and succeeded. another skirmish/conflict happened and crashed again hope that helps
  4. try adding blastcore and rank patches... these are not even gameplay or AI related yet it affects your mission enough to crash maybe you can root out the source of the problem afterwards
  5. did you do something to the AI? they are stuck at combat stance and fell behind when i move because of it, the only new mod i installed today was rank patches http://www.armaholic.com/page.php?id=26316 also they were standing during the helicopter insertion, not sitting --- wow i dont know whats the mods problem with rank patches but before i land with the chopper my game crashes, after removing it im fine
  6. i understand that the big orange/red circle means theres a skirmish at that radius of the map but i need some clarification as of what the giant orange circle on the map is? its making the map view messy
  7. trying to get close to this "assault on CSAT camp" optional task that just appeared for me to assist them, then suddenly my FPS dropped from 24-30 to 9-11 this kind of thing happens to me when theres like 300-400 units on the map when playing DUWS, but in your mission i dunno -- went back to normal after exiting the game --- i am now getting random stutters
  8. bug: blue base is gone... its not registered anymore, it wasnt captured nor turned into red base just gone http://i62.tinypic.com/el5zxk.jpg http://i58.tinypic.com/fy1m4m.jpg --- this flimsy radio antennas are the hardest thing to find during a foggy night and it also took 2 explosive charges to take them down (the big tower only took 1) http://i62.tinypic.com/xlkysj.jpg --- Error in expression <= !isnull (uniformContainer _unit); if (_uniBol) then { _itemCargoUni = (getitem> Error position: <_uniBol) then { _itemCargoUni = (getitem> Error Undefined variable in expression: _unibol File missions\__cur_sp.altis\ConvertToArmedCivilian.sqf, line 75 Error in expression <argo VestContainer _unit; if (_uniBol) then { [_weaCargoUni,_unit,"U"]> Error position: <_uniBol) then { [_weaCargoUni,_unit,"U"]> Error Undefined variable in expression: _unibol File missions\__cur_sp.altis\ConvertToArmedCivilian.sqf, line 143 --- i bought a mortar team, i wasnt aware that it was going to spawn based on where my cursor is... so yeah.... NON SHALL PASS!! http://i62.tinypic.com/2vbvno6.jpg --- bug: remove blockades task, i havnt done anything yet the task just finished itself... convenient :) or... the people just got tired of being angry
  9. i wonder if this is yours or TPWs Error position: <group _this > Error group: Type Bool, expected Object Error in expression <me _this) == "GROUP") exitwith {_this}; group _this > Error position: <group _this > Error group: Type Bool, expected Object
  10. bug: i have only 2 green bases and 1 blue base in the area yet 'skirmish' says i have this much http://i59.tinypic.com/2cse8w1.jpg
  11. do you have any idea why my squad hates Static weapons so much?? http://i57.tinypic.com/29ap854.jpg :D ... the post didnt merge :confused: --- bug: camp near Drimea is also registered as Drimea, it has a local shop but cant set its 'specialty'
  12. @Ch53 you should post that on the topic of the culprit because for so long i too have been wanting "northgate" to be a tank killing machine --- @SaOk you should enable the creation of AI team/weapons inside blue bases to prevent people from creating double bases. right now i have to create a green base inside the blue base just to set up AI teams/weapons to make the place even well defended
  13. so far so good the texts now fine now, it all depends on the others if they have issue with it ill continue playing until i get to the point of me setting up a lot of bases
  14. thx for that :bounce3: im playing with TPW's skirmish on and it feels like this mission is a lot more active than before settings: 3 min spawn timer 2 units spawn per side 1 vehicle enemy vehicle spawn allys can call in support i guess i can call this a temp fix until the "peace" problem is solved ---------- Post added at 11:36 ---------- Previous post was at 11:22 ---------- uh... well now its x2 smaller than the original
  15. oh my fucking god he was right they were dogs!! and they keep following me around IN PACKS! http://i60.tinypic.com/2ptvwwi.jpg http://i58.tinypic.com/xm5nh2.jpg http://i62.tinypic.com/2zz3gat.jpg --- issue: texts are now way too big, x3 the size as the original
  16. never mind about the bcombat script error, just realized that one of my squad was wearing an Opfor googles (my fault) which is why it wont shut up
  17. i just tried your new version for the first 5 minutes and noticed something different, i keep encountering enemy units... solo kind of units, they are all over the place. are they some sort of patrol? i kinda question myself "are they not in a group?" also this is new is this some sort of civilian patrol that moves around the map? what can they do? :coop: --- bcombat's NVgoogles script error wont shut up about its error probably because enemy solo troops keeps spawning? ---
  18. not a mission problem, this kind of thing happens when i was playing DUWS too... frustrating even now :D thats why im a specOps only active at night time always free to move under the cover of shadows, enemies gets confused and go to cover trying to look for the shooter
  19. Error in expression <rkers - 1) do { _marker = allmapmarkers select _ct; if ((!isnil "_marker") && {g> Error position: <select _ct; if ((!isnil "_marker") && {g> Error Zero divisor File TPW_MODS\tpw_hud.sqf, line 676
  20. how do you trigger those 'camp invasions'? ever since the last attack "attack on camp wolf" which i posted above i havnt had an invasion since i already have three captured bases (blue) and three green bases, i also finished the so i should be well good and go also what happens if they win? do they recapture blue bases and turn it back to red? what about the green bases? do they get destroyed or turn into red bases also? it was impossible to defend camp wolf earlier btw with like 10 mobile enemies and i was too far away, i didnt win... they just disappeared after some time and green base camp wolf is still green base is there no penalty? --- hud overlap if its fine in your side, im guessing its not adaptable to resolution? --- im still having this peace problem... just like the last few games (i mentioned a couple of times in the topic), as soon as i am well established with bases my surroundings become too peaceful this never happened in armaholic version (1.995), sure it has a lot of bugs and such but it was never a peaceful moment
  21. make the fortress first, then your can build tents, finish eliminate "somedude" then meet "that dude" so you can finally set up AI teams on your camp
  22. so it was the blastcore then huh? im fine with that, i just wanted to lite a fireplace for my camp not turn it into a forest fire --- starting to agree with the cutscenes now, im trying to take out an APC here, then this bloke just popped up and say "hey i know some local armed guys who is also going to rescue that POW" suggestion: i think cutscenes should only occur if there is no enemies in like 200-300 meters away --- it really was blastcore, i dont get why an effect related mod crash your game. suggestion: make your radio towers those big and visible ones not the flimsy radio antenna that blends in with the electric posts during the night also guarded with atleast 4 troops --- suggestion: other than what you said about dead bodies, i suggest a secondary way of gathering equipment for those who play infantry roles like me because trying to get a car from a far distance and going back again is a drag. those who play mobile roles can easily gather items since they can just get out of their vehicle --- suggestion: whenever my teammate have a maxed out skill their texts becomes kinda messy to look at "0.8|1|1|0.4|1" etc make the team-mates skill text like this "0.8|1.0|1.0|0.4|1.0" and make text size increase by 10% because sometimes 6 looks like 8 vise versa --- polishing: map clarity make town map radius and some of the town names (ex. mine, limni) more visible because they sometimes blend with the map textures (unless i disable it) --- this is camp wolf its kinda hard to defend without those AI teams and static AIs (assets unlock through tasks default option) --- Oh my fking GOD! i thought there was a spawn limiter... screw that im out of that town http://i60.tinypic.com/288v60x.jpg im fine with this kind of thing though, it tells me its time to retreat it IS war after all --- bug: the enemy base above Galati is also recognizes as Galati, you can buy local shop but cannot set its specialty (wasted buying specialty to turn into AT but still shows none)
  23. getting desperate, here are my mod list tell me what you think
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