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xrook

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Everything posted by xrook

  1. how to change helicopter hover speed in config?
  2. no i want it to go a bit faster, because moving faster with hover - off has a slight risk of accidental "i remember doing a 360 flip with my chopper"
  3. equip your squadmate an Opfor NV the error msg will spam like hell :D
  4. wow this is my third unanswered Q&A
  5. i built the green base inside the blue base, when the blue base got recaptured and when i recaptured it back i noticed that the green base fortress (the last one in the list when building) was also destroyed the blue square marker is not marked in my map and only thats left was the green marker of my destroyed green base i forgot the take a screenie danm
  6. big BUG: successfully recaptured a recaptured blue base and its not marked in the map anymore and no allied troop spawns along with it bug: also please delete the destroyed green base from game and in map my fortress says destroyed but the game still says i can build anything that was a total waste of time trying to recapture an empty (because of bugs) base half way trough out my mission of recapturing the blue base, CSAT was already ambushing the green base i just left... i was like "what the hell, fuck it lets just continue the mission"
  7. iva passed my ingame midnight mark and its already dawn... so far only got to capture 2 green bases and 1 blue base which the blue base got recaptured again by CSAT so... unlike my previous games where by the time the sun is up i have already enough established bases that i could relax. good job anyway i havnt gone too far from the mission so ill just wait a couple more updates before updating then restarting again
  8. Error in expression < if ( !(isPlayer _unit ) ) then { if (_penalty > 5) then { [ _unit, _enemy] ca> Error position: <_penalty > 5) then { [ _unit, _enemy] ca> Error Undefined variable in expression: _penalty Error in expression <c_fsm_trigger; }; } else { [ _unit, 1, _penalty, time + 5 + random 5, time + 10> Error position: <_penalty, time + 5 + random 5, time + 10> Error Undefined variable in expression: _penalty --- also this doesnt make any sense why would a kamysh tank come out of our base http://i59.tinypic.com/2pr9xs1.jpg
  9. has bcombat solved this error yet? Error in expression <rMoon == 0 ) then { if( "NVGoggles" in _items || "NVGoggles_OPFOR" in _items ||> Error position: <_items || "NVGoggles_OPFOR" in _items ||> Error Undefined variable in expression: _items File @bcombat\lib\common.sqf, line 1163 also i seem to notice the bcombats fatigue off also takes my fatigue too and not just the AIs i have no other fatigue related mods other than bcombats (.17 dev)
  10. why do i keep getting randomized shamags or caps each time i start a mission? even starvou has this issue http://i58.tinypic.com/2m4qgk2.jpg let me keep my helm and tactical shades please
  11. doesnt it double the already initialized mods? i remember having LEA, used moduload and it doubled, saved & load again the next time i think it went trippled
  12. i dunno if this is TPW related im currently playing in Campaign Adapt: Patrol mission with TPW skirmish and hud (rest are off) on, and as soon i engage an enemy patrol load a saved game my Tactical Shades disappear a few minutes later (replicated it or not after playing for a couple of minutes the game took my shades away again :mad:) taking out my tactical hud occurred twice already multiple times and found this twice in logs Serialization of Display variables is not implemented this did not happen when i was playing the previous campaign mission or mission mods like WLA
  13. i think enemy vehicle zones simply need some sort of spawn point, CSAT bases should do i think. the lesser CSAT bases the more frequent they spawn
  14. graphics never bothered me, heck a few months ago i just played mechwarrior 4 mercenaries, a good game is still a good game edit: well... if i look closely i guess i wont mind upping the AA
  15. thanks, managing stamina will be a lot easier now
  16. bought a mortar support Error in expression <"Ping_New_Available", BIS_SUPP_channels select ([WEST, EAST, RESISTANCE] find si> Error position: <select ([WEST, EAST, RESISTANCE] find si> Error Zero divisor File A3\modules_f\supports\procedures\refreshMainWindow.sqf, line 45 --- suggestion: make angry villagers stop throwing things at me for 1 minute when i point my gun in their face --- bug: build things with a hemtt BOX that reduces construction cost by 40% or any vehicle that reduces cost, buy anything expensive (600 prestige) and then undo giving you back full price (1000 prestige) --- what are the chance of CSAT winning a guarded camp skirmish? i have never seen CSAT win so far at the start there were tons of vehicle zones but after establishing enough guard posts there are only a few of them left around the map http://i58.tinypic.com/64flw4.jpg since then things are becoming settling more and more --- why does the 'gear drop' support have to disappear? i was using them as a "nearby hidden cache" of my own well... i do agree its map markers are making the map messy with all the "supply drop here" around the map, but maybe you could make the words disappear moments later but still leave the map marker --- i just had the stupidest idea... instead of putting up an AA static weapon on top of the fortress why not an AA tank instead :D i hope it doesnt explode when i return to base http://i61.tinypic.com/vct47p.jpg it... wasnt a good idea... http://i62.tinypic.com/axb7nb.jpg 2 AT missiles to its face and both my base and the AA tank exploded --- poor guy... getting squashed by that stack of bricks http://i60.tinypic.com/2iqo5mv.jpg --- they do try to take back their part of their map but they already ran out of vehicle zones :p http://i58.tinypic.com/vwwwfc.jpg does this mean i win?? --- this still counts a POW cell right? http://i58.tinypic.com/ridr3c.jpg --- you should just keep this http://i62.tinypic.com/2qbby4p.jpg and this http://i60.tinypic.com/ixt6pv.jpg as an indicator that an enemy is attacking a friendly camp instead of that giant orange marker that takes like 4 klicks of the map --- i still have to guess that the task you get from allied solders still arnt fixed yet, so im not gonna do it anymore until theres a confirmation
  17. "rescue civilian pow" task just failed itself for unknown causes, im still 1.3 klicks away im guessing some vehicle spawned on top of the civilian
  18. looking forward for the static weapon fix, i am not choosing a manned static weapon anymore (especially the GMGs) because dumb asses keep shooting even they know their target is behind a wall
  19. this appeared as soon as task "defend beach near zeloran" appeared if !(BIS_fnc_advHint_hintHandlers) then { _> Error position: <BIS_fnc_advHint_hintHandlers) then { _> Error Undefined variable in expression: bis_fnc_advhint_hinthandle --- im 500 meters away from the task "ambush convoy" only thing thats left is for me to wait for it to activate and spawn then a minute later, boom! task failed :( --- my GMG(A)s after returning to green base, did not spawn correctly it was suppose to be on top of the bunker http://i60.tinypic.com/dqgqb5.jpg http://i60.tinypic.com/2h50i0x.jpg and the ones ive put on top of the barricades disappeared too
  20. an FV-720 MORA just exploded because it spawned too close to a blockade after capturing a blue base above frini --- suggestion: POW cell costs 200 prestige and it gives 5 additional prestige per (5 min?), it would take 2 hours and 20 minutes (if it really is per 5 min) to get all that wasted prestige back and thats not a very good trade if think about it, since it can only contain 1 prisoner. if you increase the prisoner limit to 3 it would be good, its not easy to get an enemy to surrender itself, kinda rare for it to happen to me --- you really need to make the creation of AI team/weapon/vehicles inside blue bases, im finally having a hard time
  21. 13 goats.. a perfect number for SATAN :D (yes, i counted them)
  22. that is the version i used to play for quite some time before coming here to this topic, since then ive been giving him suggestions, bugs, and issue reports
  23. but that still doesnt change the fact that it was fine a couple of versions ago
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